PixelJunk Shooter: Difference between revisions
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==See also== |
==See also== |
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*[[List of downloadable PlayStation games]] |
*[[List of downloadable PlayStation games]] |
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*''[[Sub-Terrania]]'' |
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==References== |
==References== |
Revision as of 00:08, 12 December 2009
![]() Logo revealing the official title, PixelJunk Shooter; the winning result of a contest to name the game. | |
Developer(s) | Q-Games |
---|---|
Composer(s) | High Frequency Bandwidth Alex Paterson Dom Beken |
Platform(s) | PlayStation 3 |
Genre(s) | Shooter game |
Mode(s) | Single-player, cooperative multiplayer |
PixelJunk Shooter is a video game developed by Q-Games for the PlayStation 3. It is the fourth major title in the PixelJunk series. It was released on the North American and European PlayStation Store on December 10, 2009 and is currently set to be released in Japan on December 24, 2009.[1]
Gameplay
In PixelJunk Shooter, up to two players can control their own subterranean vehicles to rescue a number of surviving scientists trapped underground.[2] Using their ships' missiles, players can defeat enemies and destroy weak rock to progress through the environment. In addition to rock and ice, players must manipulate three types of fluid (water, magma, and a magnetic black liquid) in order to reach the survivors.[3] Once each survivor is rescued or killed, players may progress to the next part of the stage. If too many survivors are killed, players are forced to quit or restart the stage. The game is comprised of 15 stages divided evenly among 3 "episodes", each episode ending with a boss encounter.[4]
Development
PixelJunk Shooter was formally announced during a 2009 pre-E3 press event on April 29, 2009. Originally referred to as PixelJunk 1-4, a 13-day contest was held in which fans submitted game title suggestions to Q-Games.[5] The official title, PixelJunk Shooter, was announced on May 25, 2009.[6] The simplistic name was received negatively by some fans to which Q-Games president Dylan Cuthbert explained that the name was chosen not only for its simplicity, but also because shooting is the game's central mechanic ("Shooting jets of magma, shooting streams of water, shooting enemies, missiles, lasers, plasma spread weapons etc.")[7] Several other titles were considered, including "PixelJunk Elements", the most popular submission. Ultimately, "Elements" was dismissed because "[it didn't] sound action-packed enough".[8]
PixelJunk Shooter is the first title in the PixelJunk series to offer a traditional narrative, conveyed to players through a series of speech boxes awarded upon rescuing certain survivors.[5] The post-credits sequence of the game concludes with a "To Be Continued" screen, suggesting an expansion to the game perhaps similar to the "Encore" expansions released for PixelJunk Monsters and PixelJunk Eden.
The game's soundtrack is comprised of songs by High Frequency Bandwidth, composed by Alex Paterson and Dom Beken.[9]
See also
References
- ^ "'Tis the PixelJunk Season…". Playstation Blog. Retrieved 2009-12-02.
{{cite web}}
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(help) - ^ PixelJunk Shooter Preview: Hot And Cold-Running Co-Op, kotaku.com, Jun 8, 2009
- ^ Mueller, Greg (2009-04-29). "PixelJunk 1-4 Hands-On: Better Than a Lava Lamp". Shacknews. Retrieved 2009-04-29.
- ^ Cuthbert, Dylan (2009-05-25). "PixelJunk 1-4: Drumroll Please ..." PlayStation. Retrieved 2009-05-26.
- ^ a b Cuthbert, Dylan (2009-04-29). "Name the Next PixelJunk Game!". PlayStation. Retrieved 2009-04-30.
- ^ Cuthbert, Dylan (2009-05-25). "PixelJunk 1-4: Drumroll Please ..." PlayStation. Retrieved 2009-05-26.
- ^ Cuthbert, Dylan (2009-05-25). "PixelJunk 1-4: Drumroll Please ... (comment)". PlayStation. Retrieved 2009-05-26.
- ^ Cuthbert, Dylan (2009-05-25). "PixelJunk 1-4: Drumroll Please ... (comment)". PlayStation. Retrieved 2009-05-26.
- ^ "First PixelJunk 1-4 Details, Hands On Impressions". Kotaku. 2009-04-29. Retrieved 2009-04-30.