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'''''Amulets and Armor''''' is a [[First-person shooter]] styled [[video game]] created by [[David Webster (game designer)|David Webster]] and [[Eric Webster]] and [[United Game Artists]], published in 1997. It is a [[role-playing game]] that takes place in a fictional world; the game content is divided up into quests made up of multiple separate levels which are each against different foes, in different areas, with different end goals. According to the promotion the game is overall set, "In the underground catacombs of the castle Arius," but only a few levels actually are.
'''''Amulets and Armor''''' is a [[First-person shooter]] styled [[video game]] created by [[David Webster (game designer)|David Webster]] and [[Eric Webster]] and [[United Game Artists]], published in 1997. It is a [[role-playing game]] that takes place in a fictional world; the game content is divided up into quests made up of multiple separate levels which are each against different foes, in different areas, with different end goals. According to the promotion the game is overall set, "In the underground catacombs of the castle Arius," but only a few levels actually are.{{cn}}


The game was released in 1997 after two years of work, but outdated production values, confusing user interface and inadequate [[shareware]] marketing resulted in fewer than a hundred sales. The game graphics are in 256 colour [[VGA]] 320x200 resolution, and probably uses the FPS engine used for [[Doom_(video_game)|Doom]]. In comparison, [[Quake_(video_game)|Quake]] came out the previous year and [[Quake_II|Quake 2]] came out the same year. It remained generally unknown until it was released by [[abandonware]] webpages. The features of the game include varied character class selection, the magic system, the character advancement and inventory system, musical score (both CD quality and MIDI versions of the music were available on the disc), and detailed level construction. It was somewhat noteworthy for its implementation of features commonly associated with fantasy RPG games in a first person shooter engine before this was common, but it did not innovate: The much more famous [[Ultima Underworld]] games implemented similar features a half-decade earlier with comparable VGA/MIDI production values, although a more apt comparison is perhaps the much more famous [[Daggerfall]] released by Bethesda the previous year.
The game was released in 1997 after two years of work, but outdated production values, confusing user interface and inadequate [[shareware]] marketing resulted in fewer than a hundred sales.{{cn}} The game graphics are in 256 colour [[VGA]] 320x200 resolution, and probably uses the FPS engine used for [[Doom_(video_game)|Doom]]. In comparison, [[Quake_(video_game)|Quake]] came out the previous year and [[Quake_II|Quake 2]] came out the same year. It remained generally unknown until it was released by [[abandonware]] webpages.{{cn}} The features of the game include varied character class selection, the magic system, the character advancement and inventory system, musical score (both CD quality and MIDI versions of the music were available on the disc), and detailed level construction. It was somewhat noteworthy for its implementation of features commonly associated with fantasy RPG games in a first person shooter engine before this was common, but it did not innovate: The much more famous [[Ultima Underworld]] games implemented similar features a half-decade earlier with comparable VGA/MIDI production values, although a more apt comparison is perhaps the much more famous [[Daggerfall]] released by Bethesda the previous year.


==Story==
==Story==


At the beginning, the player chooses his character between 11 default characters: Warrior, Paladin, Rogue, Mercenary, Sailor, Magician, Priest, Citizen, Mage, Warlock, Archer
At the beginning, the player chooses his character between 11 default characters: Warrior, Paladin, Rogue, Mercenary, Sailor, Magician, Priest, Citizen, Mage, Warlock, Archer.{{cn}}


==Notes and references==
==Notes and references==

Revision as of 22:22, 12 August 2012

Amulets & Armor
Cover Art
Developer(s)United Game Artists
Publisher(s)United Game Artists
Designer(s)Lysle Shields, David Webster, Eric Webster
Programmer(s)Janus Anderson
Platform(s)MS-DOS
ReleaseTemplate:Vgy
Genre(s)Action, Role-playing
Mode(s)Single-player, Multiplayer

Amulets and Armor is a First-person shooter styled video game created by David Webster and Eric Webster and United Game Artists, published in 1997. It is a role-playing game that takes place in a fictional world; the game content is divided up into quests made up of multiple separate levels which are each against different foes, in different areas, with different end goals. According to the promotion the game is overall set, "In the underground catacombs of the castle Arius," but only a few levels actually are.[citation needed]

The game was released in 1997 after two years of work, but outdated production values, confusing user interface and inadequate shareware marketing resulted in fewer than a hundred sales.[citation needed] The game graphics are in 256 colour VGA 320x200 resolution, and probably uses the FPS engine used for Doom. In comparison, Quake came out the previous year and Quake 2 came out the same year. It remained generally unknown until it was released by abandonware webpages.[citation needed] The features of the game include varied character class selection, the magic system, the character advancement and inventory system, musical score (both CD quality and MIDI versions of the music were available on the disc), and detailed level construction. It was somewhat noteworthy for its implementation of features commonly associated with fantasy RPG games in a first person shooter engine before this was common, but it did not innovate: The much more famous Ultima Underworld games implemented similar features a half-decade earlier with comparable VGA/MIDI production values, although a more apt comparison is perhaps the much more famous Daggerfall released by Bethesda the previous year.

Story

At the beginning, the player chooses his character between 11 default characters: Warrior, Paladin, Rogue, Mercenary, Sailor, Magician, Priest, Citizen, Mage, Warlock, Archer.[citation needed]

Notes and references