Tattoo Assassins
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Tattoo Assassins | |
---|---|
Developer(s) | Data East Pinball |
Publisher(s) | Data East |
Director(s) | Bob Gale |
Producer(s) | Mike Marvin |
Designer(s) | Joe Kaminkow Eddi Wilde (stunt coordinator) John Carpenter (programmer) |
Artist(s) | Paul Faris Bob Short (make-up artist) |
Writer(s) | Bob Gale |
Composer(s) | Brian L. Schmidt |
Platform(s) | Arcade |
Release | Cancelled |
Genre(s) | Fighting |
Mode(s) | Single-player, multiplayer |
Arcade system | Data East DECO32 |
Tattoo Assassins is an unreleased 1994 fighting game developed by the pinball division of Data East for release in arcades. A few prototypes were test-marketed, but the game was never officially released. Spearheaded by Bob Gale (screenwriter for Back to the Future) and Joe Kaminkow (leader of Data East Pinball, now known as Stern Pinball), Tattoo Assassins was designed to be Data East's answer to Mortal Kombat.
The game was essentially completed before it was cancelled, though it has some minor gameplay and sound glitches, and prototype cabinets were released to test markets in 1994.
Reception
[edit]Tattoo Assassins was reviewed in Next Generation; the reviewer panned the game for poor synchronization between controls and characters, sometimes choppy animation, and most especially the game's "extraordinary lack of any real innovation."[1]
References
[edit]- ^ "Tattoo Assassins". Next Generation (4). Imagine Media: 102. April 1995.
External links
[edit]- Dan's Tattoo Assassins page
- Tattoo Assassins at the Killer List of Videogames
- System 16 arcade database (Data East ARM6 hardware roundup)
- Unseen64 feature (September 14, 2020. Article by Nolan Snoap.)