Jump to content

TI Invaders: Difference between revisions

From Wikipedia, the free encyclopedia
Content deleted Content added
→‎External links: Stub sorting
Line 50: Line 50:
==External links==
==External links==
* [http://www.videogamehouse.net/tiinvaders.html TI-99/4A Videogame House – ''TI Invaders''] (videogamehouse.net)
* [http://www.videogamehouse.net/tiinvaders.html TI-99/4A Videogame House – ''TI Invaders''] (videogamehouse.net)
* [http://www.youtube.com/watch?v=4dGhKf8bVls TI Invaders - 22,501 points - Level 14 (TI-99/4A)] (video showing up to second row of "flasher" enemies)


[[Category:1981 video games]]
[[Category:1981 video games]]

Revision as of 19:28, 27 December 2010

TI Invaders
Developer(s)Texas Instruments
Publisher(s)Texas Instruments
Platform(s)TI-99/4A
Release1981
Genre(s)Fixed shooter
Mode(s)Single-player

TI Invaders is a video game designed in 1981 exclusively for the Texas Instruments TI-99/4A home computer. The game is essentially a Space Invaders clone.

Object

The object of the game is to clear the board of all invaders before they destroy all of the player's weapons or reach the bottom row.

Gameplay

With the joystick or keyboard, the player moves a laser base (called a missile in the manual) left and right, pressng the fire button to shoot lasers at an 11×5 grid of invaders. Shooting different invaders scores different amounts (see below). As the number of invaders dwindles, they increasingly move faster. Upon shooting the last invader, the player moves on to a bonus round before the next level. As in Space Invaders, a UFO will appear once or twice a round and travel from one end of the screen to the other. The player has the opportunity to hit it to score bonus points, the amount depending on where the UFO is hit.

Scoring

There two are difficulty levels to choose from:

  1. Merely Aggressive (the invaders fire semi-randomly, targeting the player only sporadically)
  2. Downright Nasty (the invaders fire rapidly and deliberately at the player, but their point values are doubled)
Screenshot showing the missile firing at the UFO early in level 1

Scoring is as follows:

  • Lower and Lower-Middle Row - 5 or 10 points
  • Middle and Top-Middle Row - 10 or 20 points
  • Top Row - 15 or 30 points
  • Any new invaders - additional 5 or 10 points added
  • Laser shot interception - 1 point
  • UFO during a round - 25-300 points (depending on where it is hit)
  • UFO during bonus round - 30, 33, 36, 38, 42, 45, 50, 56, 63, 71, 83, 100, 125, 167, 250, and 500 points (for a total of up to 1689 points in all.)

Bonus round

After each level is cleared, there is a bonus round consisting only of one UFO. The UFO will travel slowly from one end of the screen to the other until it is hit for the first time, then it returns other way at twice its original speed. The player must track it to the other side of the screen and shoot it again, making the UFO return in the other direction again. The UFO's score value increases gradually with each hit, and the UFO gets smaller and smaller. This continues until either the player eliminates the UFO completely, or it escapes off the screen. Then the next level commences.

Bonus missiles

After earning 3,000 points the player receives an additional missile. Thereafter, at every multiple of 10,000 points, one damaged missile is repaired and again usable. (When a missile is damaged, it rolls off onto a small elevator and off to the right of the screen, and one of the extra missiles rolls onto the elevator from the left hand side and takes its place. When one is repaired, it moves from the damaged end to the extras end fully repaired.)

Comparison to Space Invaders

Many aspects of TI Invaders are similar and almost identical to Space Invaders. However there are a few differences between the games:

  • The bonus round as mentioned above.
  • An invader's laser shot intercepted by a player's laser shot scores 1 point.
  • Though the invaders start off looking the same as their Space Invaders counterparts, on every subsequent level the lowest row of invaders disappears, the remaining rows move down, and a new set of invaders fills the top row (either a second row of the invaders already there or a whole new row of different looking invaders).