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This trend for import was heightened in Europe, due to the release date ([[April 21]] [[2006]]) having been chaotically postponed to [[July 7]] [[2006]]. As a consequence, certain European gamers preferred importing the game rather than waiting any longer, or risking deception if the game, already in a bad shape for European release, was not released at all.
This trend for import was heightened in Europe, due to the release date ([[April 21]] [[2006]]) having been chaotically postponed to [[July 7]] [[2006]]. As a consequence, certain European gamers preferred importing the game rather than waiting any longer, or risking deception if the game, already in a bad shape for European release, was not released at all.


A limited edition of this game was released in Japan, and included a set of earbud headphones.


==Review scores==
==Review scores==

Revision as of 17:34, 7 September 2006

Electroplankton
Electroplankton box art
Developer(s)Nintendo
Publisher(s)Nintendo
Designer(s)Toshio Iwai
Platform(s)Nintendo DS
ReleaseJapan April 7, 2005
North America January 9 2006
Europe July 7 2006.
Genre(s)Music game
Mode(s)Single player

Electroplankton is an interactive music video game developed by the Japanese interactive media artist Toshio Iwai and published by Nintendo for the Nintendo DS portable gaming system. This unique software allows one to interact with animated "plankton" and create music through one of ten different "plankton themed" interfaces. This title is commonly not regarded as a video game in the fullest sense, but rather a "toy" because there is no objective, timer, or top score. Everything that the game has to offer is available from the beginning. The first-run edition of Electroplankton in Japan came bundled with a set of blue colored ear bud headphones.

Plankton

There are ten different plankton to chose from, each with different attributes, sounds, and personalities. The Plankton are as follows:

  • Tracy — Moves on lines you draw, with the speed depending on how fast the line was drawn
  • Hanenbow — Launches off a leaf, then bounces on the leaves of a plant
  • Luminaria — Move arrows to affect their direction
  • Sun-Animalcule — Place them on the screen and they will grow, as well as give off different-pitched sounds depending on their position on the screen
  • Rec-Rec — Records up to four sound samples and plays them over various drumloops
  • Nanocarp — They move around randomly, or they can make formations by doing different things in the mic
  • Lumiloop — Spin them around and they will make simple sounds
  • Marine-Snow — Each will give off a tone when touched and switch places with the one touched previously
  • Beatnes — Plays NES music in the background and they repeat sounds when you touch them
  • Volvoice — Records your voice and repeats it with an assortment of effects to choose from

Game Modes

The game only offers two game modes — Performance and Audience. The Performance mode is considered to be the beef of Electroplankton, allowing the user to interact with the plankton with the use of the stylus, touchscreen, and microphone. Audience mode simply allows the user to put down the system and enjoy a continuous musical show put on by all of the plankton, although the user can interact with the plankton just like in Performance mode.

Controls

File:Nintendo DS, electroplankton.JPG
Using the DS' touchscreen to play Electroplankton.

L & R: Change plankton in Audience Mode.
X & Y: Zoom In/Out of current action.
Start: Pause
Select: Different action depending on plankton.
A: Different action depending on plankton.
B: Return to previous screen.

D Pad: Different action depending on plankton.

Plankton Control

  • Tracy — There are six Tracies. Drawing lines on the screen creates triangles. A Tracy will follow those triangles, making sound as it crosses over each one; the pitch varies with the direction the triangle points in, and each color of Tracy has its own unique voice. Pressing left decreases the tempo; press right to increase it. Press select to stop them all from moving.
  • Hanenbow — Drag the leaf in the water to direct where the Hanenbow launch. Drag other leaves to change their direction. Hanenbows will launch out of the leaf in the water, in the direction it's pointing, and bounce off of the leaves, making noises depending on where on the leaf they hit. As Hanenbow continue to hit leaves constantly, they will turn yellow, then orange, then red, changing the sounds they make as they go. When they all turn red simutaniously, a flower will appear on top of the plant. Press A to see the angle of the leaves, press up to launch a hanenbow manually, left to lower the launch tempo, right to heighten it, and down to reset the tempo to default. Press select to change the set-up of the leaves between four variations.
  • Luminaria — There are four Luminaria. Poke a Luminaria to activate it. The red Luminaria sounds like a piano and is super fast. The yellow Luminara sounds like a vibraphone and is slightly slower than the red. The green Luminara sounds like a musicbox and moves slowly. The blue Luminara sounds like a celesta and moves slowest of all. Luminaria exist on an arrowed grid and always follow the arrows. When a Luminaria crosses an arrow, it will make a sound and move in the direction that arrow is pointing in; the sound it makes depends on which arrow, with the upper-left being the lowest pitch and the lower-right being the highest pitch. Poking the arrows makes them spin clockwise; holding down on an arrow makes it spin continuously. Pressing left and right makes all arrows face the same way, and rotates all arrows counterclockwise and clockwise, respectively. Pressing up and down cycles through the game's preset patterns for the arrows. Once a Luminaria has been started, it can never be stopped, but the grid can be reset and all Luminaria stopped simultaneously by pressing Select.
  • Sun-Animalcule — Tapping the field places a seed at that point. Putting a seed on a certain location on the field will turn it into a Sun-Animalcule that shines and makes sound at a specific rhythm. A seed at morning, noon, and evening turns into a sun; a seed at night or late night turns into a moon. Each of these phases of the day last precisely one minute, although time can be accelerated by pressing right, or rewound by pressing left. As Sun-Animalcule shine, they continue to grow and will eventually disappear. Tapping a Sun-Animalcule makes it disappear, and pressing Select makes them all disappear at once.
  • Rec-Rec — There are four Rec-Rec. They swim repeatedly from the right side of the screen to the left, and loop back around. Tap one of the Rec-Rec to make it eat four seconds of sound (coming in from the DS' microphone) on the next loop. Rec-Rec play the sounds they have eaten in a loop. Pressing right or left increases or decreases the speed at which the Rec-Rec swim and play their sounds. Pressing up or down changes the background beat. Pressing Select empties all of the Rec-Rec at once.
  • Nanocarp — There are 16 Nanocarps. Tapping anywhere on the screen creates a ripple, and pressing any of the four directional buttons makes a wave in that direction. When a Nanocarp is touched by a wave, it'll make a sound depending on how high or low it is on the screen. Nanocarp will slowly swim around; to reorganize them, the player must use one of the many sound commands (which involve clapping, blowing, or singing into the DS' microphone) available. These commands are too numerous to list here, but they can be found in the game's manual.
  • Marine-Snow — There are no less than 35 Marine-snow. Tapping on any of them makes that Marine-Snow make a sound. Tapping on another one will not only cause that one to make a sound, but it will also switch places with the one that was tapped before, and this will repeat indefinitely. Each Marine-Snow has its own note that it plays. The Marine-Snow can be "played" with either repeated taps or long strokes, the game will register both. Over time, the Marine-Snow will slowly swim back to their starting positions, and the player can press A to speed this up. Pressing Select cycles through the four different instruments and the three different starting formations.
  • Beatnes — There are five Beatnes. Each Beatnes consists of ten segments, a head, eight diamond-shaped spinal portions, and larger diamond for the tail. Each Beatnes has a differently shaped head. A song from an NES/Famicom game plays in the background. Tapping any segment of a Beatnes causes it to make a sound. The head and tail of a Beatnes makes a sound effect, and the spinal portions create musical notes in different insturments. All of the sound effects and notes are made to sound like they were made with the original NES sound chip. After tapping out a sequence of notes, each Beatnes remembers what was tapped out and plays it again five more times. Pressing Select cycles through the four different selections, which vary in background music and sounds.
  • Volvoice — Volvoice is best described as a simple sound manipulation program. Tapping the main body of the Volvoice lets it record up to 16 seconds of sound. It then plays back the sound in different ways, depending on its shape; you can make the Volvoice change shape by tapping one of the icons located around the screen. Tapping the little orb at the tip of the Volvoice's flagellum will zap its memory.

See also

  • Otocky — a game for the Famicom Disk System by Electroplankton designer Toshio Iwai, which is notable for developing the concept of the musical shoot 'em up in 1987.
  • Sound Fantasy — an unreleased game for the Super NES/Super Famicom that was created by Electroplankton designer Toshio Iwai.
  • SimTunes — A PC game, also designed by Iwai, that the unreleased Sound Fantasy was converted into.
  • Tenori-on — A digital musical instrument being created by Electroplankton designer Toshio Iwai. Tenori-on's interface is similar to some of the Electroplankton modes. Tenori-on is currently still under development.
  • Jam With The Band — A music game developed by Nintendo for the Nintendo DS.

Future Release and Importing

Electroplankton has developed a niche following around the entire globe. The title made an appearance at the 2005 E3 show, but from then until October 19, 2005, details about the game's release outside of Japan remained somewhat vague. However, on October 19, 2005 Nintendo of America revealed Electroplankton's release date in the US: January 9, 2006, with sales of the game limited to online retailers and the Nintendo World store in New York City, though some retailers may carry the game if they choose to. It was released in Europe on April 21st, 2006. Nonetheless, Electroplankton is an import friendly game for most people, mainly because of both its simple menu and its light use of English.

This trend for import was heightened in Europe, due to the release date (April 21 2006) having been chaotically postponed to July 7 2006. As a consequence, certain European gamers preferred importing the game rather than waiting any longer, or risking deception if the game, already in a bad shape for European release, was not released at all.


Review scores