Bruce Woodcock (computer games analyst): Difference between revisions
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'''Bruce Sterling Woodcock''' (b. 1970) is an [[United States|American]] [[computer and video games]] [[industry analyst]], best known for his work on subscription tracking of [[massively multiplayer online games]] via his website [http://www.mmogchart.com |
'''Bruce Sterling Woodcock''' (b. 1970) is an [[United States|American]] [[computer and video games]] [[industry analyst]], best known for his work on subscription tracking of [[massively multiplayer online games]] via his website [http://www.mmogchart.com MMOGCHART.COM.] |
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== Biography == |
== Biography == |
Revision as of 01:38, 13 June 2006
Bruce Sterling Woodcock (b. 1970) is an American computer and video games industry analyst, best known for his work on subscription tracking of massively multiplayer online games via his website MMOGCHART.COM.
Biography
Woodcock was born in Sullivan, Missouri on June 20, 1970. From 1988 to 1990, he attended Purdue University, studying physics, philosophy, and computer science. In 1989, he became involved in internet gaming on early MUDs, and in 1990, was briefly running two of the largest TinyMUDs of the time, TinyMUD Classic and Islandia. His original online handle was Sir Bruce Sterling, which was later shortened to SirBruce when he began posting on message boards.
Woodcock left college early and moved to Colorado Springs, Colorado in 1991, where he began a career in information technology. In 1993, he moved to San Jose, California, where he subsequently worked as a system administrator at early ISP Netcom (USA) and Network Appliance. After leaving Network Appliance in 1997, he started to become notable for a presence on the Yahoo! financial message boards, as he closely tracked Network Appliance.[1].
With the advent of the MMOGs Chron X and Ultima Online in 1997, Woodcock became a player and beta-tester for this genre of game. In 2000, he became one of the primary angel investors in Playnet, makers of World War II Online, and in 2002 he began serving on Playnet's Board of Directors as Director (ex officio).
In August 2002, Woodcock began his research, reporting, and tracking of MMOG subscription numbers, which has become a standard of reference both inside and outside the MMOG industry.[2] In November 2004 his work was moved to its own dedicated website, MMOGCHART.COM.
Woodcock currently lives in San Jose, working as an independent game consultant and analyst for the MMOG industry. He is a member of the IGDA, and has spoken on game industry topics at trade shows such as the Austin Game Conference.
Public speaker
- "Building Massively Multiplayer Games on a Budget" (Panelist), Austin Game Conference, September 10, 2004
- "Massively Multiplayer Games on a Shoestring Budget" (Panelist), Austin Game Conference, September 11, 2003
Works
- "An Analysis of MMOG Subscription Growth", MMOGCHART.COM, 2002 - present
- "IGDA 2004 Persistent Worlds Whitepaper", contributor
- "Illusions of Reality", Quanta #3, February, 1990
- Grimtooth's Traps Too, December 1982, Flying Buffalo Computer-Conflict Simulation, contributor, The Catastrophic Keyhole, ISBN 0940244780
References
- MMOGCHART.COM (Bruce Woodcock's website)
- "Race to build Stormreach" by Hiawatha Bay, The Boston Globe, June 8, 2005
- "Can Mickey and Frodo revive virtual worlds?" by John Borland, CNET News.com, May 31, 2005
- "Everything You Need to MMO" by Evan Shamoon, Game Developer Magazine, Volume 12 Number 4, April 2005
- "Student of the Game" by Daniel Morris, PC Gamer, Issue 12 Number 4, April 2005
- "Massively Multiplying Online Games Face Age of Cannibalization", Electronic Gaming Business, August 25, 2004
- "Multiplayer Online Games: Let in the Cannibals" , Electronic Gaming Business, April 7, 2004
- "Network Appliance's Knight of the Message Boards" by Amey Stone, BusinessWeek Online, July 13, 2000
- "Interactive Multi-User Computer Games" by Dr. Richard Bartle, December 1990 (Woodcock is interviewed during his early TinyMUD days.)