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==Development==
==Development==
Development of ''Famicom Wars'' began as [[Intelligent Systems]] changed its direction from creating hardware to developing [[simulation game]]s.<ref>[http://fire-emblem.com/shadowdragon/interview/interview1.html Iwata Asks - Fire Emblem: Shadow Dragon<!-- Bot generated title -->]</ref>
Development of ''Famicom Wars'' began as [[Intelligent Systems]] changed its direction from creating hardware to developing [[simulation game]]s.<ref>[http://fire-emblem.com/shadowdragon/interview/interview1.html Iwata Asks - Fire Emblem: Shadow Dragon<!-- Bot generated title -->] {{wayback|url=http://fire-emblem.com/shadowdragon/interview/interview1.html |date=20101104000000 }}</ref>


==Reception and legacy==
==Reception and legacy==

Revision as of 14:11, 29 December 2016

Famicom Wars
Developer(s)Intelligent Systems
Nintendo R&D1
Publisher(s)Nintendo
Director(s)Satoru Okada
Producer(s)Gunpei Yokoi
Composer(s)Hirokazu Tanaka
Kenji Yamamoto
SeriesWars
Platform(s)Family Computer, Virtual Console (Wii, 3DS, Wii U)
ReleaseFamily Computer
  • JP: August 12, 1988
Wii Virtual Console
  • JP: May 19, 2009
3DS Virtual Console
  • JP: December 26, 2012
Wii U Console
  • JP: December 3, 2014
Genre(s)Turn-based tactics
Mode(s)Single-player

Famicom Wars (ファミコンウォーズ, Famikon Wōzu) is a turn-based tactics military game. Produced by Nintendo, it was released on August 12, 1988 for the Family Computer in Japan and later re-released on the Wii Virtual Console on May 19, 2009. It is the first game in the Wars series.

Gameplay

Players take control of one of two warring nations, Red Star and Blue Moon, as they seek to establish turn-based dominance over each other. After selecting which stage to start the game and setting which, if either, player will be controlled by a person, the Red Star army is given the first turn. The objective in each stage is to either conquer the enemy's headquarters or destroy all remaining enemy units in one turn. During each turn, the player is given a certain amount of funds which can be used to build units in factories, seaports, and airports in their command, as well as cities near their headquarters. Each unit has their own specialty and abilities, with ten land units (including two foot soldier units), four air units, and two sea units. Some units use firepower against the enemy, while others provide support to allies. Only foot soldier units are capable of conquering cities, which are used to repair or refuel damaged units and gain more funds. There are 15 maps available at the start of the game, with two secret ending maps dependent on the player's nation when playing against the computer.

Development

Development of Famicom Wars began as Intelligent Systems changed its direction from creating hardware to developing simulation games.[1]

Reception and legacy

On release, Famicom Tsūshin (now Famitsu) scored the Famicom version of the game a 33 out of 40.[2] The 1989 "All Soft Catalog" issue of Famicom Tsūshin included Famicom Wars in its list of the best games of all time, giving it the Best Simulation and Best Commercial awards.[3]

The original Famicom Wars was followed by a series of sequels which were released only in Japan as well, which includes Game Boy Wars in Template:Vgy and Super Famicom Wars in Template:Vgy, both which were developed by Intelligent Systems and Nintendo, as opposed to a sub-series of sequels to the original Game Boy Wars, which were developed and published by Hudson Soft. The series eventually made its international debut with Advance Wars, released for the Game Boy Advance in Template:Vgy. The maps from both,\ Famicom Wars and Super Famicom Wars were later included in Advance Wars and its sequels.[4]

A group of six soldiers from the game appears in the Wii game Captain Rainbow. The soldiers aspire to win the volleyball gold medal.[5]

File:Super Famicom Wars - Title Screen.PNG

References

  1. ^ Iwata Asks - Fire Emblem: Shadow Dragon Archived 2010-11-04 at the Wayback Machine
  2. ^ 30 Point Plus: ファミコンウォーズ. Weekly Famicom Tsūshin. No.257. Pg.40. 12–19 November 1993.
  3. ^ Famicom Tsūshin, no. All Soft Catalog '89, 1989 {{citation}}: Missing or empty |title= (help)
  4. ^ Accessed 2007-11-25
  5. ^ http://gonintendo.com/wp-content/uploads/11665_cr1_122_374lo.jpg