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{{Infobox video game
| image = [[File:fableiii.jpg|256px]]
| caption =
| developer = [[Lionhead Studios]]
| composer =
| publisher = [[Microsoft Game Studios]]
| engine =
| designer = Josh Atkins
| series = ''[[Fable (video game series)|Fable]]''
| version =
| released = '''Xbox 360'''{{vgrelease|NA=October 26, 2010<ref>http://lionhead.com/blogs/fable_2_development/archive/2010/08/02/start-the-fable-iii-revolution-today.aspx</ref>|AUS=October 26, 2010}}{{vgrelease|EU=October 29, 2010}}'''PC'''<br>TBA 2010<ref>http://au.pc.ign.com/objects/075/075103.html</ref>
| genre = [[Action role-playing game|Action RPG]], [[Nonlinear gameplay|sandbox]], [[Life simulation game|life simulation]]
| modes = [[Single-player video game|Single-player]], [[Cooperative gameplay|cooperative]]
| ratings = {{vgratings|PEGI=16+|ESRB=M|ACB=MA15+<ref>http://www.classification.gov.au/www/cob/find.nsf/5b6ebdff7f5b9a24ca2575ca00062226/2cd44e80bc76fad8ca25778a005d8ffd!OpenDocument</ref>}}
| platforms = [[Xbox 360]], [[Microsoft Windows]]<ref>[http://www.microsoft.com/games/en-us/community/newsarticles/pages/fable3comingsoon.aspx Epic “Fable III” Journey Expands to Windows This Holiday]</ref>
| media = [[DVD-R DL|DVD-DL]]
| requirements =
| input = [[Xbox 360 Controller]], [[Keyboard (computing)|keyboard]] and [[Mouse (computing)|mouse]], [[Kinect]]
}}
'''Fable III''' is the third [[video game]] in the ''[[Fable (video game series)|Fable]]'' series of [[action role-playing game]]s developed by [[Lionhead Studios]] and published by [[Microsoft Game Studios]]. It was released for [[Xbox 360]] in October 2010. In May 2010, Microsoft announced a PC version as part of their renewed commitment to PC gaming, but have not announced a release date.<ref>[http://www.bluesnews.com/s/111388/ms-recommitted-to-pc-gaming-again MS Recommitted to PC Gaming - Again]</ref>

==Characters==
Fable III features over 80 voice actors, including the following performers:

* [[Michael Fassbender]] as King Logan
* [[Bernard Hill]] as Sir Walter Beck
* [[John Cleese]] as Jasper
* [[Stephen Fry]] as Reaver
* [[Naomie Harris]] as Page
* [[Simon Pegg]] as Ben Finn
* [[Ben Kingsley|Sir Ben Kingsley]] as Sabine
* [[Zoë Wanamaker]] as Theresa
* [[Jason Manford]] as Private Jammy
* [[Jonathan Ross]] as Barry Hatch
* [[Nicholas Hoult]] as Elliot

==Gameplay==

There are rewards for being a self-serving ruler, including a treasury filled with gold piles that grow or diminish based on the player's wealth. The player's in-game family will attempt to pressure the player into selfishly taking money from Albion to maintain and upgrade his or her castle.<ref name="OXM 52 Announcement">{{cite journal|last=Channell|first=Mike|date=2009-09-22|title=Fable III|journal=Official Xbox Magazine UK|issue=52|pages=36–41|publisher=Future Publishing|accessdate=2009-09-25}}</ref>

The player's style of combat also affects the gameplay. Depending on the skill level and experience, the player's melee and ranged weapons will change with use, as well as the player's magic-casting gauntlets. The example is if a players slaughters innocents and civilians the weapon will darken and drip blood, but will glow if used against evil. The blade will also lengthen and widen if the player uses advanced attacks and defensive blocks. Molyneux stated that "Everybody ended up going towards one big weapon, that's not choice, that's not power, that's everybody doing the same thing. So we thought to ourselves, we're not going to design any more weapons, we're going to get the player to do it."<ref>[http://www.youtube.com/watch?v=o2Xthk3_qmo Peter Molyneux IGN interview]</ref>

The character-morphing that defines the series, where the player's character changes appearance based on his or her actions, growing beautiful or ugly based on good and evil actions respectively, is reported to be more dynamic.

The player is also tasked with dealing with how society works on a day-to-day basis, such as how to handle crime, poverty, and taxation. ''Fable III'' introduces location-morphing. If the player taxes a region heavily, the people will become visibly poorer, their buildings will start to fall into disrepair and the player will encounter hostility from them if he passes through the area. The example Lionhead gave was the town of Bowerstone: in the time since ''Fable II'' Albion has undergone the industrial revolution and Bowerstone has become "a mass of Victorian-era inspired churning industry," with the skyline being hugely affected by this. During the technological upheaval, however, crime, injustice and poverty have grown and the player can choose to eradicate it or let it continue unchecked. Either way, Albion will grow to reflect the player's decisions or lack thereof.<ref name="OXM 52 Announcement"/> Molyneux has also promised that the player will have complete power over the game's world when he/she becomes king or queen. Citizens of Albion can be punished for doing things good or bad, and can be dealt with in any way the player chooses. For example citizens who don't pay their taxes can be dealt with by being thrown into a dungeon or being slaughtered by an army dispatched by the player.

Once the player becomes the monarch they must make choices to defend Albion against an evil being which has already destroyed Aurora. Aurora looks different to Albion (which is roughly based on Britain and, to a lesser extent, Europe as a whole) and Aurora is based on a Middle Eastern nation. While Albion is only a single continent in a much-larger world, ''Fable III'' is the first game in the series to expand the playable areas beyond Albion's borders.<ref name="OXM 52 Announcement"/>

A new system applies to general interaction expanding on Expressions. Expression Touch is similar to the previous games but leads to a new feature called Dynamic Touch. Molyneux gave some examples of this new feature like of a child trapped in a burning building. The player can go into the house and comfort the child with Expression Touch before using Dynamic Touch to carry the child to safety.<ref name="OXM 52 Announcement"/> The other is being able to use Expression Touch to talk and flirt with a character, then using Dynamic Touch to shake their hand, then embrace, and then leading to intimacy.<ref>http://www.1up.com/do/previewPage?cId=3175660</ref>

Fable 3 will also break away from the tradition of a silent hero with the hero conversing with the characters throughout Albion.

''Fable III'' will use a similar drop-in, drop-out Co-operative system as its predecessor. For offline co-operative play, the game features the same 'shared screen' functionality as Fable II. However, Molyneux has revealed that in online co-op, rather than being "tied to one camera", players will be able to explore the current area freely, however both players must stay in the same zone, and any attempt to move to another area will trigger the other player coming also, akin to [[Borderlands_(video_game)|Borderlands]]. Molyneux also stated that players will be able to use their own character, rather than a henchman such as that in ''Fable II'', and will use the same equipment and have the same dog. Players will be able to use Dynamic and Expression Touch on another player, help in quests, and even marry and have children.<ref name="The Escapist Article">[http://www.escapistmagazine.com/news/view/98363-Fable-3-Co-Op-Will-Have-More-Features Fable 3 Co-Op Will Have More Features]</ref> Marriage and family has also changed, and players will be able to adopt children. This will allow players to have families through same-sex marriage or through a "business partnership".<ref name="UGO Peter Molyneux Interviewwith reece bowman>http://www.ugo.com/games/peter-molyneux-interview-fable-3-dlc-kinect-valium</ref>

==Plot==
''Fable III'' is set 50 years after the events of ''[[Fable II]]'' on the continent of Albion where the ''Fable'' series is set. The old monarch, the hero of ''Fable II'', has died and left the Kingdom of Albion to Logan, the player's older brother. Some characters allude to how Logan has "Changed" in the last four years, and is excessively tyrannical now. After a traumatic event that Logan forces upon the player, they escape Logan's castle along with their mentor, Sir Walter Beck and their servant, Jasper. The player then starts to gather allies to aid in a revolution against Logan. The allies they gain include the "Dwellers," a nomadic community that lives in the mountains; Major Swift, a Royal Army officer in command of a remote fort; Page, the leader of the "Bowerstone Resistance"; and Kalin, the leader of Aurora, a desert land across the ocean. When attempting to gain the support of Kalin, the hero learns that a creature called the "Crawler," the forces of which have already devastated Aurora, intends to exterminate all life in the Kingdom of Albion. It is revealed that Logan's reason for treating his people so harshly is to raise money for an army to defend against the Crawler.

The player then leads a revolution and becomes the King, at which point the player is given the choice to keep the promises made to those who aided in the revolution at great expense to the treasury, or betray those promises in order to raise money for the defense of Albion. The player can also utilize the treasury money for personal purposes, or use personal money in the treasury. If the player chooses to be a "good" ruler, the treasury will be vastly drained and the only way the player can offset this is by transferring several million gold from their personal funds to the treasury. With 6,500,000 gold in the treasury at the time of the crawler attack, the player will be able to fully fund an army that can successfully defend the entire kingdom. With no money in the treasury and thus no army to defend Albion, the civilian casualties inflicted by the Crawler's attack amount to 6,500,000. If this happens, the world will be largely absent of civilians upon completion of the main quest. If the player passes lots of time by sleeping, civilians will start to return, but they will react hostilely to the monarch's presence, regardless of whether they previously acted as a benevolent or evil ruler.

==Development==
At the beginning of the Gamescon announcement of ''Fable III'', Molyneux stated that the game was taking a different theme compared to the others as he believes the third game in a series to be hard to do correctly. "If all the rules have been established and all you offer is a new story and a handful of locations, people will start to lose interest."<ref name="OXM 52 Announcement"/>

In an interview with [[Official Xbox Magazine|OXM UK]], he (Molyneux) spoke about how Fable was at risk of becoming a generic game where the player started off underpowered and weak but slowly got more powerful after they met the bad guy. After the player killed the bad guy, the credits would roll. Believing that is the formula that applies to many games, he asked why games "end at potentially the most exciting bit?" It was this that formed the basis of ''Fable III'', where the player can overthrow the tyrant before becoming ruler themselves. He stated that it was when the player was ruler that the consequences of "who you are going to be, are you going to be good or evil, cruel or kind" stopped applying only to the player, but affected the entire country.<ref name="OXM 52 Announcement"/>

Molyneux hinted that there may be drawbacks to leaving your castle too often to investigate crimes or fight wars, asking "Are you going to be a king that is the equivalent to [[Jean-Luc Picard|Picard]] in ''[[Star Trek: The Next Generation|Star Trek]]''? Quite honestly, if the captain of the ship was going down to planets and getting involved in battles I'd be worried because I think he should stay in his chair. But if he chooses to go down and get involved, that's the freedom we give you as a king."<ref name="OXM 52 Announcement"/>

Talking about the inspiration for ''Fable III'', Molyneux said "if in ''[[Fable (video game)|Fable I]]'' the inspiration was folklore and in ''[[Fable II]]'' the inspiration was [[King Arthur]] and [[Robin Hood]], then ''Fable III'' is definitely the rebels and monarchs – both modern-day and historic."<ref name="OXM 52 Announcement"/>

{{cquote|What's so interesting about that is you look at it and you realise that "Gee, these people who ruled our land up until very recently were actually very creative with their power and abused it and used it in many evil ways." Take [[Henry VIII of England|Henry VIII]], let's just go through some of the things this guy did. Rather than say, "Hey, this marriage is not working out so well," he just decided to completely kill off his wives. Not only did he do that, but to do the deed he just got rid of religion and replaced it with a new one. He also took five percent of the entire tax income – the equivalent of billions of pounds in today's world – and spent it on his personal wine cellar, while many people within the country were suffering from starvation and plague. This guy definitely wasn't that nice a guy, and if you write that down he sounds really evil. Does history paint him as being really evil? Not really, it paints him as being a bit of a jolly chap who was quite infatuated with six women. That's fascinating inspiration and we really want to give you the power to be that colourful when you're ruler.}}

There are also new takes on traditional Fable concepts such as morphing, where you and your weapon change depending on what you do and your alignment. If the Hero kills large numbers of skeletons his/her weapon will appear to be made of bones, whereas if they go around killing innocent people their weapon will begin to drip with blood. The weapon will also level throughout the game, making it sharper and more deadly. Another example is the "Extreme Emote" system. For example, if someone angers the Hero, he/she can show them their true nature, with either demonic or angelic wings sprouting out of their back. Briefly mentioned by Peter Molyneux that the more support the people of Albion give you the larger your wings become. The theatrical trailer was released at E3 2010

[[Lionhead Studios|Lionhead]] associate sound producer Georg Backer announced at the Develop conference in [[Brighton, UK|Brighton]] that ''Fable III'' would contain over 47 hours of recorded speech. This rises from 36 hours of recorded speech in ''[[Fable II]].'' Backer said that the AI is the "biggest chunk of dialogue." Backer also said that the over 47 hours include "gossip lines" in which the "AI talk to you about what is happening in the game." The "30 or 40" different types of AI characters each have "about 2,000 lines." Three writers wrote the 460,000 recorded words in the game and it took more than 80 actors to voice them.<ref>{{cite web |publisher=[[Gamespot]] |author=Jane Douglas |date=2010-07-14 |accessdate=2010-07-15 |title=Fable III contains 47-plus hours of speech |url=http://www.gamespot.com/news/6269018.html?om_act=convert&om_clk=morenews&tag=morenews%3Btitle%3B7}}</ref>

==Marketing==
Shortly before [[Gamescom]] 2009, images of famous revolutionaries and quotations appeared on Lionhead's website, causing discussion about what the next game Lionhead was developing. During the press conference of Gamescom, where ''Fable 3'' was announced by Peter Molyneux, Lionhead had
decorated the walls with medieval shields and banners.<ref name="OXM 52 Announcement"/>

Following the [[British Academy Video Games Awards|BAFTA games awards]] in March 2009, British presenter [[Jonathan Ross]] revealed on his [[Twitter]] page that he had been offered a voice part in ''Fable III''. He also went on to say that comedian [[Charlie Brooker]] was to lend his voice to the game as well.<ref name="CVG Fable 3">{{cite web|url=http://www.computerandvideogames.com/article.php?id=210295|title=Fable III revealed by... Jonathan Ross|publisher=CVG|date=2009-03-11|accessdate=2009-03-11}}</ref>

Lionhead announced in August 2010 that there would be a companion game to Fable 3.<ref>http://www.joystiq.com/2010/08/19/molyneux-no-pub-games-for-fable-3-but-something-else-this-oc/</ref> Peter Molyneux was quick to say that it would not be like Pub Games for Fable 2 and hinted that it would utilise a mobile-phone. The official reveal was made on September 28, 2010 for a [[smart-phone]] application titled "Kingmaker"<ref>http://www.joystiq.com/2010/09/28/fable-3-kingmaker-companion-game-coming-oct-1-to-smartphones/</ref> The game consists of players marking real-world locations for the two factions in the game, the Royals or the Rebels. The game earns players power-ups and gold to use in Fable 3. The game was announced for use in the United Kingdom and Ireland, France, Germany, Italy, Netherlands, Spain, and Sweden.

===Retail Editions===
The Xbox 360 standard and limited edition will be released on the October 26 2010 with the [[IBM_PC_compatible|PC]] to be released shortly after. Games that were preordered (both standard and limited editions) in participating stores, will be given a code for a special weapon, a code for tattoos, and a code to transfer the villager created from the Villager Maker to the game on the release date.
====Standard Edition====
*'''Xbox 360''' The Standard Edition available on Xbox 360 contains the standard game disk, a game manual and standard plastic casing. Lionhead Studios' Peter Molyneux announced as well, that Fable III will also (like Fable II) be released in episodes on Xbox Live Marketplace, some time after the retail version will hit the market. The first episode will be available free of charge.
*'''PC''' There will also be a PC version released, both a retail version and a [[Games for Windows – Live|Games for Windows – LIVE]] exclusive downloadable release through [[Games for Windows – Live#Games on Demand|Games on Demand]].<ref name="Fable III SKU's Announced">[http://majornelson.com/archive/2010/05/21/fable-iii-sku-s-announced.aspx Fable III SKU’s Announced]</ref>
====Limited Collector's Edition====
The "Limited Collector's Edition" will only be available on Xbox 360 and will contain a standard game disk, a game manual, a new in-game quest, limited edition Fable 3 playing cards, a "Guild Seal Coin" with good and evil sides to aid the player in making moral decisions, a new "[[Boxer (dog)|Boxer]]" dog breed and two new outfits; one for male, one female and a new region which is made for settling down with a family and a new weapon.<ref name="Fable 3 Limited Collector's Edition">http://www.projectego.net/840/fable-3-limited-collectors-edition.html</ref><ref name="VGB Fable 3 Limited Collector's Edition">[http://www.videogamesblogger.com/2010/05/21/fable-3-special-collectors-edition-announced.htm Fable 3 Special Collectors Edition announced]</ref>

===Controller===
Lionhead has also announced they will release a ''Fable 3'' limited edition wireless controller for Xbox 360 on October 5, 2010.<ref>http://lionhead.com/blogs/fable_2_development/archive/2010/08/18/limited-fable-iii-controller.aspx</ref> The controller will come with a code to unlock a unique tattoo for the game.

===Book===
A book titled ''[[Fable: The Balverine Order]]'' was released in North America on October 5, 2010 but the date for the European release was pushed back to the 29th.<ref>http://www.amazon.com/Fable-Balverine-Order-Peter-David/dp/0441020062/ref=sr_1_4?s=books&ie=UTF8&qid=1283741735&sr=1-4</ref> The book will come with a code for a unique weapon called the Shardborne sword for ''Fable 3''.<ref>http://projectego.net/977/fable-3-exclusive-book-dlc.html</ref>

== Reception ==
{{VG Reviews
|EuroG = 8/10<ref>http://www.eurogamer.net/articles/2010-10-26-fable-iii-review</ref>
|IGN = 8.5/10
|GSpot = 7.5/10
|GI = 9/10
|Gametrailers = 8.9/10<ref>http://www.gametrailers.com/video/review-fable-iii/706740</ref>
|XPlay = {{rating|4|5}}
|CVG = 9.2/10<ref>http://www.computerandvideogames.com/article.php?id=271664</ref>
|1UP = B+<ref>http://www.1up.com/do/reviewPage?cId=3182073</ref>
| rev1 = ''[[Hardcore Gamer Magazine | Hardcore Gamer]]''
| rev1Score = 5/5<ref name="Hardcore Gamer Magazine Review">http://hardcoregamer.com/index.php?option=com_magazine&id_rubrique=1&type=article&id_article=583</ref>
}}

==References==
{{Reflist|2}}

==External links==
* [http://lionhead.com/Fable/FableIII/ Lionhead's Official Website]
* [http://fable.wikia.com Unofficial ''Fable'' wiki]
* {{imdb title|1495761}}
* [http://lionhead.com/Fable3VillagerMaker Fable III Villager Maker]
* [http://www.fable3kingmaker.com/Default.aspx?lang=en Fable III Kingmaker]
* [http://www.fable3gold.com/ Fable 3 Gold]
{{Fable series}}

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[[Category:2010 video games]]
[[Category:Action role-playing video games]]
[[Category:Games for Windows certified games]]
[[Category:Lionhead Studios games]]
[[Category:Microsoft games]]
[[Category:Video game sequels]]
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[[Category:Xbox 360 games]]

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Revision as of 12:40, 5 November 2010