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== Gameplay ==
== Gameplay ==
[[File:Teamup.gif|thumb|Teaming monkeys up in video game Jungle Rumble]]
The game is played on a mobile device held vertically. The player drums on monkeys to control them, with different patterns for moving and attacking. <ref name="Cult of Mac preview" /> Consistently moving builds "mojo" which increases the player's power. <ref name="Indie Statik preview" /> Enemy monkeys attack and the player must strategize to avoid being overrun. <ref name="Joystiq preview" />
The game is played on a mobile device held vertically. The player drums on monkeys to control them, with different patterns for moving and attacking. <ref name="Cult of Mac preview" /> Consistently moving builds "mojo" which increases the player's power. <ref name="Indie Statik preview" /> Enemy monkeys attack and the player must strategize to avoid being overrun. <ref name="Joystiq preview" />

The pattern tapped on the screen specifies the action and the objects tapped on specify what performs the action. The player continuously drums on things in the jungle in order to play the game. Designer Trevor Stricker has called this a "Rhythmic Grammar".<ref name="Game Design Deep Dive">{{ cite web |url=http://www.gamasutra.com/blogs/TrevorStricker/20150331/239698/Game_Design_Deep_Dive_Tippitytapping_the_screen_to_control_a_tribe_of_monkeys_in_Jungle_Rumble.php/ |title=Gamasutra Game Design Deep Dive |work=[[Gamasutra]] }}</ref>


== Reception ==
== Reception ==

Revision as of 13:10, 25 June 2015

Jungle Rumble
Developer(s)Disco Pixel
Designer(s)Trevor Stricker
Artist(s)Luigi Guatieri
Composer(s)Richard Gould
EngineUnity
Platform(s)iOS, Android, PlayStation Vita
Genre(s)rhythm game, real-time strategy, puzzle

Jungle Rumble is a 2014 independent video game designed by Disco Pixel. The game is a crossover between a rhythm game and a real time strategy game in which the player drums on a mobile screen to control a tribe of monkeys.

Gameplay

File:Teamup.gif
Teaming monkeys up in video game Jungle Rumble

The game is played on a mobile device held vertically. The player drums on monkeys to control them, with different patterns for moving and attacking. [1] Consistently moving builds "mojo" which increases the player's power. [2] Enemy monkeys attack and the player must strategize to avoid being overrun. [3]

The pattern tapped on the screen specifies the action and the objects tapped on specify what performs the action. The player continuously drums on things in the jungle in order to play the game. Designer Trevor Stricker has called this a "Rhythmic Grammar".[4]

Reception

The game has been praised for pushing the breadth and scope of rhythm games. [2] Chief comparisons have been to Patapon [1] or Rhythm Heaven. [5] It has been criticized for difficulty. [2] The game received generally positive reviews. 148 Apps praised the "goofy concept" in a 4/5 review. [6] Apple'N'Apps cited the "unique experience" in a 4/5 review. [7] Indie Gems called it an interesting mix of rhythm and RTS in a 9/10 review. [8]

References

  1. ^ a b "Disco Pixel's Jungle Rumble Brings Rhythm Monkeys". Cult of Mac.
  2. ^ a b c "Jungle Rumble's Party Monkeys". Indie Statik.
  3. ^ "Jungle Rumble Brings the Beat to iOS, Android". Joystiq.
  4. ^ "Gamasutra Game Design Deep Dive". Gamasutra.
  5. ^ "Wired @ PAX East". Wired Gamelife.
  6. ^ "Jungle Rumble review". 148 Apps.
  7. ^ "Jungle Rumble - more fun than a barrel of monkeys". Apple'N'Apps.
  8. ^ "Jungle Rumble review". Indie Gems.