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==Vehicles and Weapons==
==Vehicles and Weapons==
===Vehicles===
===Vehicles===
* '''R.A.T.''' Rapid Armored Transport, called the "RAT" for short, is a fast six-wheeled vehicle with an [[http://en.wikipedia.org/wiki/Heavy_Machine_Gun|HMG]] mounted on the back of it. It is occasionally seen in a few multiplayer maps, and is seen multiple times throughout the game. There are two types of RAT; the Droid RAT and the Mil RAT, the most obvious (and only noticeable differences) are that the Droid RAT is Yellow and has two large fuel tanks on the sides, the Mil RAT is red, and doesn't have two large fuel tanks on the side, the Droid RAT is supposedly faster than a Mil RAT, but the only time the player gets to use the Droid RAT, it seems to go a lot slower than when a Mil uses it.
* '''R.A.T.''' Rapid Armored Transport, called the "RAT" for short, is a fast six-wheeled vehicle with an [[http://en.wikipedia.org/wiki/Heavy_Machine_Gun| HMG]] mounted on the back of it. It is occasionally seen in a few multiplayer maps, and is seen multiple times throughout the game. There are two types of RAT; the Droid RAT and the Mil RAT, the most obvious (and only noticeable differences) are that the Droid RAT is Yellow and has two large fuel tanks on the sides, the Mil RAT is red, and doesn't have two large fuel tanks on the side, the Droid RAT is supposedly faster than a Mil RAT, but the only time the player gets to use the Droid RAT, it seems to go a lot slower than when a Mil uses it.
* '''Sentinel''' Otherwise known as the [[Tank]] in the game, the Sentinel is a slow, heavy, and destructive vehicle. It has only room for one player to use, but other plays/bots can jump onto it due to the way the games physics work. Primary fire will fire a large supercharged laser that will explode on impact, dealing severe damage with a minor to major [[http://en.wikipedia.org/wiki/Splash_damage|splash damage]] depending on how far away the target is from the initial blast. The secondary fire will shoot a machine gun that does the same amount of damage as a Level 3 S.P.E.W. (refer to the weapons section for more information on the SPEW) Any contact with the front of the vehicle will kill the player/bot immediately for being "Run over" However certain enemies (Specifically the Titan) will not take this kind of damage and will just be stopped and pushed to the side.
* '''Sentinel''' Otherwise known as the [[Tank]] in the game, the Sentinel is a slow, heavy, and destructive vehicle. It has only room for one player to use, but other plays/bots can jump onto it due to the way the games physics work. Primary fire will fire a large supercharged laser that will explode on impact, dealing severe damage with a minor to major [[http://en.wikipedia.org/wiki/Splash_damage| splash damage]] depending on how far away the target is from the initial blast. The secondary fire will shoot a machine gun that does the same amount of damage as a Level 3 S.P.E.W. (refer to the weapons section for more information on the SPEW) Any contact with the front of the vehicle will kill the player/bot immediately for being "Run over" However certain enemies (Specifically the Titan) will not take this kind of damage and will just be stopped and pushed to the side.
* '''Loader''' The loader got its name because that's what its original purpose was, it was used to load heavy cargo across distances not possible for a droid to carry. The Loader was originally a VTOL-Like vehicle, except that it hovered instead of flying. It has a Half-cone shape to the body with a cut-open back for a pilot to use. It had two large engines on the sides to keep it hovering. The Loader used a very large two-piece claw to pick up and move heavy objects, such as crates.
* '''Loader''' The loader got its name because that's what its original purpose was, it was used to load heavy cargo across distances not possible for a droid to carry. The Loader was originally a VTOL-Like vehicle, except that it hovered instead of flying. It has a Half-cone shape to the body with a cut-open back for a pilot to use. It had two large engines on the sides to keep it hovering. The Loader used a very large two-piece claw to pick up and move heavy objects, such as crates.
During the Droid vs. Mil war, the Loader had a Level 2 S.P.E.W. attached to the front of it for assault use. This in-game created a very simple way of destroying light enemies, by grabbing them with the claw, then holding them while shooting them with the S.P.E.W.
During the Droid vs. Mil war, the Loader had a Level 2 S.P.E.W. attached to the front of it for assault use. This in-game created a very simple way of destroying light enemies, by grabbing them with the claw, then holding them while shooting them with the S.P.E.W.
* '''Ground Turret''' A heavy stationary machine gun with a high rate of fire, it was also the same gun attached to the back of a R.A.T. This gun featured two metal plate-guards used to protect the user and a hexagonal shape for the turret base. It has unlimited ammunition. The best way to take these out is to simply shoot it with an explosive or grenade.
* '''Ground Turret''' A heavy stationary machine gun with a high rate of fire, it was also the same gun attached to the back of a R.A.T. This gun featured two metal plate-guards used to protect the user and a hexagonal shape for the turret base. It has unlimited ammunition. The best way to take these out is to simply shoot it with an explosive or grenade.
* '''Heavy Ground Turret''' A very large stationary turret that with four [[http://en.wikipedia.org/wiki/Autocannon|autocannons]] that shoot light explosive rounds ([[http://en.wikipedia.org/wiki/Hitscan|Hitscan]] damage) and a [[http://en.wikipedia.org/wiki/Mortar_(weapon)|Heavy Mortar]] attachment that will shoot the same projectile a Ground Mortar does, but at a much faster speed with a larger blast radius (See Below). The turret is only used once in the campaign of the game. It was supposed to be used for a 2nd time in the large open area near the end of the game, but was cut in the final version of the game. It can be seen in the video that will play in the main menu if left on idle for three minutes.
* '''Heavy Ground Turret''' A very large stationary turret that with four [[http://en.wikipedia.org/wiki/Autocannon| autocannons]] that shoot light explosive rounds ([[http://en.wikipedia.org/wiki/Hitscan| Hitscan]] damage) and a [[http://en.wikipedia.org/wiki/Mortar_(weapon)| Heavy Mortar]] attachment that will shoot the same projectile a Ground Mortar does, but at a much faster speed with a larger blast radius (See Below). The turret is only used once in the campaign of the game. It was supposed to be used for a 2nd time in the large open area near the end of the game, but was cut in the final version of the game. It can be seen in the video that will play in the main menu if left on idle for three minutes.


===Un-usable Vehicles===
===Un-usable Vehicles===
* '''Ground Mortar''' Acting as an AI with no usable vehicle, this turret is located only in the Ruins, It is spotted twice, three in the GameCube version of the game. It has a slow Rate of Fire, does not require another bot to use it, but a lot of damage, and a knockback blast radius. It will launch light mortars at the player or Zombie Bots nearby, However it seems to prefer shooting the player over anything else. When it launched a mortar, you will very lightly hear a "beep" sound as it fires, if hit directly, it will take out a fairly severe amount of the player's health, however if it lands near or next to the player, it will move the player away from where the mortar explodes, much like the Titan's "Smash" ability.
* '''Ground Mortar''' Acting as an AI with no usable vehicle, this turret is located only in the Ruins, It is spotted twice, three in the GameCube version of the game. It has a slow Rate of Fire, does not require another bot to use it, but a lot of damage, and a knockback blast radius. It will launch light mortars at the player or Zombie Bots nearby, However it seems to prefer shooting the player over anything else. When it launched a mortar, you will very lightly hear a "beep" sound as it fires, if hit directly, it will take out a fairly severe amount of the player's health, however if it lands near or next to the player, it will move the player away from where the mortar explodes, much like the Titan's "Smash" ability.
* '''Droid Mining Tank''' Only seen once in the game, it is seen in the beginning of the cutscene of the level "Clean Up" the third mission in the game, as Glitch is exiting the lift of the collapsing Droid Mines, if you avert your eyes from Glitch and look a bit to the right, you will notice a tank that looks almost like a reversed Sentinel, with a longer barrel and a hook on the end of it.
* '''Droid Mining Tank''' Only seen once in the game, it is seen in the beginning of the cutscene of the level "Clean Up" the third mission in the game, as Glitch is exiting the lift of the collapsing Droid Mines, if you avert your eyes from Glitch and look a bit to the right, you will notice a tank that looks almost like a reversed Sentinel, with a longer barrel and a hook on the end of it.
* '''Mil [[http://en.wikipedia.org/wiki/Skiff|Skiff]]''' A vehicle that is noticable throughout the game. A vehicle with a flat platform and a light-blue glowing engine on the back, Used for Mil Transport for Grunts. The first spot of the vehicle is on the fourth level, where you are driving the Droid R.A.T. throught the wastelands, a scouting party on a Mil Skiff spots Glitch, Mozer, and Zobby in the R.A.T. chasing the mil Vlax. There is one point in a game where Glitch does use the Skiff, but it is not playable, it's a cutscene on the level "Get to the Tower"
* '''Mil [[http://en.wikipedia.org/wiki/Skiff| Skiff]]''' A vehicle that is noticable throughout the game. A vehicle with a flat platform and a light-blue glowing engine on the back, Used for Mil Transport for Grunts. The first spot of the vehicle is on the fourth level, where you are driving the Droid R.A.T. throught the wastelands, a scouting party on a Mil Skiff spots Glitch, Mozer, and Zobby in the R.A.T. chasing the mil Vlax. There is one point in a game where Glitch does use the Skiff, but it is not playable, it's a cutscene on the level "Get to the Tower"
* '''Droid Transport''' A hovering [[http://en.wikipedia.org/wiki/Semi_truck|semi-truck]] designed vehicle. The shape of the shape of the front representing a face suggests the transport itself is a Droid enslaved by the Mils.
* '''Droid Transport''' A hovering [[http://en.wikipedia.org/wiki/Semi_truck| semi-truck]] designed vehicle. The shape of the shape of the front representing a face suggests the transport itself is a Droid enslaved by the Mils.


===Weapons===
===Weapons===
* '''Mining Laser''' The weapon you start with in the game, it is the weakest weapon in the game once you progress more and more, but you can get upgrades, Level 2 upgrade being a damage boost, and the ability to charge the laser for a power-shot dealing triple damage and dismembering the limb hit on the other bot (Mils only).
* '''Mining Laser''' The weapon you start with in the game, it is the weakest weapon in the game once you progress more and more, but you can get upgrades, Level 2 upgrade being a damage boost, and the ability to charge the laser for a power-shot dealing triple damage and dismembering the limb hit on the other bot (Mils only).
* '''S.P.E.W.''' A light automatic gun, Mils are by default equipped with a Level 3 SPEW, with 100 rounds in the clip. Mils will use a Level 2 Spew, which is the same as a Level 1 SPEW, except it has 70 rounds instead of 60. The level 3 SPEW acts more as a [[light machine gun]] than anything else, 100 rounds per clip, high [[rate of fire]], and a varying accuracy.
* '''S.P.E.W.''' A light automatic gun, Mils are by default equipped with a Level 3 SPEW, with 100 rounds in the clip. Mils will use a Level 2 Spew, which is the same as a Level 1 SPEW, except it has 70 rounds instead of 60. The level 3 SPEW acts more as a [[light machine gun]] than anything else, 100 rounds per clip, high [[rate of fire]], and a varying accuracy.
* '''Ripper''' A weapon that shoots [[Circular_saw#Sawmill_blades|spinning saw blades]], introduced in the second level of the game, the ripper is used to cut hanging wires to the players advantage, such as accessing more areas to a level, killing enemies to even the odds, or just continue into the level. It is very useful at a Level 3 upgrade, the sawblade will continue spinning on contact, Dismembering limbs of other Mil bots, use as a support weapon.
* '''Ripper''' A weapon that shoots [[Circular_saw#Sawmill_blades| spinning saw blades]], introduced in the second level of the game, the ripper is used to cut hanging wires to the players advantage, such as accessing more areas to a level, killing enemies to even the odds, or just continue into the level. It is very useful at a Level 3 upgrade, the sawblade will continue spinning on contact, Dismembering limbs of other Mil bots, use as a support weapon.
* '''Rivet Gun''' Formally introduced mid-way through the game, but found hidden in the early game in the level "Seal the Mines". This weapon will literally fire steel [[http://en.wikipedia.org/wiki/Rivet|rivets]], used as a long-range rifle when mixed with the Scope (See below). Level 1 Shoots steel rivets. Level 2 shoots steel rivets that explode on impact, Level 3 increases damage, If you hold the fire button, you can super-charge the rivet's explosion, causing massive damage and a splash damage radius (Only at level 3).
* '''Rivet Gun''' Formally introduced mid-way through the game, but found hidden in the early game in the level "Seal the Mines". This weapon will literally fire steel [[http://en.wikipedia.org/wiki/Rivet| rivets]], used as a long-range rifle when mixed with the Scope (See below). Level 1 Shoots steel rivets. Level 2 shoots steel rivets that explode on impact, Level 3 increases damage, If you hold the fire button, you can super-charge the rivet's explosion, causing massive damage and a splash damage radius (Only at level 3).
* '''Scatter Gun''' One of the backbone weapons of the game, the Scatter Gun is the [[shotgun]] of the game, useful for rushing attacks to kill small groups of Mils. Level 1 has a single-shot burst, 12 rounds per clip and reloads one at a time. Level 2 has a double-shot burst, with 14 rounds a clip with a double reload. Level 3 has a rapid-fire burst shot with a 16 round clip and rapid reload.
* '''Scatter Gun''' One of the backbone weapons of the game, the Scatter Gun is the [[shotgun]] of the game, useful for rushing attacks to kill small groups of Mils. Level 1 has a single-shot burst, 12 rounds per clip and reloads one at a time. Level 2 has a double-shot burst, with 14 rounds a clip with a double reload. Level 3 has a rapid-fire burst shot with a 16 round clip and rapid reload.
* '''Rocket Launcher/Barrage Cannon''' At level 1, referred to as a Rocket Launcher, the weapon is good for dealing large splash damage to small groups of Mils to take down their health. At level 2, it is renamed to the "Barrage Cannon" with a completely different look, MUCH larger blast radius, and a lot more damage. At level 3, it has the same stats, except that it spawns three smaller rockets off of the main rocket, Much like the "Ultra Titan" (See "Characters" section)
* '''Rocket Launcher/Barrage Cannon''' At level 1, referred to as a Rocket Launcher, the weapon is good for dealing large splash damage to small groups of Mils to take down their health. At level 2, it is renamed to the "Barrage Cannon" with a completely different look, MUCH larger blast radius, and a lot more damage. At level 3, it has the same stats, except that it spawns three smaller rockets off of the main rocket, Much like the "Ultra Titan" (See "Characters" section)
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* '''Coring Charge''' The most common secondary in the game, it works just like any other simple grenade, except for the fact that it will explode on contact with another bot/vehicle/player.
* '''Coring Charge''' The most common secondary in the game, it works just like any other simple grenade, except for the fact that it will explode on contact with another bot/vehicle/player.
* '''Cleaner''' A weapon that will require you to hold down the secondary fire button, hover your reticle over the enemy, up to three enemies can be hovered over. Then release the secondary fire button, the Cleaner will fly into the air, explode, and launch three powerful rockets at the targets. Be sure to not get close to them when they explode, they can kill you easily as well.
* '''Cleaner''' A weapon that will require you to hold down the secondary fire button, hover your reticle over the enemy, up to three enemies can be hovered over. Then release the secondary fire button, the Cleaner will fly into the air, explode, and launch three powerful rockets at the targets. Be sure to not get close to them when they explode, they can kill you easily as well.
* '''[[http://en.wikipedia.org/wiki/Scope|Scope]]''' Self-explanatory, when acquired (Under the short bridge by a Green Rocket Launcher Grunt in the level "They Live") it will have a 4x zoom function, If you haven't gotten it, you will get one by default later in the game, if you already have it then, you will get an upgrade for it to get an 8x zoom function.
* '''[[http://en.wikipedia.org/wiki/Scope| Scope]]''' Self-explanatory, when acquired (Under the short bridge by a Green Rocket Launcher Grunt in the level "They Live") it will have a 4x zoom function, If you haven't gotten it, you will get one by default later in the game, if you already have it then, you will get an upgrade for it to get an 8x zoom function.
* '''Recruiter Grenade''' This grenade will turn Mil Bots to the droid team (Only if they have a recruiter grenade icon over their heads) You can order the bots to stay or follow just like any other bot.
* '''Recruiter Grenade''' This grenade will turn Mil Bots to the droid team (Only if they have a recruiter grenade icon over their heads) You can order the bots to stay or follow just like any other bot.
* '''Magma Bomb''' Slosh's grenade, it is literally a Molotav, you throw it and it will explode into a firey mass, quickly killing anything caught in the fire. (Fire does not affect shielded targets.)
* '''Magma Bomb''' Slosh's grenade, it is literally a Molotav, you throw it and it will explode into a firey mass, quickly killing anything caught in the fire. (Fire does not affect shielded targets.)

Revision as of 23:45, 19 April 2013

Metal Arms: Glitch in the System
North American cover art
Developer(s)Swingin' Ape Studios, Mass Media Inc.
Publisher(s)Vivendi Universal, Sierra Entertainment
Platform(s)GameCube
Xbox
PS2
Xbox 360
ReleaseXbox 360
April 21, 2008
Genre(s)Third-person shooter
Mode(s)Single-player
Multiplayer

Metal Arms: Glitch in the System is a third-person shooter developed by Swingin' Ape Studios. It was published by Vivendi Universal and Sierra Entertainment on November 18, 2003 in North America for the Nintendo GameCube, PlayStation 2 and Xbox. It was released on April 21, 2008 for Xbox 360 through Xbox Originals.[1]

Gameplay

Gameplay is in a third person perspective. Over seventeen weapons are accessible to the player, most of which can be upgraded through the use of upgrade kits strewn about in various locations in the Campaign. The game provides a multitude of standard-fare shooter weapons, such as flamethrowers, machine guns, and grenades to push through levels with brute force. It also includes the Control Tether, which allows the player to directly control enemy forces and use their own firepower against them.

Although level design is linear, there is more than one way to complete objectives.

Multiplayer

General Corrosive, the final boss and main enemy of the game, can also be unlocked for use in the multiplayer aspect of the game.

Up to four players can compete in multiplayer mode in the Xbox and Gamecube versions of the game, but this number is limited to two in the PS2 version. The PS2 version contains an exclusive map called Mac Mines.

There are seven modes of play:

  • Bot Brawl - Comparable to Deathmatch. The first bot to gain a set number of kills wins.
  • Team Bot Brawl - Similar to Bot Brawl, except players are split up into teams and share scores.
  • Possession Melee - Players cannot directly attack other players, instead they must control or recruit other Bots to gain points.
  • [King of The Hill] - Players must gain control of a certain place in the level for a selected amount of time in order to win.
  • Moving Hill - Same as King of The Hill, but the control point moves.
  • [Tag ] - Players must "tag" (kill) a player. The killed player then becomes "it." Whoever has been "it" the least after a time limit expires wins.
  • Reverse Tag - The objective is to become tagged by destroying an opponent and then staying that way for as long as possible.

Notes about multiplayer:

  • The game begins with 4 multiplayer levels unlocked, with the rest unlocked by finding set numbers of secret or speed chips in the Campaign.
  • Players can create custom-made game variants for use in multiplayer, which allows them to enable and disable certain modes and objects during gameplay.

Other

  • Arm Servo: Glitch's Arm Servo determines the speed of his arms. As he gains Arm Servo upgrades, he can switch weapons faster and even reload most weapons faster.
  • Batteries: Batteries are a Health analog for robots on Iron Star. Glitch is capable of housing 6 but only starts the game with one.
  • Chips: Blue processor chips are located in the game and are used to specifically advance the level by unlocking captured droids, activating consoles, or opening doors.
  • Detpacks: More of an Objective-type object, only supplied in levels when needed. Applied to marked areas to destroy or activate certain objects or parts of them game. Speaking in a visual way, It is made up of eight Coring Charges attached to a detonator.
  • Secret Chips: Strewn throughout the game are yellow processor chips called Secret Chips. Some must be located by either destroying a certain bot, moving objects such as crates with the Loader, or even buying them from Shady and Mr. Pockets. It is not required to obtain these chips; they simply unlock multiplayer levels.

Vehicles and Weapons

Vehicles

  • R.A.T. Rapid Armored Transport, called the "RAT" for short, is a fast six-wheeled vehicle with an [HMG] mounted on the back of it. It is occasionally seen in a few multiplayer maps, and is seen multiple times throughout the game. There are two types of RAT; the Droid RAT and the Mil RAT, the most obvious (and only noticeable differences) are that the Droid RAT is Yellow and has two large fuel tanks on the sides, the Mil RAT is red, and doesn't have two large fuel tanks on the side, the Droid RAT is supposedly faster than a Mil RAT, but the only time the player gets to use the Droid RAT, it seems to go a lot slower than when a Mil uses it.
  • Sentinel Otherwise known as the Tank in the game, the Sentinel is a slow, heavy, and destructive vehicle. It has only room for one player to use, but other plays/bots can jump onto it due to the way the games physics work. Primary fire will fire a large supercharged laser that will explode on impact, dealing severe damage with a minor to major [splash damage] depending on how far away the target is from the initial blast. The secondary fire will shoot a machine gun that does the same amount of damage as a Level 3 S.P.E.W. (refer to the weapons section for more information on the SPEW) Any contact with the front of the vehicle will kill the player/bot immediately for being "Run over" However certain enemies (Specifically the Titan) will not take this kind of damage and will just be stopped and pushed to the side.
  • Loader The loader got its name because that's what its original purpose was, it was used to load heavy cargo across distances not possible for a droid to carry. The Loader was originally a VTOL-Like vehicle, except that it hovered instead of flying. It has a Half-cone shape to the body with a cut-open back for a pilot to use. It had two large engines on the sides to keep it hovering. The Loader used a very large two-piece claw to pick up and move heavy objects, such as crates.

During the Droid vs. Mil war, the Loader had a Level 2 S.P.E.W. attached to the front of it for assault use. This in-game created a very simple way of destroying light enemies, by grabbing them with the claw, then holding them while shooting them with the S.P.E.W.

  • Ground Turret A heavy stationary machine gun with a high rate of fire, it was also the same gun attached to the back of a R.A.T. This gun featured two metal plate-guards used to protect the user and a hexagonal shape for the turret base. It has unlimited ammunition. The best way to take these out is to simply shoot it with an explosive or grenade.
  • Heavy Ground Turret A very large stationary turret that with four [autocannons] that shoot light explosive rounds ([Hitscan] damage) and a [Heavy Mortar] attachment that will shoot the same projectile a Ground Mortar does, but at a much faster speed with a larger blast radius (See Below). The turret is only used once in the campaign of the game. It was supposed to be used for a 2nd time in the large open area near the end of the game, but was cut in the final version of the game. It can be seen in the video that will play in the main menu if left on idle for three minutes.

Un-usable Vehicles

  • Ground Mortar Acting as an AI with no usable vehicle, this turret is located only in the Ruins, It is spotted twice, three in the GameCube version of the game. It has a slow Rate of Fire, does not require another bot to use it, but a lot of damage, and a knockback blast radius. It will launch light mortars at the player or Zombie Bots nearby, However it seems to prefer shooting the player over anything else. When it launched a mortar, you will very lightly hear a "beep" sound as it fires, if hit directly, it will take out a fairly severe amount of the player's health, however if it lands near or next to the player, it will move the player away from where the mortar explodes, much like the Titan's "Smash" ability.
  • Droid Mining Tank Only seen once in the game, it is seen in the beginning of the cutscene of the level "Clean Up" the third mission in the game, as Glitch is exiting the lift of the collapsing Droid Mines, if you avert your eyes from Glitch and look a bit to the right, you will notice a tank that looks almost like a reversed Sentinel, with a longer barrel and a hook on the end of it.
  • Mil [Skiff] A vehicle that is noticable throughout the game. A vehicle with a flat platform and a light-blue glowing engine on the back, Used for Mil Transport for Grunts. The first spot of the vehicle is on the fourth level, where you are driving the Droid R.A.T. throught the wastelands, a scouting party on a Mil Skiff spots Glitch, Mozer, and Zobby in the R.A.T. chasing the mil Vlax. There is one point in a game where Glitch does use the Skiff, but it is not playable, it's a cutscene on the level "Get to the Tower"
  • Droid Transport A hovering [semi-truck] designed vehicle. The shape of the shape of the front representing a face suggests the transport itself is a Droid enslaved by the Mils.

Weapons

  • Mining Laser The weapon you start with in the game, it is the weakest weapon in the game once you progress more and more, but you can get upgrades, Level 2 upgrade being a damage boost, and the ability to charge the laser for a power-shot dealing triple damage and dismembering the limb hit on the other bot (Mils only).
  • S.P.E.W. A light automatic gun, Mils are by default equipped with a Level 3 SPEW, with 100 rounds in the clip. Mils will use a Level 2 Spew, which is the same as a Level 1 SPEW, except it has 70 rounds instead of 60. The level 3 SPEW acts more as a light machine gun than anything else, 100 rounds per clip, high rate of fire, and a varying accuracy.
  • Ripper A weapon that shoots spinning saw blades, introduced in the second level of the game, the ripper is used to cut hanging wires to the players advantage, such as accessing more areas to a level, killing enemies to even the odds, or just continue into the level. It is very useful at a Level 3 upgrade, the sawblade will continue spinning on contact, Dismembering limbs of other Mil bots, use as a support weapon.
  • Rivet Gun Formally introduced mid-way through the game, but found hidden in the early game in the level "Seal the Mines". This weapon will literally fire steel [rivets], used as a long-range rifle when mixed with the Scope (See below). Level 1 Shoots steel rivets. Level 2 shoots steel rivets that explode on impact, Level 3 increases damage, If you hold the fire button, you can super-charge the rivet's explosion, causing massive damage and a splash damage radius (Only at level 3).
  • Scatter Gun One of the backbone weapons of the game, the Scatter Gun is the shotgun of the game, useful for rushing attacks to kill small groups of Mils. Level 1 has a single-shot burst, 12 rounds per clip and reloads one at a time. Level 2 has a double-shot burst, with 14 rounds a clip with a double reload. Level 3 has a rapid-fire burst shot with a 16 round clip and rapid reload.
  • Rocket Launcher/Barrage Cannon At level 1, referred to as a Rocket Launcher, the weapon is good for dealing large splash damage to small groups of Mils to take down their health. At level 2, it is renamed to the "Barrage Cannon" with a completely different look, MUCH larger blast radius, and a lot more damage. At level 3, it has the same stats, except that it spawns three smaller rockets off of the main rocket, Much like the "Ultra Titan" (See "Characters" section)
  • Toaster A simple flamethrower with only one level, unlocked for use with Glitch after the level "Fire it up". Useful for taking out Mil Grunts. Does not damage shielded targets.
  • Slingshot Self-explanatory, the Slingshot will launch your grenade slot weapon, therefore making a much more useful range with it.
  • Control Tether Used to take over the enemy Mil Bots, If taken over when no other Mils are around, the Mils will think the bot that you are is still a normal Mil, after a while they will realize you are a droid that has taken over the Mil, it also has a limited range usage, certain levels have a very small radius, while others have a very large radius. Unlocked after the level "F&*$#NG KRUNKED".

Secondary Weapons

  • Coring Charge The most common secondary in the game, it works just like any other simple grenade, except for the fact that it will explode on contact with another bot/vehicle/player.
  • Cleaner A weapon that will require you to hold down the secondary fire button, hover your reticle over the enemy, up to three enemies can be hovered over. Then release the secondary fire button, the Cleaner will fly into the air, explode, and launch three powerful rockets at the targets. Be sure to not get close to them when they explode, they can kill you easily as well.
  • [Scope] Self-explanatory, when acquired (Under the short bridge by a Green Rocket Launcher Grunt in the level "They Live") it will have a 4x zoom function, If you haven't gotten it, you will get one by default later in the game, if you already have it then, you will get an upgrade for it to get an 8x zoom function.
  • Recruiter Grenade This grenade will turn Mil Bots to the droid team (Only if they have a recruiter grenade icon over their heads) You can order the bots to stay or follow just like any other bot.
  • Magma Bomb Slosh's grenade, it is literally a Molotav, you throw it and it will explode into a firey mass, quickly killing anything caught in the fire. (Fire does not affect shielded targets.)
  • EMP Grenade This grenade will shut down any bots except for Glitch (Including other Droids) allowing for easy kills, Control Tether uses, or Recruiter Grenade use.
  • Wrench This is only used twice in the game, when used, glitch will fall apart and be able to re-build himself by using the Wrench another time, it takes about four seconds to rebuild and three to fall apart.


Plot

Setting

Metal Arms is set on a fictional planet known as Iron Star, which was built by an ancient race, known as the Morbots, out of scrap metal and space junk. The Morbots are rumored to inhabit Iron Star's core to the present day, where none of the surface dwellers dare venture, for fear of deactivation and destruction. As the life of Droids evolved, a renowned scientist known as Dr. Exavolt began experimenting with Droid technology, attempting to evolve Droid technology far beyond its current limits. One of his experiments ended in disaster, and inadvertently resulted in the tyrannical military mastermind known as General Corrosive. Corrosive began manufacturing a race of soldiers known as Milbots, or Mils for short, and enslaved the entire Droid race of Iron Star. Droids who rebelled against Corrosive were deactivated and recycled. Colonel Alloy, a former architect, established a hidden Droid settlement known as Droid Town, where he and the Droid Rebellion make their final stand against the Mils.

Story

The story begins with Glitch, the protagonist, being found deactivated in a ruined city by Droid rebels. He is reactivated in Droid Town, the last stronghold for the rebellion, where it is discovered that Glitch's memory has been erased. As soon as he is brought up to date on the rebellion, Droid Town is attacked by Milbots who have stumbled across the town; Glitch aids in the defense of the city, then pursues one Mil that had gotten away, so he could not report the location of Droid Town to General Corrosive.

When Glitch returns to Droid Town, he is told that a chip exists in Mil City that would allow the rebellion to shut down the Mils permanently. Glitch sneaks into Mil City and steals the chip, then delivers it to the rebels. He then returns to the city, because he learned that Dr. Exavolt is alive and being held prisoner in Mil City. Glitch finds Exavolt and brings him back to Droid Town. Once there, Exavolt calls the Mils, revealing that he is in control of the Mils and that he is the one seeking to enslave droidkind. Glitch helps in the evacuation of Droid Town, but is captured himself and sent to the Mil Colosseum. He escapes from the Colosseum by faking his own destruction.

Glitch reestablishes contact with the rebellion. While almost everyone is safely in hiding, one of Glitch's friends, Zobby, was taken by Exavolt. Glitch finds Exavolt on a space shuttle ready to take off. Glitch attaches himself to the outside of the shuttle as it takes off. Finally, the shuttle docks with a space station in hiding behind a fake moon in orbit over Iron Star.

As Glitch searches for Zobby, he also takes control of General Corrosive, and initiates the permanent shutdown of the Mils. Seeing that the station is lost, Exavolt begins a self-destruct countdown in the station. Glitch and Zobby escape in an escape pod and land back on Iron Star. Once back on the surface, Glitch is challenged one last time by General Corrosive, and Glitch defeats him. Glitch is received as a hero for destroying the Mils, while Exavolt, watching from his shuttle in orbit, vows revenge.

Characters

  • Glitch (voiced by Dave Wittenberg) - The Protagonist. A miner droid who was found in a heavily damaged state by the rebels in a ruined city. He has a distinct mark on the back of his head which shows his possible connection to the Morbot race. His memory is erased (retaining only his name), and as such he plays as a seemingly confused and apathetic character who's still learning whilst taking key part in the Robot-war situation of Iron Star.
  • Colonel Alloy - Colonel Alloy commands the Droid rebellion. Before he became a commander, he was a Droid architect. He helped design the massive cities that now surface Iron Star. His final project would be the designing of a place called Droid Town, but the project would be cut short as the war between the Mil Bots and the Droids began. The location of Droid Town is unknown to the Mils.
  • Krunk (voiced by Dan Castellaneta) - Krunk is the Head Engineer for the Droid rebellion, and is Alloy's most reliable companion. He is known for his amazing skill of turning scrap metal into deadly weapons in just a few seconds, and he is also known for his constant use of obscene language. Krunk has built multiple weapons for the rebellion, as well as refitted a stolen RAT, but his greatest invention is the Control Tether device.
  • General Corrosive - The Puppet. General Corrosive is a failed science experiment led by Chief Scientist Dr. Exavolt. General Corrosive was originally intended to be the next step in intelligent Droids, and is believed to actually be the most intelligent robot on Ironstar until the end, where it is revealed that he is quite dumb and barbaric, being controlled by Exavolt. He leads the new race of robots called the Mils. The Mils have since overpowered Iron Star and enslaved the Droids. General Corrosive constructed a unique bot chassis for himself so well armored that it would seem almost completely indestructible.
  • Dr. Exavolt (voiced by Daran Norris) - The Antagonist. Dr. Exavolt was once the Head Scientist of the pre-Mil Iron Star. He was one of the science bots, the only model able to understand and upgrade the workings of the other models. However, scientists could not understand or upgrade themselves. In an attempt to create a better scientist, Exavolt created General Corrosive. The project created disastrous results for the planet Iron Star. Corrosive went on a rampage and destroyed the entire science lab he was created in. No remains of Exavolt were found after the incident. He is found by Glitch later at Mil City. At the Mil space station, Exavolt was escorted out of the shuttle in order to meet with General Corrosive. Excavolt watches Glitch from his shuttle and tells him he will have his revenge.
  • Zobby - Zobby is the robotic canine that, along with a small band of Droids, discovered Glitch in the ruins. He cannot talk, but he can drive the RAT and is good with the machine gun mounted on RATs.
  • Mozer (voiced by Patrick Warburton) - A large Droid, Mozer wields a Level 2 Rivet Gun and a huge club that can smash Mils easily with a swing. He led Glitch to the Mil Compound that Vlax had escaped to but was trapped by the Zombiebot King. Glitch frees him and Mozer agrees to return to Droid Town to join the rebels.
  • Slosh - Meets Glitch in Morbot Reactor. After General Corrosive took over Iron Star, the Mils brought some Droids into the Morbot Region to see how long they would last. Glitch would free him from being stranded and Slosh would then help him get into Mil City. It is unknown as to how long he has been in Morbot territory, but it's clear all his time there has unhinged him mentally.
  • Agent Shhh - Agent Shhh is a master spy, he is used to give valuable information about the Mils to the rebel forces. Don't upset him, or he just may put some pads on the player's oversized metal clankers.
  • Shady and Mr. Pockets - Shady and Mr. Pockets are Barter Droids who will usually show up in some of the most random places. Using Washers, the player can purchase upgrades and weapons from them.
  • Goff - Goff is another marine from the Droid Rebellion, who is actually a Mil (it is never stated as to how or why he joined the Rebellion, but it seems likely that he went rogue). At one time, he was captured and disassembled, but then Glitch managed to find his body and put him back together. Goff would then give Glitch information on how to rescue Dr. Exavolt and would give Glitch an Arm Servo Upgrade.
  • Vlax - Vlax is a purple Grunt that broke through the Droid Mines into Droid Town and managed to escape in a RAT. He later serves as a Boss in-game.
  • Hosed & Screwed - Hosed and Screwed are two rebel miners who fight alongside Glitch during the first level of the campaign. They die in a bridge explosion at the beginning of the second level.
  • Ultra Titan - Not an official character, it is what is referred to as a Titan with a Level 3 Rocket Launcher (Barrage Cannon) and Shields.

Factions

  • Droid Rebellion The last of the surviving droids fighting against General Corrosive that are not enslaved. They made their home in an Abandon Canyon that nobody is really sure the location of and they called it "Droid Town".
  • Milbots The bots under control by General Corrosive, their main function is to destroy any and all droids not living under General Corrosive's rule, however any droid if given the opportunity will rebel.
  • Wasteland/Ruins In fact, they do have a leader; the Zombie Bot King leads all of the Zombie Bots, or at least it seems they do. Not much is known about the Zombie Bots in general, in fact nobody knew they even had a king, much less some sort of dominance system.

Races

Iron Star is the home to several varieties of Bots:

  • Droids - The Droids inhabit Iron Star's surface cities in abundance. There are many different types of Droid robots, from small biped miners to intelligent science bots to large transport bots.
  • Morbots - Ancient race of Bots believed to have constructed Iron Star. It is also believed that they inhabit great cities at the core of Iron Star where they generate the energy used by the planet's surface inhabitants. Most Droids on the surface are frightened or superstitious of them, as no one has ever actually seen a Morbot or been to the planet's core and returned. None are seen throughout the game- with the possible exception of Glitch.
  • Mils - Race of Military Bots created by General Corrosive(Exavolt), with the purpose of conquering and controlling Iron Star. The Mils make up the majority of enemies in-game.
  • Zombie Bots - Feral Bots made of scrap metal capable of reforming after being destroyed (but they can only do this once before they are destroyed permanently), and have an "unquenchable thirst for fresh oil", the equivalent of blood for droids. They tend to inhabit the more decrepit regions of Iron Star. They can be found in the Wastelands and in the Ruins of Iron Star. They are used like caged fighting animals in the level "Round two" of the coliseum.

Soundtrack

The soundtrack to the game has been released digitally and is currently free to download from GameSpot. [1]

Sequel

The game was supposed to have a sequel. Many of the characters and enemies were animated. However, Swingin' Ape studios was bought by Blizzard Entertainment, and the sequel was put on hold.[2]

Community

The game had a fairly wide community, it attracted multiple audiences but not a large one. The official website was shut down for reasons unknown.

Reception

References

  1. ^ "Xbox Originals to Add Splinter Cell and Metal Arms".
  2. ^ "Metal Arms 2 of Interest to Glitch in the system developer".