Jump to content

AI War: Fleet Command: Difference between revisions

From Wikipedia, the free encyclopedia
Content deleted Content added
Frags81 (talk | contribs)
added new sub sections
Frags81 (talk | contribs)
added external links
Line 5: Line 5:


1. Whenever possible, information added to this article should have its source listed using the <ref> tag.
1. Whenever possible, information added to this article should have its source listed using the <ref> tag.

2. Please write a summary for any edits done.





Line 33: Line 36:




'''''AI War: Fleet Command''''' is a [[real time strategy]] [[personal computer game|computer game]] developed by indie developer [[Arcen Games]]. The game was first released on Arcen Games website and [[Impulse]] before getting a [[Steam]] release on 16th October 2009 that coincided with the release of version 2.0. AI War: Fleet Command blends the [[4X]], [[tower defense]], and traditional [[RTS]] genre to create something new and unique. Players go up against two AI opponents that is superior to the player. The objective is to destroy the home planets of both AI opponents. AI War: Fleet Command was lauded by reviewers for being a fresh take on the RTS genre and bringing something new to the table. It was also noted that the [[AI]] was very challenging and intelligent. An expansion titled [[Zenith Remnant]] was released on 12th January 2009 that adds new factions, AI types, ships and new gameplay mechanics.
'''''AI War: Fleet Command''''' is a [[real time strategy]] [[personal computer game|computer game]] developed by indie developer [[Arcen Games]]. The game was first released on [http://arcengames.com/ ''Arcen Games'' website] and [[Impulse]] before getting a [[Steam]] release on 16th October 2009 that coincided with the release of version 2.0. AI War: Fleet Command blends the [[4X]], [[tower defense]], and traditional [[RTS]] genre to create something new and unique. Players go up against two AI opponents that is superior to the player. The objective is to destroy the home planets of both AI opponents. AI War: Fleet Command was lauded by reviewers for being a fresh take on the RTS genre and bringing something new to the table. It was also noted that the [[AI]] was very challenging and intelligent. An expansion titled [[Zenith Remnant]] was released on 12th January 2009 that adds new factions, AI types, ships and new gameplay mechanics.


== Gameplay ==
== Gameplay ==
Line 48: Line 51:


== External Links ==
== External Links ==
[http://arcengames.com/ ''Arcen Games'' Website]</br>
[http://www.arcengames.com/aiwar_features.php ''AI War: Fleet Command'' Official Site]

Revision as of 10:16, 14 January 2010

AI War: Fleet Command
AI War: Fleet Command box art
empty
Developer(s)Arcen Games
Publisher(s)Nil
Designer(s)Christopher M. Park
Composer(s)Pablo Vega
Platform(s)Microsoft Windows(XP/Vista/Windows 7)
Release12th October 2009
Genre(s)Real Time Strategy
Mode(s)Single-player, multiplayer, Co-op


AI War: Fleet Command is a real time strategy computer game developed by indie developer Arcen Games. The game was first released on Arcen Games website and Impulse before getting a Steam release on 16th October 2009 that coincided with the release of version 2.0. AI War: Fleet Command blends the 4X, tower defense, and traditional RTS genre to create something new and unique. Players go up against two AI opponents that is superior to the player. The objective is to destroy the home planets of both AI opponents. AI War: Fleet Command was lauded by reviewers for being a fresh take on the RTS genre and bringing something new to the table. It was also noted that the AI was very challenging and intelligent. An expansion titled Zenith Remnant was released on 12th January 2009 that adds new factions, AI types, ships and new gameplay mechanics.

Gameplay

Reception

References

Arcen Games Website
AI War: Fleet Command Official Site