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This is the current revision of this page, as edited by Cewbot (talk | contribs) at 23:37, 28 January 2024 (Maintain {{WPBS}} and vital articles: 2 WikiProject templates. Create {{WPBS}}. Keep majority rating "Stub" in {{WPBS}}. Remove 2 same ratings as {{WPBS}} in {{WikiProject Computer graphics}}, {{WikiProject Computing}}.). The present address (URL) is a permanent link to this version.

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Untitled

[edit]
  • A texture is not the same as a blitter object.
  • Sprites are used in modern APIs.
  • Redrawing the full screen is not more efficient it is merely a requirement of most 3D games.
    • e.g. In Java Fullscreen Mode rendering strategies are user defined. Rendering graphic objects similar to Blitter Objects is a possible strategy.

This addition is dubious. --Fasten 10:53, 24 March 2006 (UTC)[reply]