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According to IGN, the game had been confirmed for a japanese release [http://wii.ign.com/articles/732/732678p1.html] .
According to IGN, the game had been confirmed for a Japanese release [http://wii.ign.com/articles/732/732678p1.html] .





Revision as of 04:55, 4 November 2006

Template:Future game

Animal Crossing (Wii)
Animal Crossing on Wii Channels
Developer(s)Nintendo EAD
Publisher(s)Nintendo
Platform(s)Wii
ReleaseJapan 2007
United States TBA
Australia TBA
Europe TBA
Genre(s)Simulation game

Animal Crossing (Wii) is a video game for the Wii console currently in development by Nintendo EAD. [1] Little information about the game is known.

In a recent interview Katsuya Eguchi, the man in charge of the development of Animal Crossing (Wii), stated that "someone could send a letter from their cellphone or from an email address on a PC to the Wii, and then the player living in the town in Animal Crossing could receive that letter..." [2]

In an IGN interview, Katsuya Eguchi discussed how his team is exploring potential ways to take advantage of the WiiConnect24 feature, such as allowing friends to visit your town or leave messages while the machine is in standby mode. [3]

On September 26, 2006, Satoru Iwata commented on the Wii's message board system, saying:

For example, if you're playing Animal Crossing, a message like 'Concert next Saturday in town' will automatically be posted on the Message Board. The user doesn't even have to be playing the game.

It has also been speculated that the game can be used in accordance with the weather channel on the system. Since the weather channel gives the user an exact forecast of their region through WiiConnect24, the weather in the game can mirror the weather in real life. This is mere speculation however and has not been confirmed for the release version.

In an interview, Katsuya Eguchi, the creator of Animal Crossing, discussed user designed furnature in the game:

I think it's a great idea. Of course, if you made your own furniture, you'd want to share it with others, to be able to give and receive hand-made stuff. Otherwise why would you make it? To be able to do that, you have to build in some place to keep that in the memory. The save data would be pretty huge, then. That's a challenge I'd like to face, though.[4]

Also, in the December issue of Nintendo Power, a letter from Tom Nook is shown.


According to IGN, the game had been confirmed for a Japanese release [1] .


References

  1. ^ "E3 2005: Animal Crossing Revolution". IGN.
  2. ^ Orry, James (2006-06-06). "Nintendo exec talks Animal Crossing Wii and peripherals". Pro-g. {{cite web}}: Check date values in: |date= (help)
  3. ^ "Interview: Wii Sports". IGN. Retrieved 2006-05-19.
  4. ^ "Interview- "Crossing into the Mainstream: Katsuya Eguchi on Animal Crossing"". Gamasutra. Retrieved 2006-11-01.

AnimalCrossingWii.com