RPG Maker 2: Difference between revisions
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==External links== |
==External links== |
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*[http://www.primagames.com/catalog/display.pperl?isbn=9780761550051 The Guide Book to RPG Maker 2 ISBN 978-0-7615-5005-1 (0-7615-5005-4)] |
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{{RPG Maker series}} |
{{RPG Maker series}} |
Revision as of 22:04, 21 October 2010
RPG Maker 2 | |
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Developer(s) | Kuusou Kagaku |
Series | RPG Maker series |
Platform(s) | PlayStation 2 |
Genre(s) | Role-playing |
Mode(s) | Single player |
RPG Maker II is the second PlayStation version of the RPG Maker series. It is the first version of the series to be released for the PlayStation 2.
Features
Graphics
RPG Maker 2 was the first RPG Maker game to use fully 3D graphics, however, the graphical quality of the game suffered—during movement, a visible 'blur' was present. The game uses super deformed character models outside of battle, and more realistic (though still fairly cartoony) models in battle.
By going online, or using the Prima guide, users can access various fan pages, and (with practice and effort) create a playable game.
Events
Events, like in other RPG Makers, drive your cutscenes, boss battles and other effects.
Events are tied to a script, like in many computer programming languages. There is a multitude of script commands to do a lot of tasks. Unfortunately, some commands are placed in almost random categories.
Many fans of the first game found the style of event creation and placement to be a downgrade from the original. Instead of selecting where the event is to placed on the map, then creating the script and the event at the same time, the player had to create the script, tie it to an event, then place the event on the map, while opening and closing many menus in the process.
Music
The musical score of RPG Maker 2 was a small collection of midi-quality files that were created for RPG Maker 2. Users could create their own music, but such requires a great deal of practice and musical skill.
Enhancements from RPG Maker I
RPG Maker 2 was the first console RPG Maker to feature fully 3D graphics. Thus you could move in any direction simply by manipulating the anolog stick.
FuMa
FuMa is the sample game given in RPG Maker 2. The purpose of the game is to give the player an idea of how a fully completed game operates. To edit Fuma in the editor, press Circle, X, Up, Left, Down, Right, Square, Triangle after selecting Fuma in the Load Data menu. The Fuma information is to help the user learn how to master the complex scripts involved in basic events such as inns, shops, boss battles, and others.