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Robert Kurvitz

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Robert Kurvitz
Kurvitz in 2020
Kurvitz in 2020
Born (1984-10-08) 8 October 1984 (age 39)
Tallinn, Estonia, Soviet Union
OccupationNovelist
video game designer
NationalityEstonian
Period2000s–present
GenreSpeculative fiction
Notable works

Robert Kurvitz (born 8 October 1984) is an Estonian novelist, musician, and video game designer. He was a founding member of the cultural association ZA/UM (founded in January 2009)[1] and the video game development company bearing the same name (founded in 2016), which released the critically acclaimed Disco Elysium in 2019.

Profile

Early life and musical career

In 2001, Kurvitz became the lyricist and lead singer of progressive rock band Ultramelanhool, which has seen by many as a continuation of the Estonian alternative rock tradition developed by Vennaskond and Metro Luminal.[2][3] The literary scientist Jaak Tomberg found however that such comparisons which come so easily in modern discourse may do a disservice to the band's actual original character.[4] To date, they have released two albums, Must apelsin (Black Orange) and Materjal (Material), in 2004 and 2008 respectively.[5]

The band failed to secure an Estonian record label for their second album. It was then self-released with money inherited by Kurvitz's long-time friend, editor and collaborator Martin Luiga, and released on the internet for free.[6] A third album, Fantastika was announced in May 2011; it has yet to materialize. In 2011, Kurvitz collaborated on his father's album Forbidden to Sing, providing backing vocals and keyboards.[7][8]

Writing

Career

In 2013 Kurvitz published the novel Sacred and Terrible Air (Estonian: "Püha ja õudne lõhn"), on which he had worked over five years.[9] The novel, set in a fictional world of Elysium, centers on three men who, twenty years after the unexplained disappearance of their classmates, are still determined to locate them. It received positive reviews,[10][11] with literary theorist Johanna Ross highlighting it as one of the few books to successfully bridge science fiction and "literature proper".[12] The literary scientist Jaak Tomberg emphasized the great attention to detail in his review: "Through that novel we bear witness to (1) a style which seems to be in its actually realistic and simply reflective way to be attentive towards the world to an almost paranoid degree, and (2) to a made-up world, which in its relentless interconnectedness is far more systemic than the reality we recognize as 'our own' and also remarkably more systemic than most of the fictional ones, which may by their similar way of building reservedly be called 'fantastic'."[13] Despite its positive critical reception, the book was a commercial failure, selling 1,000 copies, and causing Kurvitz to "succumb to a deep alcoholism."[14] An English translation was predicted for 2020,[15] but as of 2021 has not yet been published.

In 2016, Kurvitz founded the video game development company ZA/UM. ZA/UM's first game, the single player computer roleplaying game Disco Elysium, was released on 15 October 2019. Kurvitz was the game's lead writer and designer,[16][17][18] having produced about half of the total in-game text (half a million words).[19] The game was set in the same world as Sacred and Terrible Air. It received universal acclaim, being named as a game of the year by several publications, along with numerous other awards for its narrative and art.[20][21][22] Kurvitz claims to have developed the Elysium world since he was fifteen or sixteen, originally inspired by 'a bootleg Finnish Middle Earth roleplay system'. The game is also notable for having far less emphasis on violence than the norm for the RPG genre.[23] Kurvitz considers some aspects of Disco Elysium "essentially Soviet", referencing the Soviet Union's science fiction tradition and the Strugatsky brothers: "They were people who took responsibility for the heat death of the universe," he explains. "When they were writing books, this needed to contribute to the ultimate fate of the universe. Because they didn't have money obligations, so what are your obligations then? So this kind of serious responsibility for, what the fuck does a piece of entertainment really do to the human mind, and what are the responsibilities therein, that I think is very, very, very prevalent in Disco Elysium."[24]

Writing technique

Having played tabletop roleplaying games for much of his life, Kurvitz uses worldbuilding techniques derived from Dungeons & Dragons, though opting for a pseudo-modernist fantasy world instead of a pseudo-medieval one. He employs help in the development of his ideas. "Mass editing" is employed as a tool in the finishing stage of the book; people of varying backgrounds assess the readability and realism of the work, point out confusing passages and suggest amendments.[12]

Politics

Kurvitz has a green-gold bust of Lenin on his writing desk, which he claimed formerly belonged to Estonian communist writer Juhan Smuul. "I guess my favourite thing I like to say about this is that for me it's just a wholesome tradition. It's about loyalty, it's about the country where I was born. This is how I was raised, this was who I was told to follow, and I would be a naughty revolutionary, kind of an edgy rebel, if I wouldn't have Lenin on my writing desk," he describes his relation to the bust.[25] Kurvitz has also voiced his support for Tallinn's free mass transit system (active since 2013).[26]

Personal life

Kurvitz is the son of artists Raoul Kurvitz and Lilian Mosolainen.[27] He has middle school education.[28]

References

  1. ^ "Kultuurivälja ümberpööramise katse. Tagasivaatav pilguheit rühmitusele ZA/UM | Müürileht" (in Estonian). Retrieved 22 November 2021.
  2. ^ "Sõjaajaloolane Jüri Kot?inev vestab – üllatus, üllatus – täna hoopis muusikast. Ansamblist ultramelanhool. Ja sellest, miks eelmainit grupp tänases ja ehk ka homses kontekstis tähtis on. ‹ Ajaleht KesKus koduleht". kes-kus.ee.
  3. ^ "Ultramelanhool – päästerõngas uppunule?". Postimees. 10 August 2004.
  4. ^ OKIA. "Kui bänd astub lavale". Sirp (in Estonian). Retrieved 29 November 2021.
  5. ^ "Eesti rahvusbibliograafia". erb.nlib.ee.
  6. ^ "Hüvasti plaadid, tere veebimuusika!". Postimees. 19 September 2008.
  7. ^ "Eesti rahvusbibliograafia". erb.nlib.ee.
  8. ^ "NOAR | Nordic and Baltic Contemporary Art Center". NOAR.
  9. ^ ERR, Johanna Ross | (11 June 2014). "Värske Rõhk: Kirjanduse võidurelvastumine. Intervjuu Robert Kurvitzaga". ERR (in Estonian). Retrieved 22 November 2021.
  10. ^ "Nädala raamat: Kurvitza püha ja õudne aegruum". Eesti Ekspress. 30 November 2013.
  11. ^ "Vikerkaar ; 4–5 2014-05 | Digar". www.digar.ee.
  12. ^ a b http://va.ee/10-sisukord/63-kirjanduse-voidurelvastumine-intervjuu-robert-kurvitzaga[dead link]
  13. ^ ERR, Jaak Tomberg | (11 January 2014). "Sirp, Jaak Tomberg Robert Kurvitza romaanist". ERR (in Estonian). Retrieved 5 December 2021.
  14. ^ Wiltshire, Alex (9 January 2020). "The making of Disco Elysium: How ZA/UM created one of the most original RPGs of the decade". GamesRadar. Retrieved 8 April 2020.
  15. ^ https://steamcommunity.com/app/632470/discussions/0/1609400247630353899/. Retrieved 21 December 2021. {{cite web}}: Missing or empty |title= (help)
  16. ^ Marzano, Anthony (15 October 2019). "Police procedural cRPG Disco Elysium is out today". Destructoid. Retrieved 16 October 2019.
  17. ^ Taylor, Haydn (31 October 2018). "Chasing oblivion with Disco Elysium and alcohol addiction". Gamesindustry.biz.
  18. ^ Macgregor, Jody (2 November 2019). "Disco Elysium's lead designer wants to make an expansion and sequel, has already written a novel". PC Gamer. Retrieved 13 November 2019.
  19. ^ Bell, Alice (3 October 2019). "Disco Elysium's developers are in "a bloody battle" for the human mind". Rock, Paper, Shotgun. Retrieved 22 November 2021.
  20. ^ Makuch, Eddie (13 December 2019). "The Game Awards 2019 Winners: Sekiro Takes Game Of The Year". GameSpot. Retrieved 13 December 2019.
  21. ^ Byrd, Christopher (17 October 2019). "'Disco Elysium': Riveting delirium". The Washington Post. Retrieved 18 October 2019.
  22. ^ "The 25 Best Video Games of 2019". Slant. Retrieved 15 December 2019.
  23. ^ "Tabletop Fest - Disco Elysium - A chat with Robert Kurvitz, lead writer and designer - Steam News". store.steampowered.com. 30 September 2021. Retrieved 22 November 2021.
  24. ^ Bell, Alice (3 October 2019). "Disco Elysium's developers are in "a bloody battle" for the human mind". Rock, Paper, Shotgun. Retrieved 5 December 2021.
  25. ^ Bell, Alice (3 October 2019). "Disco Elysium's developers are in "a bloody battle" for the human mind". Rock, Paper, Shotgun. Retrieved 5 December 2021.
  26. ^ OKIA. "„Free Range". Moratoorium ja kustutatud stseenid". Sirp (in Estonian). Retrieved 5 December 2021.
  27. ^ "TÄISMAHUS: Robert Kurvitz austab lootuse esteetikat". Eesti Päevaleht. 29 June 2012.
  28. ^ "Tabletop Fest - Disco Elysium - A chat with Robert Kurvitz, lead writer and designer - Steam News". store.steampowered.com. 30 September 2021. Retrieved 22 November 2021.