Prominence (video game): Difference between revisions
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==Development== |
==Development== |
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The first story treatment was written in January, 2006.<ref>{{cite web|url=http://www.adventureclassicgaming.com/index.php/site/interviews/273/|title=Mike Morrison Interview|date=2007-06-27}}</ref> Originally they used a modified [[Nucleosys]] SCream engine; formerly used for the [[point and click]] [[horror]] [[adventure game]], [[Scratches (video game)|''Scratches'']].<ref>{{cite web|url=http://www.adventureclassicgaming.com/index.php/site/interviews/273/|title=Mike Morrison Interview|date=2007-06-27}}</ref> In 2009 they developed an in-house [[Proprietary software|proprietary]] engine which would better fulfill the game's needs.<ref>{{cite web|url=http://www.adventureclassicgaming.com/index.php/site/previews/800/|title=Prominence|date=2013-05-20}}</ref> |
The first story treatment was written in January, 2006.<ref>{{cite web|url=http://www.adventureclassicgaming.com/index.php/site/interviews/273/|title=Mike Morrison Interview|date=2007-06-27}}</ref> Originally they used a modified [[Nucleosys]] SCream engine; formerly used for the [[point and click]] [[horror]] [[adventure game]], [[Scratches (video game)|''Scratches'']].<ref>{{cite web|url=http://www.adventureclassicgaming.com/index.php/site/interviews/273/|title=Mike Morrison Interview|date=2007-06-27}}</ref> In 2009 they developed an in-house [[Proprietary software|proprietary]] engine which would better fulfill the game's needs.<ref>{{cite web|url=http://www.adventureclassicgaming.com/index.php/site/previews/800/|title=Prominence|date=2013-05-20}}</ref> |
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== Cast == |
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* [[Stephanie Riggio]] as A.N.N.I.E. |
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==References== |
==References== |
Revision as of 23:09, 30 October 2015
Prominence | |
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Developer(s) | Digital Media Workshop |
Designer(s) | Mike Morrison Kevin McGrath |
Programmer(s) | Kevin McGrath |
Artist(s) | Mike Morrison |
Composer(s) | Tom Griffith |
Engine | Proprietary |
Platform(s) | Microsoft Windows |
Release |
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Genre(s) | Adventure |
Prominence is an upcoming science fiction point and click adventure game developed by Digital Media Workshop, an independent video game developer located in New York. Game play involves puzzle-solving, character arcs, and a story of hope and humanity in the traditions of science fiction stories.
On January 21, 2014, the game was Greenlit on the Valve Steam distribution platform.[1][2] On October 22, 2015, it was announced that the release date would be November 6, 2015.[3]
Story
After living for generations as persecuted refugees, the Letarri people set their sights on a far-off planet as a promising new home. But when the interstellar mission to colonize the new world goes terribly awry, the fate of their people falls into the hands of a lone adventurer. It's up to the player to unravel the mystery of what happened. The game's title refers to the natural phenomenon of a solar prominence.
Gameplay
The game is a first-person adventure game similar to the Myst and Riven series with a point and click interface in neo futuristic and industrial game settings. The player may also pan around a location by clicking and dragging the mouse. Clicking the mouse to go in a certain direction results in a transition video showing the player's movement. Some puzzles come in the form of a retro text-based computer interface or 2D GUI puzzles.
Development
The first story treatment was written in January, 2006.[4] Originally they used a modified Nucleosys SCream engine; formerly used for the point and click horror adventure game, Scratches.[5] In 2009 they developed an in-house proprietary engine which would better fulfill the game's needs.[6]
Cast
- Stephanie Riggio as A.N.N.I.E.
References
- ^ "Official Prominence Greenlit Announcement". 2014-01-21.
- ^ "Prominence Steam Greenlight page".
- ^ "Prominence is a "Go" for launch on November 6th". 2015-10-22.
- ^ "Mike Morrison Interview". 2007-06-27.
- ^ "Mike Morrison Interview". 2007-06-27.
- ^ "Prominence". 2013-05-20.