Playtonic Games: Difference between revisions
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| type = [[Public company|Public]] |
| type = [[Public company|Public]] |
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| industry = [[Video game industry |
| industry = [[Video game industry]] |
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| foundation = 2014 |
| foundation = 2014 |
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| founders = {{Unbulleted list|Steve Hurst|Steve Mayles|Gavin Price|Jens Restemeier|Mark Stevenson|Chris Sutherland}} |
| founders = {{Unbulleted list|Steve Hurst|Steve Mayles|Gavin Price|Jens Restemeier|Mark Stevenson|Chris Sutherland}} |
Revision as of 11:14, 20 August 2019
Company type | Public |
---|---|
Industry | Video game industry |
Founded | 2014 |
Founders |
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Headquarters | , England |
Key people | Gavin Price (studio head) |
Number of employees | 10 |
Website | www.playtonicgames.com |
Playtonic Games is a British independent video game developer. It was founded in 2014 and with the exception of one member, it consists almost entirely of former members of Rare.
History
Playtonic Games was founded in late 2014 by Steve Hurst, Steve Mayles, Gavin Price, Jens Restemeier, Mark Stevenson, and Chris Sutherland, all of whom previously worked at Rare.[1][2] Of the founders, Price assumed the role of studio head.[2] They were later joined by Grant Kirkhope and Steven Hurst. The first game the company worked on was codenamed "Project Ukelele", which was described as a spiritual successor to Banjo-Kazooie.[2] The team launched a Kickstarter campaign for the project, and it managed to reach the stretch goal of USD$1 million within 24 hours.[3] Despite the Kickstarter success, as the team's attention was often diverted to other aspects such as making merchandise items instead of focusing on game's development.[4]
Yooka-Laylee, a 3D platformer, was released in 2017 to mixed critical reviews.[5] The game was followed by a 2.5D platformer, Yooka-Laylee and the Impossible Lair, which is set to be released in 2019. While bearing similarities with the Donkey Kong Country series, the team opted not to use the moniker "spiritual successor" to market the game.[6]
Games developed
Year | Game | Platform(s) | Publisher |
---|---|---|---|
2016 | Yooka-Laylee | Linux, macOS, Microsoft Windows, Nintendo Switch, PlayStation 4, Xbox One | Team17 |
2019 | Yooka-Laylee and the Impossible Lair | Microsoft Windows, Nintendo Switch, PlayStation 4, Xbox One | Team17 |
References
- ^ Handrahan, Matthew (February 11, 2015). "Rare veterans form Playtonic Games". Gameindustry.biz. Retrieved July 27, 2019.
- ^ a b c "Rare talent: inside the studio building Banjo-Kazooie's spiritual successor". The Guardian. 2015-04-12. Retrieved 2015-05-04.
- ^ Phillips, Tom (May 1, 2015). "Playtonic launches £175k Yooka-Laylee Kickstarter campaign". Eurogamer. Retrieved July 27, 2019.
- ^ Dealessandri, Marie (July 14, 2019). "When We Made… Yooka-Laylee". Retrieved July 27, 2019.
- ^ Garst, Aron (July 17, 2019). ""I guess things have moved on so much since then" - Playtonic recounts the setbacks they ran into when launching Yooka-Laylee". GamesRadar. Retrieved July 27, 2019.
- ^ Dring, Christopher (June 14, 2019). "Playtonic: "We are never using the term spiritual successor again"". Gameindustry.biz. Retrieved July 27, 2019.