Jump to content

Polygon Cruncher: Difference between revisions

From Wikipedia, the free encyclopedia
Content deleted Content added
m fixing/removing unsupported parameters in {{Infobox software}} using AWB
Fix broken links, clean up grammar
Line 16: Line 16:
|website = http://www.mootools.com/
|website = http://www.mootools.com/
}}
}}
'''Polygon Cruncher''' is a [[3D computer graphics]] software for generating 3D-optimized mesh, based on reduction and other optimization techniques. Polygon Cruncher is also available as an [[API]] through an SDK.
'''Polygon Cruncher''' is [[3D computer graphics]] software for generating 3D-optimized meshes based on reduction and other optimization techniques. Polygon Cruncher is also available as an [[API]] through an [[Software development kit|SDK]].


== Overview ==
== Overview ==


Polygon Cruncher is developed since 1999, firstly for [[Kalisto Entertainment]]. It is originally based on an initial algorithm proposed by Michael Garland.<ref>http://mgarland.org/files/papers/quadrics.pdf</ref> The principle is to contract mesh edges depending on a cost list. The process leads to reduce the number of triangular polygons.
Polygon Cruncher was initially created in 1999 for [[Kalisto Entertainment]]. It was originally based on an algorithm proposed by Michael Garland. The algorithm uses iterative contractions of vertex pairs to simplify models and maintains surface error approximations using quadric matrices.<ref>http://mgarland.org/files/papers/quadrics.pdf</ref> The process reduces the number of triangular polygons with minimal loss of detail.


Polygon Cruncher simplifies meshes and keep most of details even at high optimization ratio. Texture information, vertex colors, and specified normals are taken into account during the optimization, as well as many others settings. For example, it is possible to define a symmetry axis in order to produce symmetrical low resolution meshes.
Polygon Cruncher simplifies meshes and keep most of details even at high optimization ratio. Texture information, vertex colors, and specified normals are taken into account during optimization, as well as many others settings. For example, it is possible to define a symmetry axis in order to produce symmetrical low-resolution meshes.


Polygon Cruncher has the ability to generate a dynamic mesh (also called multi-resolution mesh) once the optimization has been computed. This features allows to choose the most appropriate LOD for the mesh in real time and is demonstrated in the Polygon Cruncher OpenGL viewer integrated to the software.
Polygon Cruncher has the ability to generate a dynamic mesh (also called multi-resolution mesh) once the optimization has been computed. This feature allows selection of the most appropriate [[Level of detail|LOD]] for the mesh in real time and is demonstrated in the Polygon Cruncher OpenGL viewer integrated to the software.


Since December 2010, Polygon Cruncher exposes its [[API]] in a C++ library. A new feature allow to serialize optimization and produce pre-optimized 3D assets usable in a real time context in video game, CAD or real time visualization process.
The Polygon Cruncher API is exposed in a C++ library. A feature allows serialized optimization to produce pre-optimized 3D assets for contexts such as video games, CAD, or other real time visualization processes.


== Supported Platforms ==
== Supported Platforms ==
Line 37: Line 37:
* 3DBrowser.
* 3DBrowser.


In the 3D Photo Browser, Polygon Cruncher is able to simplify various 3D formats such Maya, Wavefront, Truespace, Sketchup, XSI, Collada, DXF...
In the 3D Photo Browser, Polygon Cruncher is able to simplify various 3D formats such as Maya, Wavefront, Truespace, Sketchup, XSI, Collada, DXF, etc.


Polygon Cruncher SDK is available for developers through a C++ library. This library is currently used by different companies such Autodesk® (3ds Max®), Act-3D (Lumion®), Anark® (Anark Core Platform®).
The Polygon Cruncher API is available for developers through a C++ SDK. This library is currently used by different companies such Autodesk® (3ds Max®), Act-3D (Lumion®), Anark® (Anark Core Platform®).


== References ==
== References ==
Line 45: Line 45:


== External links ==
== External links ==
* [http://www.mootools.com/plugins/polygoncruncher.asp Polygon Cruncher software website]
* [https://www.mootools.com/en/software/polygon-cruncher Polygon Cruncher software website]
* [http://www.mootools.com/plugins/polygoncrunchersdk.asp Polygon Cruncher SDK website]
* [https://www.mootools.com/en/software/polygon-cruncher-sdk Polygon Cruncher SDK website]


[[Category:3D graphics software]]
[[Category:3D graphics software]]

Revision as of 22:50, 9 May 2019

Polygon Cruncher
Developer(s)Mootools
Stable release
10.0
Operating systemWindows
LicenseProprietary
Websitehttp://www.mootools.com/

Polygon Cruncher is 3D computer graphics software for generating 3D-optimized meshes based on reduction and other optimization techniques. Polygon Cruncher is also available as an API through an SDK.

Overview

Polygon Cruncher was initially created in 1999 for Kalisto Entertainment. It was originally based on an algorithm proposed by Michael Garland. The algorithm uses iterative contractions of vertex pairs to simplify models and maintains surface error approximations using quadric matrices.[1] The process reduces the number of triangular polygons with minimal loss of detail.

Polygon Cruncher simplifies meshes and keep most of details even at high optimization ratio. Texture information, vertex colors, and specified normals are taken into account during optimization, as well as many others settings. For example, it is possible to define a symmetry axis in order to produce symmetrical low-resolution meshes.

Polygon Cruncher has the ability to generate a dynamic mesh (also called multi-resolution mesh) once the optimization has been computed. This feature allows selection of the most appropriate LOD for the mesh in real time and is demonstrated in the Polygon Cruncher OpenGL viewer integrated to the software.

The Polygon Cruncher API is exposed in a C++ library. A feature allows serialized optimization to produce pre-optimized 3D assets for contexts such as video games, CAD, or other real time visualization processes.

Supported Platforms

Polygon Cruncher software is running on Windows operating system. It is available as a plugin for:

  • Autodesk 3ds Max
  • Autodesk Maya
  • Newtek Lightwave
  • 3DBrowser.

In the 3D Photo Browser, Polygon Cruncher is able to simplify various 3D formats such as Maya, Wavefront, Truespace, Sketchup, XSI, Collada, DXF, etc.

The Polygon Cruncher API is available for developers through a C++ SDK. This library is currently used by different companies such Autodesk® (3ds Max®), Act-3D (Lumion®), Anark® (Anark Core Platform®).

References