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Global Supremacy

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Global Supremacy
PublishersSchubel & Son (US), Mitregames (UK)
Years active1983 to unknown
Genresplay-by-mail, wargame
LanguagesEnglish
Systemscomputer moderated
Players82
Playing timeclosed ended
Materials requiredInstructions, order sheets, turn results, paper, pencil
Media typePlay-by-mail

Global Supremacy was a closed-end and computer-moderated play by mail (PBM) wargame. Schubel & Son published the game in the United States and Mitregames published a similar version in the United Kingdom.

Development

Global Supremacy was a closed-ended wargame.[1] It was launched in 1983 with significant initial player interest.[1] Schubel & Son published the game in the United States. By 1986, Mitregames was publishing a similar version in the United Kingdom.[2]

Gameplay

The game was set in a post-World War III in a multi-polar world without superpowers.[2] There were 82 nations for players as well as multiple non-player nations and areas.[2] The game used the earth's geography, and players could use an atlas as a playing aid.[1] A wide variety of military units and weaponry, to include nuclear weapons, were available to players.[1] Espionage and diplomacy were also elements of gameplay.[1]

Reception

John Muir reviewed the game in the Spring 1986 issue of Flagship. He noted some drawbacks such as the ability to buy an advantage. He added that the game was "fun" and "always exciting."[2]

See also

Notes

References

  1. ^ a b c d e McCarthy and Tallman 1984. p. 21.
  2. ^ a b c d Muir 1986. p. 8.

Bibliography

  • McCarthy, William; Tallman, Terry (Summer 1984). "Struggle for the Globe". Flagship. No. 3 (US ed.). p. 21.
  • Muir, John (Spring 1986). "Global Supremacy: The Story So Far". Flagship. No. 10 (US ed.). pp. 8–9.

Further reading

  • Devaney, Mark (Winter 1987). "Global Supremacy: The Art of Low-Tech Combat". Flagship. No. 17 (US ed.). p. 52.