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From https://bejeweled.fandom.com/wiki/User_blog:ErnestoAM/Bejeweled_Blitz_Boost_Upgrades
Original data from https://bejeweled.fandom.com/wiki/User_blog:ErnestoAM/Bejeweled_Blitz_Boost_Upgrades


Re [[Bejeweled Blitz]]
Re [[Bejeweled Blitz]]


= Boosts =
= Boosts =
Upgrading boosts cost the same for each type, and gives rewards.
== Descriptions ==
{| class="wikitable"
===Scrambler===
| '''Level''' || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10 || 11
Each USE scrambles all gems on the board and adds +200 to the Blazing Speed meter.
===Extra Time===
Adds 5 seconds to the end of the game, plus a SCORE BONUS per match made in this duration.
===Mystery===
Every match made has a CHANCE to transform a random regular gem into a special gem.
===Detonator===
Detonates all special gems on the board with an additional MULTIPLIER BONUS. Two uses per game.
===Multiplier===
Transforms a gem to a Multiplier Gem. Triggers after COOLDOWN.
===Color Blast===
Transforms 20 gems into the color of previous match. Needs REQUIRED MATCHES to trigger.
===Rarifier===
Converts all like colored gems into the equipped Rare Gem. Can be triggered after COOLDOWN.
===Hocus Focus===
Clear a gem within the target area to get an ever-increasing multiplier. Triggers after COOLDOWN.

== Details ==
{| class="wikitable" style="text-align: center;"
|-
|-
| '''Upgrade cost''' || 500 shards || 1,000 shards || 1,500 shards || 10 diamonds || 5,000 shards || 7,500 shards || 25 diamonds || 12,500 shards || 15,000 shards || 50 diamonds
! Name !! Scrambler !! Extra Time !! Mystery !! Detonator !! Multiplier !! Color Blast !! Rarifier !! Hocus Focus !! Cost !! Reward when bought
|-
|-
| '''Upgrade reward''' || 2 diamonds || 2 diamonds || 2 diamonds || 1,000 gold bars || 4 diamonds || 4 diamonds || 2,500 gold bars || 8 diamonds || 8 diamonds || 5,000 gold bars
! Unlock !! 1 play !! 2 plays !! 3 plays !! 4 plays !! 5 plays !! 3 Boosts at Lv. 5 or 12,500 Gold Bars !! 100 Champion Matches !! Top 10 in 25 Blitz Champion contests
|}

== Scrambler ==
Each use scrambles all gems on the board and adds 200 to the Blazing Speed meter.

It is unlocked after playing one game.
{| class="wikitable"
| '''Level''' || 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10 || 11
|-
|-
! Level || Uses per game || Score bonus || Chance || Multiplier bonus || Cooldown || Required matches || Cooldown || Cooldown
| '''Uses per game''' || 2 || 3 || 4 || 5 || 7 || 8 || 9 || 11 || 12 || 13 || 15
|}
== Extra Time ==
Adds 5 seconds to the end of the game, plus a SCORE BONUS per match made in this duration.

It is unlocked after playing two games.
{| class="wikitable"
| '''Level''' || 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10 || 11
|-
|-
| 1 || 2 || 2000 || 20% || 2x || 30s || 20 || 30s || 30s || - || -
| '''Score bonus''' || 2,000 || 3,000 || 4,000 || 5,000 || 10,000 || 12,000 || 14,000 || 25,000 || 30,000 || 35,000 || 50,000
|}
== Mystery ==
Every match made has a CHANCE to transform a random regular gem into a special gem.

It is unlocked after playing three games.
{| class="wikitable"
| '''Level''' || 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10 || 11
|-
|-
| 2 || 3 || 3000 || 22% || 4x || 28s || 19 || 28s || 28s || 500 shards || 2 diamonds
| '''Chance''' || 20% || 22% || 24% || 26% || 30% || 32% || 34% || 40% || 42% || 44% || 50%
|}
== Detonator ==
Detonates all special gems on the board with an additional MULTIPLIER BONUS. Two uses per game.

It is unlocked after playing four games.
{| class="wikitable"
| '''Level''' || 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10 || 11
|-
|-
| 3 || 4 || 4000 || 24% || 6x || 26s || 18 || 26s || 26s || 1000 shards || 2 diamonds
| '''Bonus''' || 2x || 4x || 6x || 8x || 12x || 14x || 16x || 20x || 22x || 24x || 30x
|}
== Multiplier ==
Transforms a gem to a Multiplier Gem. Triggers after COOLDOWN.

It is unlocked after playing five games.
{| class="wikitable"
| '''Level''' || 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10 || 11
|-
|-
| 4 || 5 || 5000 || 26% || 8x || 24s || 17 || 24s || 24s || 1500 shards || 2 diamonds
| '''Cooldown (s)''' || 30 || 28|| 26|| 24|| 20 || 18 || 16 || 12 || 10 || 8 || 5
|}
== Color Blast ==
Transforms 20 gems into the color of previous match. Needs REQUIRED MATCHES to trigger.

It is unlocked after raising 3 Boosts to level 5 or by paying 12,500 Gold Bars.
{| class="wikitable"
| '''Level''' || 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10 || 11
|-
|-
| 5 || 7 || 10000 || 30% || 12x || 20s || 15 || 20s || 20s || 10 diamonds || 1000 gold bars
| '''Required matches''' || 2 || 3 || 4 || 5 || 7 || 8 || 9 || 11 || 12 || 13 || 15
|-
|}
== Rarifier ==
| 6 || 8 || 12000 || 32% || 14x || 18s || 14 || 18s || 18s || 5000 shards || 4 diamonds
Converts all like colored gems into the equipped Rare Gem. Can be triggered after COOLDOWN.
|-

| 7 || 9 || 14000 || 34% || 16x || 16s || 13 || 16s || 16s || 7500 shards || 4 diamonds
It is unlocked after raising 5 Boosts to level 5.
{| class="wikitable"
| '''Level''' || 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10 || 11
|-
|-
| 8 || 11 || 25000 || 40% || 20x || 12s || 10 || 12s || 12s || 25 diamonds || 2500 gold bars
| '''Cooldown (s)''' || 30 || 28|| 26|| 24|| 20 || 18 || 16 || 12 || 10 || 8 || 5
|-
|}
== Hocus Focus ==
| 9 || 12 || 30000 || 42% || 22x || 10s || 9 || 10s || 10s || 12500 shards || 8 diamonds
Clear a gem within the target area to get an ever-increasing multiplier. Triggers after COOLDOWN.
|-

| 10 || 13 || 35000 || 44% || 24x || 8s || 8 || 8s || 8s || 15000 shards || 8 diamonds
It is unlocked after achieving a Top 10 score in 25 Blitz Champion contests.
{| class="wikitable"
| '''Level''' || 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10 || 11
|-
|-
| 11 || 15 || 50000 || 50% || 30x || 5s || 5 || 5s || 5s || 50 diamonds || 5000 gold bars
| '''Cooldown (s)''' || 30 || 28|| 26|| 24|| 20 || 18 || 16 || 12 || 10 || 8 || 5
|}
|}

Revision as of 22:00, 16 December 2018

Original data from https://bejeweled.fandom.com/wiki/User_blog:ErnestoAM/Bejeweled_Blitz_Boost_Upgrades

Re Bejeweled Blitz

Boosts

Upgrading boosts cost the same for each type, and gives rewards.

Level 2 3 4 5 6 7 8 9 10 11
Upgrade cost 500 shards 1,000 shards 1,500 shards 10 diamonds 5,000 shards 7,500 shards 25 diamonds 12,500 shards 15,000 shards 50 diamonds
Upgrade reward 2 diamonds 2 diamonds 2 diamonds 1,000 gold bars 4 diamonds 4 diamonds 2,500 gold bars 8 diamonds 8 diamonds 5,000 gold bars

Scrambler

Each use scrambles all gems on the board and adds 200 to the Blazing Speed meter.

It is unlocked after playing one game.

Level 1 2 3 4 5 6 7 8 9 10 11
Uses per game 2 3 4 5 7 8 9 11 12 13 15

Extra Time

Adds 5 seconds to the end of the game, plus a SCORE BONUS per match made in this duration.

It is unlocked after playing two games.

Level 1 2 3 4 5 6 7 8 9 10 11
Score bonus 2,000 3,000 4,000 5,000 10,000 12,000 14,000 25,000 30,000 35,000 50,000

Mystery

Every match made has a CHANCE to transform a random regular gem into a special gem.

It is unlocked after playing three games.

Level 1 2 3 4 5 6 7 8 9 10 11
Chance 20% 22% 24% 26% 30% 32% 34% 40% 42% 44% 50%

Detonator

Detonates all special gems on the board with an additional MULTIPLIER BONUS. Two uses per game.

It is unlocked after playing four games.

Level 1 2 3 4 5 6 7 8 9 10 11
Bonus 2x 4x 6x 8x 12x 14x 16x 20x 22x 24x 30x

Multiplier

Transforms a gem to a Multiplier Gem. Triggers after COOLDOWN.

It is unlocked after playing five games.

Level 1 2 3 4 5 6 7 8 9 10 11
Cooldown (s) 30 28 26 24 20 18 16 12 10 8 5

Color Blast

Transforms 20 gems into the color of previous match. Needs REQUIRED MATCHES to trigger.

It is unlocked after raising 3 Boosts to level 5 or by paying 12,500 Gold Bars.

Level 1 2 3 4 5 6 7 8 9 10 11
Required matches 2 3 4 5 7 8 9 11 12 13 15

Rarifier

Converts all like colored gems into the equipped Rare Gem. Can be triggered after COOLDOWN.

It is unlocked after raising 5 Boosts to level 5.

Level 1 2 3 4 5 6 7 8 9 10 11
Cooldown (s) 30 28 26 24 20 18 16 12 10 8 5

Hocus Focus

Clear a gem within the target area to get an ever-increasing multiplier. Triggers after COOLDOWN.

It is unlocked after achieving a Top 10 score in 25 Blitz Champion contests.

Level 1 2 3 4 5 6 7 8 9 10 11
Cooldown (s) 30 28 26 24 20 18 16 12 10 8 5