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A '''physical icon''', or '''phicon''', is the [[Tangible user interface|tangible computing]] equivalent of an [[icon]] in a traditional graphical user interface, or [[GUI]]. Phicons hold a reference to some [[Digital data|digital]] object and thereby convey meaning.<ref>Fidalgo, F., Silva, P., Realinho, V.: "Ubiquitous Computing and Organizations", page 201. Current Developments in Technology-Assisted Education, 2006</ref><ref name="Hirose2001">{{cite book|author=Michitaka Hirose|title=Human-computer Interaction: INTERACT '01 : IFIP TC.13 International Conference on Human-Comupter Interaction, 9th-13th July 2001, Tokyo, Japan|url=https://books.google.com/books?id=LoR_qZGX8IgC&pg=PA337|year=2001|publisher=IOS Press|isbn=978-1-58603-188-6|pages=337–}}</ref>
A '''physical icon''', or '''phicon''', is the [[Tangible user interface|tangible computing]] equivalent of an [[icon]] in a traditional graphical user interface, or [[GUI]]. Phicons hold a reference to some [[Digital data|digital]] object and thereby convey meaning.<ref>Fidalgo, F., Silva, P., Realinho, V.: "Ubiquitous Computing and Organizations", page 201. Current Developments in Technology-Assisted Education, 2006</ref><ref name="Hirose2001">{{cite book|author=Michitaka Hirose|title=Human-computer Interaction: INTERACT '01 : IFIP TC.13 International Conference on Human-Comupter Interaction, 9th-13th July 2001, Tokyo, Japan|url=https://books.google.com/books?id=LoR_qZGX8IgC&pg=PA337|year=2001|publisher=IOS Press|isbn=978-1-58603-188-6|pages=337–}}</ref><ref name="AghajanAugusto2009">{{cite book|author1=Hamid Aghajan|author2=Juan Carlos Augusto|author3=Ramon Lopez-Cozar Delgado|title=Human-Centric Interfaces for Ambient Intelligence|url=https://books.google.com/books?id=m6Fa-d2JTZEC&pg=PA15|date=25 September 2009|publisher=Academic Press|isbn=978-0-08-087850-8|pages=15–}}</ref>


== References ==
== References ==

Revision as of 02:33, 28 October 2017

A physical icon, or phicon, is the tangible computing equivalent of an icon in a traditional graphical user interface, or GUI. Phicons hold a reference to some digital object and thereby convey meaning.[1][2][3]

References

  1. ^ Fidalgo, F., Silva, P., Realinho, V.: "Ubiquitous Computing and Organizations", page 201. Current Developments in Technology-Assisted Education, 2006
  2. ^ Michitaka Hirose (2001). Human-computer Interaction: INTERACT '01 : IFIP TC.13 International Conference on Human-Comupter Interaction, 9th-13th July 2001, Tokyo, Japan. IOS Press. pp. 337–. ISBN 978-1-58603-188-6.
  3. ^ Hamid Aghajan; Juan Carlos Augusto; Ramon Lopez-Cozar Delgado (25 September 2009). Human-Centric Interfaces for Ambient Intelligence. Academic Press. pp. 15–. ISBN 978-0-08-087850-8.