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'''Deathlord''' was a [[1987]] [[role playing game]] (RPG) created by Al Escudero and David Wong and published by [[Electronic Arts]] for the [[Apple IIe]] and [[Commodore 64]] computer systems. |
'''Deathlord''' was a [[1987]] [[role playing game]] (RPG) created by Al Escudero and David Wong and published by [[Electronic Arts]] for the [[Apple IIe]] and [[Commodore 64]] computer systems. |
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''Deathlord'' boasted a world of 16 continents, 128 unique monsters, and countless dungeons, yet fit on only 2 double-density [[ |
''Deathlord'' boasted a world of 16 continents, 128 unique monsters, and countless dungeons, yet fit on only 2 double-density [[5.25 inch floppy disks]]. The game was both regarded as highly immersive for the time, as well as highly addictive. |
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== Game Credits == |
== Game Credits == |
Revision as of 18:45, 24 April 2006
Deathlord was a 1987 role playing game (RPG) created by Al Escudero and David Wong and published by Electronic Arts for the Apple IIe and Commodore 64 computer systems.
Deathlord boasted a world of 16 continents, 128 unique monsters, and countless dungeons, yet fit on only 2 double-density 5.25 inch floppy disks. The game was both regarded as highly immersive for the time, as well as highly addictive.
Game Credits
- Software Design and Programming: Al Escudero and David Wong
- Dungeon Design: Dirk Bester and Al Escudero
- Producer: Shelly Safir
- Assistant Producer: Roland Kippenhan, Mike Kawahara
- Testing Assistance: Sheila Rowen
- Technical Support: Steve Shaw
- Software Title and Final Screens: Mike Kosaka
- Documentation: Zina Yee
- Art Director: Nancy Fong
- Package Design and Lettering: Lance Anderson/Triad
- Package Illustration: David McMacken
- Package Copy: Steve Emerson
- Screen Photography: Frank Wing