Jump to content

Physical icon: Difference between revisions

From Wikipedia, the free encyclopedia
Content deleted Content added
source
fix link
Line 8: Line 8:
}}
}}


A '''physical icon''', or '''phicon''', is the [[tangible computing]] equivalent of an [[icon]] in a traditional graphical user interface, or [[GUI]]. Phicons hold a reference to some [[Digital data|digital]] object and thereby convey meaning.<ref>Fidalgo, F., Silva, P., Realinho, V.: "Ubiquitous Computing and Organizations", page 201. Current Developments in Technology-Assisted Education, 2006</ref><ref name="Hirose2001">{{cite book|author=Michitaka Hirose|title=Human-computer Interaction: INTERACT '01 : IFIP TC.13 International Conference on Human-Comupter Interaction, 9th-13th July 2001, Tokyo, Japan|url=https://books.google.com/books?id=LoR_qZGX8IgC&pg=PA337|year=2001|publisher=IOS Press|isbn=978-1-58603-188-6|pages=337–}}</ref>
A '''physical icon''', or '''phicon''', is the [[Tangible user interface|tangible computing]] equivalent of an [[icon]] in a traditional graphical user interface, or [[GUI]]. Phicons hold a reference to some [[Digital data|digital]] object and thereby convey meaning.<ref>Fidalgo, F., Silva, P., Realinho, V.: "Ubiquitous Computing and Organizations", page 201. Current Developments in Technology-Assisted Education, 2006</ref><ref name="Hirose2001">{{cite book|author=Michitaka Hirose|title=Human-computer Interaction: INTERACT '01 : IFIP TC.13 International Conference on Human-Comupter Interaction, 9th-13th July 2001, Tokyo, Japan|url=https://books.google.com/books?id=LoR_qZGX8IgC&pg=PA337|year=2001|publisher=IOS Press|isbn=978-1-58603-188-6|pages=337–}}</ref>


== References ==
== References ==

Revision as of 02:31, 28 October 2017

A physical icon, or phicon, is the tangible computing equivalent of an icon in a traditional graphical user interface, or GUI. Phicons hold a reference to some digital object and thereby convey meaning.[1][2]

References

  1. ^ Fidalgo, F., Silva, P., Realinho, V.: "Ubiquitous Computing and Organizations", page 201. Current Developments in Technology-Assisted Education, 2006
  2. ^ Michitaka Hirose (2001). Human-computer Interaction: INTERACT '01 : IFIP TC.13 International Conference on Human-Comupter Interaction, 9th-13th July 2001, Tokyo, Japan. IOS Press. pp. 337–. ISBN 978-1-58603-188-6.