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Armies: descriptions for the DH, O&G, SE, UD, VC
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| Dread Elves || [[Dark Elves (Warhammer)|Dark Elves]] || Violent raiders divided into rival cults make a fragile but mobile and offensive army.
| Dread Elves || [[Dark Elves (Warhammer)|Dark Elves]] || Violent raiders divided into rival cults make a fragile but mobile and offensive army.
|-
|-
| Dwarven Holds || [[Dwarf (Warhammer)|Dwarfs]] ||
| Dwarven Holds || [[Dwarf (Warhammer)|Dwarfs]] || The sturdy and stoic dwarves are able to field first-rate infantry troops, supported by runes and reliable shooting weapons.
|-
|-
| Empire of Sonnstahl || [[The Empire (Warhammer)|The Empire]] || An all-rounder human military force based on unit synergies and rich options in infantry, cavalry and artillery.
| Empire of Sonnstahl || [[The Empire (Warhammer)|The Empire]] || An all-rounder human military force based on unit synergies and rich options in infantry, cavalry and artillery.
Line 54: Line 54:
| Kingdom of Equitaine || Bretonnia || [[Knight|Knights]] in shining armour and their followers. The greatest range of heavy cavalry in the game, supported by foot knights, peasants and artillery.
| Kingdom of Equitaine || Bretonnia || [[Knight|Knights]] in shining armour and their followers. The greatest range of heavy cavalry in the game, supported by foot knights, peasants and artillery.
|-
|-
| Ogre Khans || Ogre Kingdoms || Large, brutal creatures equipped with oversized weapons and impressive appetites. Monstrous infantry with monstrous cavalry and monsters.
| Ogre Khans || Ogre Kingdoms || Large, brutal creatures equipped with oversized weapons and impressive appetites, riding mighty prehistoric beasts into battle.
|-
|-
| Orcs and Goblins || [[Orcs and Goblins (Warhammer)|Orcs & Goblins]] ||
| Orcs and Goblins || [[Orcs and Goblins (Warhammer)|Orcs & Goblins]] || The many greenhide races can field a wide range of foot and mounted troops, along with devastating weapons and monsters.
|-
|-
| Saurian Ancients || [[Lizardmen (Warhammer)|Lizardmen]] || [[List of reptilian humanoids|Reptilian humanoids]] coming to battle with their tamed dinosaurs. Tough melee units and short range shooters led by powerful characters.
| Saurian Ancients || [[Lizardmen (Warhammer)|Lizardmen]] || [[List of reptilian humanoids|Reptilian humanoids]] and their tamed dinosaurs. Tough melee units and short-range shooters led by powerful characters.
|-
|-
| Sylvan Elves || [[Wood Elves (Warhammer)|Wood Elves]] ||
| Sylvan Elves || [[Wood Elves (Warhammer)|Wood Elves]] || The wild elves are master archers and excellent riders. Dryads and other creatures of the woodlands add strength and staying power to their armies.
|-
|-
| The Vermin Swarm || Skaven || Ratmen and [[Rat|rats]] of all sizes in overwhelming numbers. No access to cavalry or flying units, but many range weapons with the unique ability to shoot into melee regardless of [[Friendly fire|friendly casualties]].
| The Vermin Swarm || Skaven || Ratmen and [[Rat|rats]] of all sizes in overwhelming numbers. No access to cavalry or flying units, but many range weapons with the unique ability to shoot into melee regardless of [[Friendly fire|friendly casualties]].
|-
|-
| Undying Dynasties || Tomb Kings ||
| Undying Dynasties || Tomb Kings || The dead Pharaohs rise again to lead multitudes of brittle skeletons overshadowed by gigantic creatures such as the Sphinx and the Colossus.
|-
|-
| Vampire Covenant || Vampire Counts ||
| Vampire Covenant || Vampire Counts || Vampires and necromancers summon all kinds of horrors, from zombies and wraiths to a menagerie of flying and crawling monstrosities. No shooting.
|-
|-
| Warriors of the Dark Gods || Warriors of Chaos || Human worshippers of the [[Seven deadly sins|Seven Sins]]. A highly melee-oriented army with heavy infantry and cavalry options supported by dangerous leaders and mighty monsters.
| Warriors of the Dark Gods || Warriors of Chaos || Human worshippers of the [[Seven deadly sins|Seven Sins]]. A highly melee-oriented army with heavy infantry and cavalry options supported by dangerous leaders.
|}
|}



Revision as of 13:46, 5 March 2018

The Ninth Age: Fantasy Battles
Logo of The Ninth Age
PublishersThe Ninth Age (association)
Years activeSince 2015
GenresMiniature wargaming
Players2
Setup time10 minutes
Playing time2 to 3 hours
ChanceMedium (dice rolling)
SkillsMilitary tactics, probability
Websitewww.the-ninth-age.com

The Ninth Age: Fantasy Battles (commonly abbreviated to The 9th Age or T9A) is a tabletop miniature wargame created and updated since 2015 by the non-profit association The Ninth Age. It is designed for armies of 28 mm scale models on square bases.

Development

After the release of the End Times expansions for the 8th edition of Warhammer Fantasy Battle in 2014-2015,[1] Games Workshop discontinued both its game system and its lore. It was then replaced in its catalog by Warhammer Age of Sigmar, which left some tabletop wargamers estranged.[2][3]

In June 2015, Lagge and fjugin, two prominent staff members of the Swedish Comp System (a fan-made expansion for competitive play of Warhammer Fantasy Battle), initiated a separate project called The Ninth Age and aimed at providing a new and balanced game system, chiefly for former players of Warhammer Fantasy Battle.[4][5]

The project snowballed, attracting the attention of competitive tournaments organizers in Europe[6] and North America such as the European Tabletop Championship 2017 edition[7] in Salamanca, Spain, and the Buckeye Battles[8] in Columbus, Ohio. Independent miniature manufacturers, including Avatars of War[9] and Tabletop Miniatures Solutions,[10] have launched lines of models dedicated to or compatible with the rules of The Ninth Age. The game has also become supported by BattleScribe[11], Quartermaster[12] and Magnetic – Movementtray.com[13].

To ease the introduction of new players to the game, the authors released the Quick Starter edition in April 2017.[14] It represents a faster and easier version of the core game, played on a smaller scale. The 72 page rulebook includes elementary lists for all 16 factions, an introduction to the world of the Ninth Age and unique artwork.

The second edition of the game entered beta phase in December 2017 and is planned to reach maturity in Autumn 2018.[15]

Armies

16 high fantasy factions are detailed in army books, with the Undying Dynasties, Sylvan Elves and Warriors of the Dark Gods being treated in full books including artwork and background.[16]

Army name Closest WHFB equivalent Short description
Beast Herds Beastmen Minotaurs, centaurs and their extended family: what they lack in armour and shooting, they make up in raw power, speed and ambushing capabilities.
Daemon Legions Daemons of Chaos Malicious creatures from another world with access to a very diverse roster of highly specialized and autonomous units.
Dread Elves Dark Elves Violent raiders divided into rival cults make a fragile but mobile and offensive army.
Dwarven Holds Dwarfs The sturdy and stoic dwarves are able to field first-rate infantry troops, supported by runes and reliable shooting weapons.
Empire of Sonnstahl The Empire An all-rounder human military force based on unit synergies and rich options in infantry, cavalry and artillery.
Highborn Elves High Elves High quality elvish troops supported by versatile flying monsters and magic.
Infernal Dwarves Chaos Dwarfs A composite army of armoured dwarves, daemons and wretched slaves. Great firepower, in every sense of the word.
Kingdom of Equitaine Bretonnia Knights in shining armour and their followers. The greatest range of heavy cavalry in the game, supported by foot knights, peasants and artillery.
Ogre Khans Ogre Kingdoms Large, brutal creatures equipped with oversized weapons and impressive appetites, riding mighty prehistoric beasts into battle.
Orcs and Goblins Orcs & Goblins The many greenhide races can field a wide range of foot and mounted troops, along with devastating weapons and monsters.
Saurian Ancients Lizardmen Reptilian humanoids and their tamed dinosaurs. Tough melee units and short-range shooters led by powerful characters.
Sylvan Elves Wood Elves The wild elves are master archers and excellent riders. Dryads and other creatures of the woodlands add strength and staying power to their armies.
The Vermin Swarm Skaven Ratmen and rats of all sizes in overwhelming numbers. No access to cavalry or flying units, but many range weapons with the unique ability to shoot into melee regardless of friendly casualties.
Undying Dynasties Tomb Kings The dead Pharaohs rise again to lead multitudes of brittle skeletons overshadowed by gigantic creatures such as the Sphinx and the Colossus.
Vampire Covenant Vampire Counts Vampires and necromancers summon all kinds of horrors, from zombies and wraiths to a menagerie of flying and crawling monstrosities. No shooting.
Warriors of the Dark Gods Warriors of Chaos Human worshippers of the Seven Sins. A highly melee-oriented army with heavy infantry and cavalry options supported by dangerous leaders.

The Oceanborn, a comedy faction of real and fantasy sea creatures such as mermaids, was temporarily released as an April fool in 2016.[17]

The Iron Crowns, a faction composed of mercenaries of various origins, had originally been announced for 2017.[18]

Unit names for armies of the Ninth Age include various cultural references such the Beast Herds' Jabberwock (a creature invented by the English writer Lewis Carroll), the Vampire Covenant's Varkolak (a legendary vampire or werewolf from the Balkan folklore), and numerous other inspirations from ancient mythologies, human History and natural history.

The 9th Scroll

The 9th Scroll is a bi-monthly online magazine available for free on the game's website, featuring material from the global wargaming community and from the T9A staff. Issue 4 has over 50.000 downloads.[19]

Notes

  1. ^ "Expansions for Warhammer Fantasy Battles (8th Edition)". Board Game Geek. Retrieved 2017-04-16.
  2. ^ "The Age of Sigmar Problem". Bell of Lost Souls. March 16, 2015. Retrieved 2017-04-16.
  3. ^ "Foolish New World? – Games Workshop's 'Age of Sigmar'". Geek Dad. July 26, 2015. Retrieved 2017-04-16.
  4. ^ "The ninth age". Warhammer.org.uk. June 30, 2015. Retrieved 2017-04-16.
  5. ^ "The ninth age". Warhammer.org.uk. July 4, 2015. Retrieved 2017-04-16.
  6. ^ "The 9th Age - Tournament Overview". TableTopTournaments.net. Retrieved 2017-11-06.
  7. ^ "The Ninth Age: ETC Salamanca 2017". AnimaeMundi.com. Retrieved 2017-11-06.
  8. ^ "9th Age GT". buckeyebattles.com. Retrieved 2017-10-31.
  9. ^ "For The 9th Age". avatars-of-war.com. Retrieved 2017-10-31.
  10. ^ "Our models specially designed for The 9th Age rules". tabletop-miniatures-solutions.com. Retrieved 2017-10-31.
  11. ^ "BattleScribe Data Files". battlescribedata.appspot.com. Retrieved 2018-02-12.
  12. ^ "Quartermaster Templates". quartermasterapp.com. Retrieved 2018-02-12.
  13. ^ "The 9th Age". movementtray.com. Retrieved 2018-02-12.
  14. ^ "The Quick Starter is Released!". The Ninth Age. April 16, 2017. Retrieved 2017-10-31.
  15. ^ "Advent Day 17: Release of The Ninth Age Second Edition Rulebook!". The Ninth Age. December 17, 2017. Retrieved 2018-01-28.
  16. ^ "The Ninth Age Rules Now Available To All For Download". Beasts of War. May 1, 2016. Retrieved 2017-04-15.
  17. ^ "New 9th Age Fraction: The Oceanborn". The Ninth Age. April 1, 2016. Retrieved 2017-04-15.
  18. ^ "Iron Crowns". The Ninth Age. July 3, 2016. Retrieved 2017-04-15.
  19. ^ "The 9th Age Scroll Issue 4 - The 9th Age". The Ninth Age. Retrieved 2017-10-23.