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| title = F29 Retaliator
| title = F29 Retaliator
| image = [[Image:F29 Retaliator Coverart.png]]
| image = [[Image:F29 Retaliator Coverart.png]]
| caption =
| caption = Amiga cover of the game
| developer = [[Digital Image Design]]
| developer = [[Digital Image Design]]
| publisher = [[Ocean Software]]
| publisher = [[Ocean Software]]
| distributor =
| designer = Martin Kenwright
| designer = Martin Kenwright
| series =
| engine =
| engine =
| version =
| released = 1989-1990
| released = 1989-1990
| genre = [[Combat flight simulator]]
| genre = [[Combat flight simulator]]
| modes = [[Single player]], [[Multiplayer game|Multiplayer]]
| modes = [[Single player]], [[Multiplayer game|multiplayer]]
| ratings =
| ratings =
| platforms = [[Amiga]], [[Atari ST]], [[DOS]]
| platforms = [[Amiga]], [[Atari ST]], [[DOS]]
| media =
| media = [[Floppy disk]]
| requirements =
| requirements =
| input =
| input =
}}
}}


'''''F29 Retaliator''''' is a [[combat flight simulator]] video game developed by [[Digital Image Design]] and published by [[Ocean Software]] in 1989 for the PC and in 1990 for the [[Amiga]] and [[Atari ST]].
'''''F29 Retaliator''''' is a [[combat flight simulator]] [[video game]] developed by [[Digital Image Design]] and published by [[Ocean Software]] in 1989 for the PC and for the [[Amiga]] and [[Atari ST]] in 1990.


It is an example of games developed during the final phase of the [[Cold War]], based mostly on speculations on the future machines of war. According to the promotional text, Retaliator is a flight simulation program based upon the revolutionary aircraft designs of the [[Lockheed Corporation|Lockheed]] [[Lockheed Martin F-22 Raptor|F-22]] and the experimental [[Grumman]] F-29, aka [[Grumman X-29A|X-29]].
The game was developed during the final phase of the [[Cold War]], based mostly on speculations on the future machines of war, in particular the revolutionary aircraft designs of the [[Lockheed Corporation|Lockheed]] [[Lockheed Martin F-22 Raptor|F-22]] and the experimental [[Grumman]] F-29 ([[Grumman X-29A|X-29]]).


===Gameplay===
===Gameplay===
The graphics were detailed by the standards of the period, with cities, bridges, roads, islands, mountains and moving vehicles. The cockpit had three [[Multi-function display]]s available to set up in a number of configurations. The PC version allowed [[head-to head]] [[dogfight]]ing using a [[null modem cable]].
The graphics were detailed by the standards of the period, featuring cities, bridges, roads, islands, mountains and moving vehicles. The plane's cockpit had three [[Multi-function display]]s available to set up in a number of configurations. The PC version allowed head-to head [[dogfight]]ing using a [[null modem cable]]. This game is widely regarded as being severely [[Software bug|bug]]ged (for example, since the game allows the airplane to be controlled even after the pilot ejects, it is possible for players to hit themselves with their own plane).

The game includes four war scenarios (American desert test and training sites, [[Pacific]] conflict, [[Middle East]] conflict and the [[World War III]] in Europe) each with several missions, with the number of those adding up to 90. The last mission of the game can be any of three: "Retaliator", "Savior" and "Hour Glass". Completion of each one leads to [[Types of fiction with multiple endings|different game endings]].


The game includes four war scenarios (American desert test and training sites, [[Pacific]] conflict, [[Middle East]] conflict and the [[World War III]] in Europe) each with several missions, with the number of those adding up to 90. The last mission of the game can be any of three: "Retaliator", "Savior" and "Hour Glass". Completion of each one leads to [[Types of fiction with multiple endings|different game endings]]:
{| class="wikitable"
{| class="wikitable"
|-
|-
! How to get !! Name !! Task !! Ending
! How to get !! Name !! Task !! Ending
|-
|-
| ? || Retaliator || Eliminate some [[MiG]]s || Peace
| ? || Retaliator || Eliminate some elite [[MiG]] pilots || Peace
|-
|-
| ? || Hour Glass || Bomb the Soviet HQ || [[Nuclear winter]]
| ? || Hour Glass || Destroy the Soviet HQ || [[Nuclear winter]]
|-
|-
| ? || Savior || Intercept nuclear cruise missile || ?
| ? || Savior || Intercept nuclear cruise missile || ?
|}
|}

This game is widely regarded as being quite [[Software bug|bug]]ged. For example, since the game allows the airplane to be controlled even after the pilot ejects, it's possible for players to hit themselves with their own plane.


==Reception==
==Reception==
{{expand-section|date=February 2011}}
{{expand-section|date=February 2011}}

The game received 4 out of 5 stars in ''[[Dragon (magazine)|Dragon]]''.<ref name="Dragon174">{{cite journal|title=The Role of Computers|author=Lesser, Hartley, Patricia, and Kirk|journal=Dragon|issue=174|date=October 1991|pages=57–64}}</ref>
The game received 4 out of 5 stars in ''[[Dragon (magazine)|Dragon]]''.<ref name="Dragon174">{{cite journal|title=The Role of Computers|author=Lesser, Hartley, Patricia, and Kirk|journal=Dragon|issue=174|date=October 1991|pages=57–64}}</ref>



Revision as of 20:04, 26 March 2011

F29 Retaliator
Amiga cover of the game
Developer(s)Digital Image Design
Publisher(s)Ocean Software
Designer(s)Martin Kenwright
Platform(s)Amiga, Atari ST, DOS
Release1989-1990
Genre(s)Combat flight simulator
Mode(s)Single player, multiplayer

F29 Retaliator is a combat flight simulator video game developed by Digital Image Design and published by Ocean Software in 1989 for the PC and for the Amiga and Atari ST in 1990.

The game was developed during the final phase of the Cold War, based mostly on speculations on the future machines of war, in particular the revolutionary aircraft designs of the Lockheed F-22 and the experimental Grumman F-29 (X-29).

Gameplay

The graphics were detailed by the standards of the period, featuring cities, bridges, roads, islands, mountains and moving vehicles. The plane's cockpit had three Multi-function displays available to set up in a number of configurations. The PC version allowed head-to head dogfighting using a null modem cable. This game is widely regarded as being severely bugged (for example, since the game allows the airplane to be controlled even after the pilot ejects, it is possible for players to hit themselves with their own plane).

The game includes four war scenarios (American desert test and training sites, Pacific conflict, Middle East conflict and the World War III in Europe) each with several missions, with the number of those adding up to 90. The last mission of the game can be any of three: "Retaliator", "Savior" and "Hour Glass". Completion of each one leads to different game endings:

How to get Name Task Ending
? Retaliator Eliminate some elite MiG pilots Peace
? Hour Glass Destroy the Soviet HQ Nuclear winter
? Savior Intercept nuclear cruise missile ?

Reception

The game received 4 out of 5 stars in Dragon.[1]

References

  1. ^ Lesser, Hartley, Patricia, and Kirk (October 1991). "The Role of Computers". Dragon (174): 57–64.{{cite journal}}: CS1 maint: multiple names: authors list (link)