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'''''Proof of Destruction''''' (P.O.D.) is a [[computer game]] for the [[Commodore 64]] and [[Commodore 16]], developed by Mr. Chip Software and published by [[Mastertronic]]. It was written by Shaun Southern.<ref>http://www.zzap64.co.uk/cgi-bin/displaypage.pl?issue=25&page=86</ref> It is a [[shooter game|shooter]], ''[[Centipede (video game)|Centipede]]''-like game released in 1987, featuring up to two player spaceships moving about on a [[grid view|grid]], trying to kill enemy spaceships to go to the next level.
'''''Proof of Destruction''''' (P.O.D.) is a [[computer game]] for the [[Commodore 64]] and [[Commodore 16]], developed by Mr. Chip Software and published by [[Mastertronic]]. It was written by Shaun Southern [http://www.zzap64.co.uk/cgi-bin/displaypage.pl?issue=25&page=86]. It is a [[shooter game|shooter]], ''[[Centipede (video game)|Centipede]]''-like game released in 1987, featuring up to two player spaceships moving about on a [[grid view|grid]], trying to kill enemy spaceships to go to the next level.


== Game mechanics ==
== Game mechanics ==
Proof of Destruction has a unique way of player movement and strategy, but has simple enemy AI. It consists of various levels where in each level the objective is to kill a fixed number of spaceships that come into the grid. Points are gained for every enemy kill. There is an overall time limit to each level and the objective is to obtain as many points as possible within that time limit and survive until the countdown has been completed. At this point the game moves on to the next level.
Proof of Destruction has a unique way of player movement and strategy, but has simple enemy AI. It consists of various levels where in each level the objective is to kill a fixed number of spaceships that come into the grid. Points are gained for every enemy kill. There is an overall time limit to the game and the objective is to obtain as much points as possible within that time limit, with the user trying to finish of each level as quickly as possible.


=== Movement ===
=== Movement ===
The player spaceship(s) can move freely horizontally and vertically on a fixed grid that fills the whole screen, using the keyboard or a joystick. The grid however gets damaged by enemy bullets which prevent the player from moving over them during a short period of time.
The player spaceship(s) can move freely horizontally and vertically on a fixed grid that fills the whole screen, using the keyboard or a joystick. The grid however gets damaged by enemy bullets which prevent the player from moving over them during a short period of time.


Several types of enemies exist and each one moves in a distinct way. In the basic levels enemies usually enter from the top of the grid and move horizontally, lowering one line at a time when they reach the side of the grid and reversing their direction, slowly closing in on to the player spaceship. Further on, other types of enemies are introduced that choose the shortest path towards the player, although moving much slower, and other enemies that enter the grid rapidly from the left and the right and disappear back off the grid as quickly.
Several types of enemies exist and each one moves in a distinct way. In the basic levels enemies usually enter from the top of the grid and move horizontally, lowering one line at a time when they reach the side of the grid and reversing their direction, slowly closing in on to the player spaceship. Further on, other types of enemies are introduced that choose the shortest past towards the player, although moving much slower, and other enemies that enter the grid rapidly from the left and the right and disappear back of the grid as quickly.


=== Attack ===
=== Attack ===
A player spaceship can fire bullets in only one direction, namely upwards, trying to destroy its enemies. Enemies can fire bullets in all directions, usually aimed at either one of the players.
A player spaceship can fire off bullets in only one direction, namely upwards, trying to destroy its enemies. Those Enemies fire of bullets in all directions, usually aimed at either one of the players.


Enemy bullets depend on the type of enemy and can range from simple downward bullets to bullets that cross the grid in any direction.
Enemy bullets depend on the type of enemy and can range from simple downward bullets to bullets that cross the grid in any direction.

Revision as of 23:05, 1 December 2014

Proof of Destruction
Cover art
Publisher(s)Mastertronic[1]
Platform(s)Commodore 64 Commodore 16
Genre(s)Scrolling shooter[1]
Mode(s)Single player

Proof of Destruction (P.O.D.) is a computer game for the Commodore 64 and Commodore 16, developed by Mr. Chip Software and published by Mastertronic. It was written by Shaun Southern [1]. It is a shooter, Centipede-like game released in 1987, featuring up to two player spaceships moving about on a grid, trying to kill enemy spaceships to go to the next level.

Game mechanics

Proof of Destruction has a unique way of player movement and strategy, but has simple enemy AI. It consists of various levels where in each level the objective is to kill a fixed number of spaceships that come into the grid. Points are gained for every enemy kill. There is an overall time limit to the game and the objective is to obtain as much points as possible within that time limit, with the user trying to finish of each level as quickly as possible.

Movement

The player spaceship(s) can move freely horizontally and vertically on a fixed grid that fills the whole screen, using the keyboard or a joystick. The grid however gets damaged by enemy bullets which prevent the player from moving over them during a short period of time.

Several types of enemies exist and each one moves in a distinct way. In the basic levels enemies usually enter from the top of the grid and move horizontally, lowering one line at a time when they reach the side of the grid and reversing their direction, slowly closing in on to the player spaceship. Further on, other types of enemies are introduced that choose the shortest past towards the player, although moving much slower, and other enemies that enter the grid rapidly from the left and the right and disappear back of the grid as quickly.

Attack

A player spaceship can fire off bullets in only one direction, namely upwards, trying to destroy its enemies. Those Enemies fire of bullets in all directions, usually aimed at either one of the players.

Enemy bullets depend on the type of enemy and can range from simple downward bullets to bullets that cross the grid in any direction.

Level completion

Each level had the same sized grid with player spaceships starting at the bottom of the grid and a number of enemy spaceships entering from different sides of the grid, depending on the level and on enemy type. Completion of a level is reached when a timer has finished counting down. After the completion of a level, the player receives an extra life, up to a maximum of five.

Multiplayer

At the start of the game it is possible to choose between one or two players. Both players move independently on the grid and cannot hit nor block each other. If one player loses all his lives, the other one can continue.

Music

Music was written by Shaun Southern.

Cheats

Prior to starting the game with Run, enter the following POKES: POKE 26364,173 : SYS 26112

References