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| genre = [[Action game|Action]]
| genre = [[Action game|Action]]
| modes = [[Single-player video game|Single-player]] <br> [[Multiplayer video game|Two-player]]
| modes = [[Single-player video game|Single-player]] <br> [[Multiplayer video game|Two-player]]
|platforms=[[Amiga]], [[Amstrad CPC]], [[Atari ST]], [[DOS]], [[Game Boy]], [[Game Gear]], [[Sega Genesis|Sega Mega Drive/Genesis]], [[Nintendo Entertainment System|NES]], [[Super Nintendo Entertainment System|SNES]], [[ZX Spectrum]]
|platforms=[[Amiga]], [[Amstrad CPC]], [[DOS]], [[Game Boy]], [[Game Gear]], [[Sega Genesis|Sega Mega Drive/Genesis]], [[Nintendo Entertainment System|NES]], [[Super Nintendo Entertainment System|SNES]], [[ZX Spectrum]]
| media =
| media =
}}
}}


'''''Paperboy 2''''' is a sequel to the [[video game]] ''[[Paperboy (video game)|Paperboy]]''. It was released in 1991-1992 for a large number of home systems. While ''Paperboy'' debuted in arcades and was subsequently [[porting|ported]] to home systems, this game was only released for consumer systems. It was released for the [[Amiga]], [[Amstrad CPC]], [[Atari ST]], [[DOS]], [[Game Boy]], [[Game Gear]], [[Sega Genesis|Sega Mega Drive/Genesis]], [[Nintendo Entertainment System|NES]], [[Super Nintendo Entertainment System|SNES]], and [[ZX Spectrum]].
'''''Paperboy 2''''' is a sequel to the [[video game]] ''[[Paperboy (video game)|Paperboy]]''. It was released in 1991-1992 for a large number of home systems. While ''Paperboy'' debuted in arcades and was subsequently [[porting|ported]] to home systems, this game was only released for consumer systems. It was released for the [[Amiga]], [[Amstrad CPC]], [[DOS]], [[Game Boy]], [[Game Gear]], [[Sega Genesis|Sega Mega Drive/Genesis]], [[Nintendo Entertainment System|NES]], [[Super Nintendo Entertainment System|SNES]], and [[ZX Spectrum]].


==Summary==
==Summary==
The game was much like the original: the player controls a [[Newspaper delivery|paperboy]] (or papergirl) who must navigate a bizarre series of obstacles, such as tires rolling down a driveway while a car is being repaired, or strange houses like a [[haunted house]], while trying to deliver the morning paper to various customers on a street (though unlike its predecessor, papers had to be delivered to houses on ''both'' sides of the street). Like the original, the game is renowned for its difficulty.
The game was much like the original: the player controls a [[Newspaper delivery|paperboy]] (or papergirl) who must navigate a bizarre series of obstacles, such as tires rolling down a driveway while a car is being repaired, or strange houses like a [[haunted house]], while trying to deliver the morning paper to various customers on a street (though unlike its predecessor, papers had to be delivered to houses on ''both'' sides of the street). Like the original, the game is renowned for its difficulty.


There are four specific actions that can be taken somewhere in the middle of each stage that reward the player with a front page photo on the newspaper afterwards. Such actions included breaking a window with a paper, where the next day's paper would read "Mysterious Vandalism Baffles Police", showing an angry policeman looking at broken windows. Others could be coming across a gas station being robbed and hitting the gunman with a paper behind his back, then having the next day's paper headlined with "Paperboy {Papergirl} Foils Armed Robbery" or seeing a runaway baby carriage and stopping it with a paper, and the forthcoming headline being "Girl {Boy} Saves Breakway Baby". Both heroic stories would show a happy policeman rewarding the paperboy with candy.
There are four specific actions that can be taken somewhere in the middle of each stage that reward the player with a front page photo on the newspaper afterwards. Such actions included breaking a window with a paper, where the next day's paper would read "Mysterious Vandalism Baffles Police", showing an angry policeman looking at broken windows. Others could be coming across a gas station being robbed and hitting the gunman with a paper behind his back, then having the next day's paper headlined with "Paperboy {Papergirl} Foils Armed Robbery" or seeing a runaway baby carriage and stopping it with a paper, and the forthcoming headline being "Boy {Girl} Saves Breakway Baby". Both heroic stories would show a happy policeman rewarding the paperboy with candy.


==References==
==References==
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[[Category:Amiga games]]
[[Category:Amiga games]]
[[Category:Amstrad CPC games]]
[[Category:Amstrad CPC games]]
[[Category:Atari ST games]]
[[Category:Cancelled Atari ST games]]
[[Category:Commodore 64 games]]
[[Category:Commodore 64 games]]
[[Category:DOS games]]
[[Category:DOS games]]

Revision as of 19:31, 9 June 2016

Paperboy 2
Paperboy 2
Cover art for Game Boy version
Developer(s)Tengen
Robert Manley & Associates (Game Gear)
Publisher(s)Mindscape
Composer(s)Robert Ridihalgh (Game Gear)
Platform(s)Amiga, Amstrad CPC, DOS, Game Boy, Game Gear, Sega Mega Drive/Genesis, NES, SNES, ZX Spectrum
Release1991
Genre(s)Action
Mode(s)Single-player
Two-player

Paperboy 2 is a sequel to the video game Paperboy. It was released in 1991-1992 for a large number of home systems. While Paperboy debuted in arcades and was subsequently ported to home systems, this game was only released for consumer systems. It was released for the Amiga, Amstrad CPC, DOS, Game Boy, Game Gear, Sega Mega Drive/Genesis, NES, SNES, and ZX Spectrum.

Summary

The game was much like the original: the player controls a paperboy (or papergirl) who must navigate a bizarre series of obstacles, such as tires rolling down a driveway while a car is being repaired, or strange houses like a haunted house, while trying to deliver the morning paper to various customers on a street (though unlike its predecessor, papers had to be delivered to houses on both sides of the street). Like the original, the game is renowned for its difficulty.

There are four specific actions that can be taken somewhere in the middle of each stage that reward the player with a front page photo on the newspaper afterwards. Such actions included breaking a window with a paper, where the next day's paper would read "Mysterious Vandalism Baffles Police", showing an angry policeman looking at broken windows. Others could be coming across a gas station being robbed and hitting the gunman with a paper behind his back, then having the next day's paper headlined with "Paperboy {Papergirl} Foils Armed Robbery" or seeing a runaway baby carriage and stopping it with a paper, and the forthcoming headline being "Boy {Girl} Saves Breakway Baby". Both heroic stories would show a happy policeman rewarding the paperboy with candy.

References

External links