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I have played this game where the max number of rolls is only 3. Also, if a player rolls a 6,5 & 4 and two 6's in the first roll, its called "midnight" and that player is the automatic winner and no other players get a turn. - DB <span style="font-size: smaller;" class="autosigned">—Preceding [[Wikipedia:Signatures|unsigned]] comment added by [[Special:Contributions/165.200.127.254|165.200.127.254]] ([[User talk:165.200.127.254|talk]]) 21:01, 17 December 2009 (UTC)</span><!-- Template:UnsignedIP --> <!--Autosigned by SineBot-->
I have played this game where the max number of rolls is only 3. Also, if a player rolls a 6,5 & 4 and two 6's in the first roll, its called "midnight" and that player is the automatic winner and no other players get a turn. - DB <span style="font-size: smaller;" class="autosigned">—Preceding [[Wikipedia:Signatures|unsigned]] comment added by [[Special:Contributions/165.200.127.254|165.200.127.254]] ([[User talk:165.200.127.254|talk]]) 21:01, 17 December 2009 (UTC)</span><!-- Template:UnsignedIP --> <!--Autosigned by SineBot-->

I've played this game many, many times in a lot of different places. I've never seen five rolls, only three. Also, the most important rule is not mentioned. The term "qualified" or "qualifier" refers to the first person to successfully roll a ship, captain and crew in one, two or three rolls. After a roller has qualified, the remaining players are limited to the number of rolls the qualifier took. For example if player 1 fails to qualify in three rolls and player 2 qualifies in two rolls, then any remaining players only get two rolls. That is only fair. Why should subsequent players get three rolls when the qualifier did it in just two? Of course, if a roller qualifies in one or two rolls and has a score of only two or three, he may want to roll again to get a higher score. So, if the first qualifier does in fact roll three times, all subsequent rollers get three rolls. This involves some strategy, because if on my first roll I qualified (6,5,4) with a two score, I may decide to go with that and limit the remaining players to one roll, taking the chance they can't qualify in one roll.

Revision as of 23:38, 4 May 2010

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I have a question about this article. I'm doing some research about the rules, and everywhere I look three rolls is stated at the number of rolls allow (which is also how I remember learning the game). The wiki article however states five rolls. In general, dice games like this have many variations of the rules, but this article isn't really structured to support that. I'm not sure if I should change the article to reflect three rolls which I think is the standard rule, and add 5 rolls in the other rules sections as a variation. There are also other variants to the rules that aren't mentioned in here. Any suggestions on how to continue? Bhirt (talk) 15:20, 11 August 2009 (UTC)[reply]

I have played this game where the max number of rolls is only 3. Also, if a player rolls a 6,5 & 4 and two 6's in the first roll, its called "midnight" and that player is the automatic winner and no other players get a turn. - DB —Preceding unsigned comment added by 165.200.127.254 (talk) 21:01, 17 December 2009 (UTC)[reply]

I've played this game many, many times in a lot of different places. I've never seen five rolls, only three. Also, the most important rule is not mentioned. The term "qualified" or "qualifier" refers to the first person to successfully roll a ship, captain and crew in one, two or three rolls. After a roller has qualified, the remaining players are limited to the number of rolls the qualifier took. For example if player 1 fails to qualify in three rolls and player 2 qualifies in two rolls, then any remaining players only get two rolls. That is only fair. Why should subsequent players get three rolls when the qualifier did it in just two? Of course, if a roller qualifies in one or two rolls and has a score of only two or three, he may want to roll again to get a higher score. So, if the first qualifier does in fact roll three times, all subsequent rollers get three rolls. This involves some strategy, because if on my first roll I qualified (6,5,4) with a two score, I may decide to go with that and limit the remaining players to one roll, taking the chance they can't qualify in one roll.