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{{advert|date=June 2015}}
{{advert|date=June 2015}}
The '''''Retro VGS''''' (Retro Video Game System) is an upcoming [[video game console]]. It will be inspired by the [[List of home video game consoles|Second to Fifth Generations]] (1976-1999) of home video game consoles, and like most consoles of those Generations, the Retro VGS will run all of its games on individual [[ROM cartridge|cartridges]], as opposed to [[optical discs]] and [[digital distribution in video games|digital download]]. The Retro VGS will not support any manner of online connectivity whatsoever, meaning all hardware and software released will be the final product, and will not be updated after release. The [[Kickstarter]] will begin in summer of 2015.<ref>http://www.gamasutra.com/view/pressreleases/241471/The_RETRO_VGS_A_New_Cartridge_Based_Videogame_Console_Aimsto_Kickstart_Videogaming_Culture.php</ref>
The '''''Retro VGS''''' (Retro Video Game System) is an upcoming [[video game console]]. It will be inspired by the [[List of home video game consoles|Second to Fifth Generations]] (1976-1999) of home video game consoles, and like most consoles of those Generations, the Retro VGS will run all of its games on individual [[ROM cartridge|cartridges]], as opposed to [[optical discs]] and [[digital distribution in video games|digital download]]. The Retro VGS will not support any manner of online connectivity whatsoever, meaning all hardware and software released will be the final product, and will not be updated after release. The [[Kickstarter]] will begin in mid-September 2015.<ref name=gamasutra>[http://www.gamasutra.com/view/pressreleases/241471/The_RETRO_VGS_A_New_Cartridge_Based_Videogame_Console_Aimsto_Kickstart_Videogaming_Culture.php The RETRO VGS: A New Cartridge Based Videogame Console Aims to Kickstart Videogaming Culture] at [[Gamasutra]]</ref><ref name=rvgs>[http://www.retrovgs.com/f.a.q..html Retro VGS FAQ]</ref>


The console will use the main console and cartridge shells of the 1993 [[Atari Jaguar]] to house completely new hardware to play brand new games, as opposed to being a "[[Video game clone|clone console]]" that uses emulation to allow the play of old game cartridges. The use of the Jaguar's molds for the Retro VGS was a cost saving measure. The purchase saved the Retro VGS's development team an estimated $500,000 in start-up costs, and Mike Kennedy has expressed that the acquisition of the Jaguar molds was "''the entire reason'' [the Retro VGS] ''is possible''". The console will support both USB and 9-pin controllers. Two wired USB controllers will be shipped with the console, based on an [[SNES]]-styled third-party controller for [[Nintendo]]'s [[Wii U]] console. In addition, the Retro VGS will be running off of an [[FPGA]] with [[ARM architecture]].<ref>http://arstechnica.com/gaming/2015/05/retro-vgs-console-aims-to-revive-the-humble-video-game-cartridge/</ref> The console will output high-quality audio and video simultaneously in digital and analog formats, and will connect to televisions via [[HDMI]] 1.3 and [[RCA connector|composite video/stereo audio RCA]]. The Retro VGS's FPGA can generate video at up to 720p resolution at 60fps or 1080p at 30fps, which the CPU can mix with its images to output up to 1080p at 60fps, all with a palette of more than 16.7 million colors (24-bit true color). RETRO VGS outputs line-level mono or stereo audio that can meet or exceed CD-quality.
The console will use the main console and cartridge shells of the 1993 [[Atari Jaguar]] to house completely new hardware to play brand new games, as opposed to being a "[[Video game clone|clone console]]" that uses emulation to allow the play of old game cartridges. The use of the Jaguar's molds for the Retro VGS was a cost saving measure. The purchase saved the Retro VGS's development team an estimated $500,000 in start-up costs, and Mike Kennedy has expressed that the acquisition of the Jaguar molds was "''the entire reason'' [the Retro VGS] ''is possible''". The console will support both USB and 9-pin controllers. Two wired USB controllers will be shipped with the console, based on an [[SNES]]-styled third-party controller for [[Nintendo]]'s [[Wii U]] console. In addition, the Retro VGS will be running off of an [[FPGA]] with [[ARM architecture]].<ref>http://arstechnica.com/gaming/2015/05/retro-vgs-console-aims-to-revive-the-humble-video-game-cartridge/</ref> The console will output high-quality audio and video simultaneously in digital and analog formats, and will connect to televisions via [[HDMI]] 1.3 and [[RCA connector|composite video/stereo audio RCA]]. The Retro VGS's FPGA can generate video at up to 720p resolution at 60fps or 1080p at 30fps, which the CPU can mix with its images to output up to 1080p at 60fps, all with a palette of more than 16.7 million colors (24-bit true color). RETRO VGS outputs line-level mono or stereo audio that can meet or exceed CD-quality.

Revision as of 14:22, 5 September 2015

The Retro VGS (Retro Video Game System) is an upcoming video game console. It will be inspired by the Second to Fifth Generations (1976-1999) of home video game consoles, and like most consoles of those Generations, the Retro VGS will run all of its games on individual cartridges, as opposed to optical discs and digital download. The Retro VGS will not support any manner of online connectivity whatsoever, meaning all hardware and software released will be the final product, and will not be updated after release. The Kickstarter will begin in mid-September 2015.[1][2]

The console will use the main console and cartridge shells of the 1993 Atari Jaguar to house completely new hardware to play brand new games, as opposed to being a "clone console" that uses emulation to allow the play of old game cartridges. The use of the Jaguar's molds for the Retro VGS was a cost saving measure. The purchase saved the Retro VGS's development team an estimated $500,000 in start-up costs, and Mike Kennedy has expressed that the acquisition of the Jaguar molds was "the entire reason [the Retro VGS] is possible". The console will support both USB and 9-pin controllers. Two wired USB controllers will be shipped with the console, based on an SNES-styled third-party controller for Nintendo's Wii U console. In addition, the Retro VGS will be running off of an FPGA with ARM architecture.[3] The console will output high-quality audio and video simultaneously in digital and analog formats, and will connect to televisions via HDMI 1.3 and composite video/stereo audio RCA. The Retro VGS's FPGA can generate video at up to 720p resolution at 60fps or 1080p at 30fps, which the CPU can mix with its images to output up to 1080p at 60fps, all with a palette of more than 16.7 million colors (24-bit true color). RETRO VGS outputs line-level mono or stereo audio that can meet or exceed CD-quality.

According to an interview with Venturebeat, Mike Kennedy said that he started planning the console after seeing the surprising amount of attention and reception towards the retro-inspired indie games at E3 2014, and believed that "Now is the best time to develop a new console".[4] In the same interview, he said that they will try to focus on making many of the games inspired by the 16-Bit Era[5] In a YouTube video by user Gamester81, the first ever gameplay was shown of the Retro VGS's first confirmed launch title, called The Adventures of the Tiny Knight. It was also said in the video that a sizable list of developers already plan to start making games for it, and the Retro VGS's graphics may be able to simulate "anywhere from Atari 2600 to PS1" levels of quality,[6] though no distinction has thus far been made as to whether this statement includes polygon 3D graphics.

See also

References