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Electronic literature

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Electronic literature refers to texts that take advantage of the capabilities of computers, software, or network technologies. According to the Electronic Literature Organization (ELO), a non-profit organization that promotes the reading and writing of electronic literatures, there are several forms of electronic literature:

  • hypertext fiction and hypertext poetry, on and off the Web
  • Works of fiction published solely or initially on the Web that require its capabilities
  • Kinetic poetry presented in Flash and using other platforms; digital poetry, e-poetry
  • Computer art installations which ask viewers to read them or otherwise have literary aspects
  • Conversational characters, also known as chatterbots
  • Interactive fiction
  • Novels that take the form of emails, SMS messages, or blogs
  • Poems and stories that are generated by computers, either interactively or based on parameters given at the beginning
  • Collaborative writing projects that allow readers to contribute to the text of a work
  • Literary performances online that develop new ways of writing

See also