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The name Blue Orange Games comes from Paul Eluard poem, "The Earth is Blue Like an Orange." The company is known for its tree planting campaign and commitment to environmental responsibility. The games are typically made out of wood, tin, resin, and recycled and recyclable materials.<ref name="ideamensch" /> Blue Orange Games released its best-selling game, ''Spot It!'', in 2010, and it has since maintained its position in the top 100 in the toys & games category on Amazon.com.<ref>{{cite web|title=Q&A With Thierry Denoual, co-founder of Blue Orange|url=http://www.toydirectory.com/monthly/article.asp?id=4820|accessdate=4 March 2013|author=Justina Huddleston|month=February|year=2012}}</ref> ''Spot it!'' is now available in many different editions and has a Major League Baseball license and a National Hockey League license.<ref name="anbmedia" />
The name Blue Orange Games comes from Paul Eluard poem, "The Earth is Blue Like an Orange." The company is known for its tree planting campaign and commitment to environmental responsibility. The games are typically made out of wood, tin, resin, and recycled and recyclable materials.<ref name="ideamensch" /> Blue Orange Games released its best-selling game, ''Spot It!'', in 2010, and it has since maintained its position in the top 100 in the toys & games category on Amazon.com.<ref>{{cite web|title=Q&A With Thierry Denoual, co-founder of Blue Orange|url=http://www.toydirectory.com/monthly/article.asp?id=4820|accessdate=4 March 2013|author=Justina Huddleston|month=February|year=2012}}</ref> ''Spot it!'' is now available in many different editions and has a Major League Baseball license and a National Hockey League license.<ref name="anbmedia" />


The company has won notable industry awards in recognition for the management of their business. In 2011, Toy Collection and Learning Express presented Blue Orange Games with their Vendor Award and The American Specialty Retailer Association named Blue Orange Games Vendor of the Year in June 2012.<ref>{{cite journal|title=2012 ASTRA Excellence Awards|journal=ASTRA Newsletter|year=2012|month=August|page=14|url=http://astratoy.org}}</ref><ref>{{cite web|title=Direct from Market: ASTRA Marketplace & Academy 2012|url=http://www.giftsanddec.com/article/552260-Direct_from_Market_ASTRA_Marketplace_Academy_2012.php|publisher=Gifts & Decorative Accessories|accessdate=4 March 2013|author=Tina Benitez-Eves|date=13|month=June|year=2012}}</ref> A large part of their success has been attributed to their personal style of doing business and retailer relationships. Each year, a team of Blue Orange representatives complete cross-country road trips, stopping in approximately 42 states to visit retailers and demonstrate the games in person.<ref name="ideamensch" /><ref>{{cite journal|last=English-Loeb|first=Brenna|title=Retailers Love Blue Orange|journal=Edplay|year=2012|month=August|volume=19|issue=4|pages=37–38 [38]}}</ref>
The company has won notable industry awards in recognition for the management of their business. In 2011, Toy Collection and [[Learning Express Toys|Learning Express]] presented Blue Orange Games with their Vendor Award and The American Specialty Retailer Association named Blue Orange Games Vendor of the Year in June 2012.<ref>{{cite journal|title=2012 ASTRA Excellence Awards|journal=ASTRA Newsletter|year=2012|month=August|page=14|url=http://astratoy.org}}</ref><ref>{{cite web|title=Direct from Market: ASTRA Marketplace & Academy 2012|url=http://www.giftsanddec.com/article/552260-Direct_from_Market_ASTRA_Marketplace_Academy_2012.php|publisher=Gifts & Decorative Accessories|accessdate=4 March 2013|author=Tina Benitez-Eves|date=13|month=June|year=2012}}</ref> A large part of their success has been attributed to their personal style of doing business and retailer relationships. Each year, a team of Blue Orange representatives complete cross-country road trips, stopping in approximately 42 states to visit retailers and demonstrate the games in person.<ref name="ideamensch" /><ref>{{cite journal|last=English-Loeb|first=Brenna|title=Retailers Love Blue Orange|journal=Edplay|year=2012|month=August|volume=19|issue=4|pages=37–38 [38]}}</ref>


Behind the company's philosophy is the belief in the social and developmental benefits of playing offline games while spending less time engaged with electronic devices.<ref>{{cite journal|last=Lombardi|first=Nancy|title=State of the Specialty Toy Industry|journal=Toys & Family Entertainment|year=2013|month=February|volume=8|issue=2|page=50|url=http://www.anbmedia.com/issues/2013/02/toys-family-entertainment-february-2013/|accessdate=4 March 2013}}</ref>
Behind the company's philosophy is the belief in the social and developmental benefits of playing offline games while spending less time engaged with electronic devices.<ref>{{cite journal|last=Lombardi|first=Nancy|title=State of the Specialty Toy Industry|journal=Toys & Family Entertainment|year=2013|month=February|volume=8|issue=2|page=50|url=http://www.anbmedia.com/issues/2013/02/toys-family-entertainment-february-2013/|accessdate=4 March 2013}}</ref>

Revision as of 21:54, 12 August 2013

Blue Orange Games is a board game company based in San Francisco, California. The company was founded in 2000 by Julien Mayot and Thierry Denoual who are both originally from France.

Denoual invented the first game, Gobblet, at the turn of the millennium and produced a small quantity for local game stores in San Francisco. A SF Chronicle review prompted the game to sell out locally and led to Julien Mayot partnering with Denoual to sell the game nationally.[1] Mayot took a three month road trip across the country, covering 22,000 miles and visiting 500 stores with a jeep packed with 1,000 Gobblet games. The trip and the subsequent 10,000 games sold marked the official start of the business.[2]

The name Blue Orange Games comes from Paul Eluard poem, "The Earth is Blue Like an Orange." The company is known for its tree planting campaign and commitment to environmental responsibility. The games are typically made out of wood, tin, resin, and recycled and recyclable materials.[2] Blue Orange Games released its best-selling game, Spot It!, in 2010, and it has since maintained its position in the top 100 in the toys & games category on Amazon.com.[3] Spot it! is now available in many different editions and has a Major League Baseball license and a National Hockey League license.[1]

The company has won notable industry awards in recognition for the management of their business. In 2011, Toy Collection and Learning Express presented Blue Orange Games with their Vendor Award and The American Specialty Retailer Association named Blue Orange Games Vendor of the Year in June 2012.[4][5] A large part of their success has been attributed to their personal style of doing business and retailer relationships. Each year, a team of Blue Orange representatives complete cross-country road trips, stopping in approximately 42 states to visit retailers and demonstrate the games in person.[2][6]

Behind the company's philosophy is the belief in the social and developmental benefits of playing offline games while spending less time engaged with electronic devices.[7]

Core Products

  • Spot It!
  • Gobblet
  • Gobblet Gobblers
  • Pengoloo
  • Tell Tale
  • Fastrack
  • Double Shutter
  • Yamslam

References

  1. ^ a b Lynch, Jennifer (2013). "Specialty Emporium: Blue Orange". Toys & Family Entertainment. 8 (2): 128. Retrieved 4 March 2013. {{cite journal}}: Unknown parameter |month= ignored (help)
  2. ^ a b c "Julien Mayot – Co-Founder of Blue Orange Games". Retrieved 4 March 2013.
  3. ^ Justina Huddleston (2012). "Q&A With Thierry Denoual, co-founder of Blue Orange". Retrieved 4 March 2013. {{cite web}}: Unknown parameter |month= ignored (help)
  4. ^ "2012 ASTRA Excellence Awards". ASTRA Newsletter: 14. 2012. {{cite journal}}: Unknown parameter |month= ignored (help)
  5. ^ Tina Benitez-Eves (13). "Direct from Market: ASTRA Marketplace & Academy 2012". Gifts & Decorative Accessories. Retrieved 4 March 2013. {{cite web}}: Check date values in: |date= and |year= / |date= mismatch (help); Unknown parameter |month= ignored (help)
  6. ^ English-Loeb, Brenna (2012). "Retailers Love Blue Orange". Edplay. 19 (4): 37–38 [38]. {{cite journal}}: Unknown parameter |month= ignored (help)
  7. ^ Lombardi, Nancy (2013). "State of the Specialty Toy Industry". Toys & Family Entertainment. 8 (2): 50. Retrieved 4 March 2013. {{cite journal}}: Unknown parameter |month= ignored (help)