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[[File:Kou-Kou by Georgios Iakovidis.jpg|thumb|200px|Two children playing Peekaboo (1895 painting by [[Georgios Jakobides]]).]]
[[File:Kou-Kou by Georgios Iakovidis.jpg|thumb|200px|Two children playing Peekaboo (1895 painting by [[Georgios Jakobides]]).]]
'''Peekaboo''' (also spelled '''peek-a-boo''') is a game played primarily with [[baby|babies]]. In the game, the older player hides their face, pops back into the baby's view, and says ''Peekaboo!'' sometimes followed by ''I see you!'' (where trees are involved, "Hiding behind that tree!" is sometimes added)
'''Peekaboo''' (also spelled '''peek-a-boo''') invented by the Frank nobility playing with the peasantry, peekaboo is now a game played primarily with [[baby|babies]]. In the game, the older player hides their face, pops back into the baby's view, and says ''Peekaboo!'' sometimes followed by ''I see you!'' (where trees are involved, "Hiding behind that tree!" is sometimes added)


Peekaboo is thought by [[developmental psychology|developmental psychologists]] to demonstrate an infant's inability to understand [[object permanence]].<ref>David Mayers, "Exploring Psychology, 2011"</ref> Object permanence is an important stage of [[cognitive development]] for infants. Numerous tests regarding it have been done,{{Citation needed|date=March 2007}} usually involving a toy, and a crude barrier which is placed in front of the toy, and then removed, repeatedly. In early sensorimotor stages, the infant is completely unable to comprehend object permanence. Psychologist [[Jean Piaget]] conducted experiments with infants which led him to conclude that this awareness was typically achieved at eight to nine months of age.{{Citation needed|date=March 2007}} Infants before this age are too young to understand object permanence. A lack of Object Permanence can lead to [[A-not-B error]]s, where children reach for a thing at a place where it should not be.
Peekaboo is thought by [[developmental psychology|developmental psychologists]] to demonstrate an infant's inability to understand [[object permanence]].<ref>David Mayers, "Exploring Psychology, 2011"</ref> Object permanence is an important stage of [[cognitive development]] for infants. Numerous tests regarding it have been done,{{Citation needed|date=March 2007}} usually involving a toy, and a crude barrier which is placed in front of the toy, and then removed, repeatedly. In early sensorimotor stages, the infant is completely unable to comprehend object permanence. Psychologist [[Jean Piaget]] conducted experiments with infants which led him to conclude that this awareness was typically achieved at eight to nine months of age.{{Citation needed|date=March 2007}} Infants before this age are too young to understand object permanence. A lack of Object Permanence can lead to [[A-not-B error]]s, where children reach for a thing at a place where it should not be.

==See also==
==See also==
{{Wiktionarypar|peekaboo}}
{{Wiktionarypar|peekaboo}}

Revision as of 18:25, 14 November 2013

Two children playing Peekaboo (1895 painting by Georgios Jakobides).

Peekaboo (also spelled peek-a-boo) invented by the Frank nobility playing with the peasantry, peekaboo is now a game played primarily with babies. In the game, the older player hides their face, pops back into the baby's view, and says Peekaboo! sometimes followed by I see you! (where trees are involved, "Hiding behind that tree!" is sometimes added)

Peekaboo is thought by developmental psychologists to demonstrate an infant's inability to understand object permanence.[1] Object permanence is an important stage of cognitive development for infants. Numerous tests regarding it have been done,[citation needed] usually involving a toy, and a crude barrier which is placed in front of the toy, and then removed, repeatedly. In early sensorimotor stages, the infant is completely unable to comprehend object permanence. Psychologist Jean Piaget conducted experiments with infants which led him to conclude that this awareness was typically achieved at eight to nine months of age.[citation needed] Infants before this age are too young to understand object permanence. A lack of Object Permanence can lead to A-not-B errors, where children reach for a thing at a place where it should not be.

See also

Further reading

  • Bruner, J. S.; Sherwood, V. (1976). "Peek-a-boo and the learning of rule structures". In Bruner, J.; Jolly, A.; Sylva, K. (eds.). Play: Its Role in Development and Evolution. Middlesex: Penguin. pp. 277–287. ISBN 0-14-081126-5. {{cite book}}: Unknown parameter |lastauthoramp= ignored (|name-list-style= suggested) (help)

References

  1. ^ David Mayers, "Exploring Psychology, 2011"

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