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Draft:The Exit 8

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This is an old revision of this page, as edited by MilkyDefer (talk | contribs) at 03:58, 12 February 2024 (The draft is directly translated from jawiki and may require some copyediting. I will help with this.). The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.

  • Comment: Gameplay is unsourced and the article doesn't demonstrate critical reviews, failing WP:INDISCRIMINATE.
    I would recommend integrating these English reviews of the game: [1] [2] [3]. ᴢxᴄᴠʙɴᴍ () 20:05, 11 February 2024 (UTC)

The Exit 8
Developer(s)KOTAKE CREATE
Publisher(s)KOTAKE CREATE
EngineUnreal Engine 5.[1]
Platform(s)Windows 10
Windows 11
ReleaseNovember 29, 2023
Genre(s)Walking simulator

The Exit 8[a] is a walking simulation game developed by an individual that started distribution started on Steam on November 29, 2023.

Gameplay

The player is trapped in an endless underground passage, aiming for "Exit 8".

The underground passageway is connected in an L-shape, with a passageway with a numbered wall-hanging sign guiding the exit, a long passageway lined with posters and doors, and a passageway that curves at right angles to connect them. From the opposite direction of the long hallway, a middle-aged man, who had also wandered, came walking out of nowhere.

Strange phenomena (anomalies) may occur in the underground passageway, and if you discover something unusual, you must turn back and proceed in the opposite direction, or if nothing happens, you must continue without turning back. If you proceed correctly, the number on the exit guide sign will be added, and when it reaches number 8, if you proceed correctly, you will be able to proceed to the exit stairs, and if you make even one mistake, you will return to number 0. After safely proceeding down the exit stairs, the second lap will begin, where a sign will be posted indicating the number of unencountered anomalies (if you notice and turn back, it will be determined as an encounter).

Development

The developer, KOTAKE CREATE (hereinafter referred to as Kotake Notokeke), had been developing another work for several years, but had never released it to the public, so he decided to release an easy work first and spent several months working on it. In an interview with Game*Spark, he reflected that the idea of ​​a game that could be played with was the impetus for the development of this work. Kotakenotokeke's other motivations include being fascinated by the eeriness of underground passages, wanting to create a looping game, and playing ``I'm on Observation Duty, where anomalies are detected using surveillance cameras. He mentioned that he noticed that spot-the-differences and horror go well together. In addition to ``I'm on Observation Duty, Kotakenotokeke cites loops such as ``P.T. and ``Twelve Minutes as influences, as well as ``The Backrooms and ``Liminal Space.[2].

However, Kotakenotokeke also said that he had a hard time coming up with a game system because he wanted to avoid using the same system as "I'm on Observation Duty," and that it would be possible to search for abnormalities even in looping places. This realization led to its current form, which had the added benefit of reducing work costs.

Reception

This game sold over 30,000 copies in the first day of its release on Steam, making it a huge hit for an indie game[3]. Some of them have even started working on RTAs[4]. A number of people outside Japan have also been posting videos of themselves playing this game[5].

In addition to posting fan art of player characters, there were also reproductions using character customization features from other works[b][6]. On the other hand, there have also been cases where fake products have appeared on the App Store, which is not covered by the supply[7]. Similar works have also begun to appear, such as ``Station 5, where you walk to check for abnormalities on trains[8][9].

It was announced on December 31, 2023 that a sequel to Exit 8 is being developed. In this work, fictitious advertisements were pasted, but with the production of the sequel, advertisements are being solicited from corporations and individuals[10]

Notes

  1. ^ Japanese: 8番出口, Hepburn: Hachiban Deguchi
  2. ^ Ex.:Soulcalibur III

References

  1. ^ "リアルな地下通路に囚われた主人公が脱出を目指す短編ホラー「8番出口」が発売に。無限に続く世界に隠れた"変異"を見つけ出せ". 4Gamer.net. Aetas. 2023-11-30. Retrieved 2024-02-10.
  2. ^ "一躍ミームに、話題の短編ホラー間違い探しシム『8番出口』地下通路以外が舞台の"続編"可能性も!?【開発者インタビュー】". Game*Spark - 国内・海外ゲーム情報サイト (in Japanese). 2023-12-11. Retrieved 2024-02-10.
  3. ^ Kawase, Ayuo (2023-12-01). "無限地下通路脱出ホラー『8番出口』発売から1日ですでに3万本以上を売り上げるヒット作に。個人開発作品としては異例の売れ行きに開発者も驚く". AUTOMATON (in Japanese). Retrieved 2024-02-10.
  4. ^ Takenaka, Kosuke (2023-12-04). "無限地下道ホラー『8番出口』、最速で出口を目指すRTAが盛り上がる。駅構内をカニ歩きで全力ダッシュ、80秒足らずで出口に至る者も". AUTOMATON (in Japanese). Retrieved 2024-02-10.
  5. ^ "脱出系ホラーゲーム『8番出口』が海外でも大人気 | ガジェット通信 GetNews". ガジェット通信 GetNews (in Japanese). 2023-12-19. Retrieved 2024-02-10.
  6. ^ Fujiwara, Hideaki (2023-12-15). "地下道歩きホラー『8番出口』プレイヤーの"おじさん愛"が強まりイラスト化、格ゲーキャラ化など多彩な二次創作生まれる。物言わぬおじさんにガチ恋". AUTOMATON (in Japanese). Retrieved 2024-02-10.
  7. ^ "ホラーゲーム「8番出口」偽物がApp Storeに出現。制作者が注意喚起 製品版はSteamにてPC向けに配信中". GAME Watch. 株式会社インプレス. 2023-12-11. Retrieved 2024-02-10.
  8. ^ "『8番出口』ジャンル化の兆しか?異常がないか観察して正しい電車に乗る『Station 5』Steamストア公開". Game*Spark - 国内・海外ゲーム情報サイト (in Japanese). 2023-12-16. Retrieved 2024-02-10.
  9. ^ Yamanaka, Taijiro (2023-12-18). "地下鉄駅脱出ゲーム『Station 5』発表、12月30日配信へ。地下鉄車内の"異常"を見極め5番駅への到達を目指す、『8番出口』風作品". AUTOMATON (in Japanese). Retrieved 2024-02-10.
  10. ^ Yamanaka, Taijiro (2023-12-31). "地下道歩きホラー『8番出口』の続編が開発中であることが明らかに。ゲーム内に実在個人・法人の広告を無料で載せるとし、広告掲載希望者を募集へ". AUTOMATON (in Japanese). Retrieved 2024-02-10.