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==Development==
==Development==
The first story treatment was written in January, 2006.<ref>{{cite web|url=http://www.adventureclassicgaming.com/index.php/site/interviews/273/|title=Mike Morrison Interview|date=2007-06-27}}</ref> Originally they used a modified [[Nucleosys]] SCream engine; formerly used for the [[point and click]] [[horror]] [[adventure game]], [[Scratches (video game)|''Scratches'']].<ref>{{cite web|url=http://www.adventureclassicgaming.com/index.php/site/interviews/273/|title=Mike Morrison Interview|date=2007-06-27}}</ref> In 2009 they developed an in-house [[Proprietary software|proprietary]] engine which would better fulfill the game's needs.<ref>{{cite web|url=http://www.adventureclassicgaming.com/index.php/site/previews/800/|title=Prominence|date=2013-05-20}}</ref>
The first story treatment was written in January, 2006.<ref>{{cite web|url=http://www.adventureclassicgaming.com/index.php/site/interviews/273/|title=Mike Morrison Interview|date=2007-06-27}}</ref> Originally they used a modified [[Nucleosys]] SCream engine; formerly used for the [[point and click]] [[horror]] [[adventure game]], [[Scratches (video game)|''Scratches'']].<ref>{{cite web|url=http://www.adventureclassicgaming.com/index.php/site/interviews/273/|title=Mike Morrison Interview|date=2007-06-27}}</ref> In 2009 they developed an in-house [[Proprietary software|proprietary]] engine which would better fulfill the game's needs.<ref>{{cite web|url=http://www.adventureclassicgaming.com/index.php/site/previews/800/|title=Prominence|date=2013-05-20}}</ref>

== Cast ==
* [[Stephanie Riggio]] as A.N.N.I.E.


==References==
==References==

Revision as of 23:09, 30 October 2015

Prominence
Developer(s)Digital Media Workshop
Designer(s)Mike Morrison
Kevin McGrath
Programmer(s)Kevin McGrath
Artist(s)Mike Morrison
Composer(s)Tom Griffith
EngineProprietary
Platform(s)Microsoft Windows
Release
  • November 6, 2015
Genre(s)Adventure

Prominence is an upcoming science fiction point and click adventure game developed by Digital Media Workshop, an independent video game developer located in New York. Game play involves puzzle-solving, character arcs, and a story of hope and humanity in the traditions of science fiction stories.

On January 21, 2014, the game was Greenlit on the Valve Steam distribution platform.[1][2] On October 22, 2015, it was announced that the release date would be November 6, 2015.[3]

Story

After living for generations as persecuted refugees, the Letarri people set their sights on a far-off planet as a promising new home. But when the interstellar mission to colonize the new world goes terribly awry, the fate of their people falls into the hands of a lone adventurer. It's up to the player to unravel the mystery of what happened. The game's title refers to the natural phenomenon of a solar prominence.

Gameplay

The game is a first-person adventure game similar to the Myst and Riven series with a point and click interface in neo futuristic and industrial game settings. The player may also pan around a location by clicking and dragging the mouse. Clicking the mouse to go in a certain direction results in a transition video showing the player's movement. Some puzzles come in the form of a retro text-based computer interface or 2D GUI puzzles.

Development

The first story treatment was written in January, 2006.[4] Originally they used a modified Nucleosys SCream engine; formerly used for the point and click horror adventure game, Scratches.[5] In 2009 they developed an in-house proprietary engine which would better fulfill the game's needs.[6]

Cast

References

  1. ^ "Official Prominence Greenlit Announcement". 2014-01-21.
  2. ^ "Prominence Steam Greenlight page".
  3. ^ "Prominence is a "Go" for launch on November 6th". 2015-10-22.
  4. ^ "Mike Morrison Interview". 2007-06-27.
  5. ^ "Mike Morrison Interview". 2007-06-27.
  6. ^ "Prominence". 2013-05-20.