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Medal of Honor: Airborne

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Template:Future game

Medal of Honor: Airborne
Developer(s)EALA
Publisher(s)Electronic Arts
EngineUnreal Engine 3.0[3]
Platform(s)PlayStation 3, Xbox 360, PC, Wii
ReleaseAugust 28, 2007[1][2]
Genre(s)First-person shooter
Mode(s)Single player, multiplayer

Medal of Honor: Airborne is the next installment in the long-running Medal of Honor series of World War II first-person shooters. It is being developed by Electronic Arts' Los Angeles studio for release on the PlayStation 3, Xbox 360 and PC. On November 9, 2006 a teaser trailer was released for Medal of Honor: Airborne[4]. On the January 22, 2007 episode of G4TV, gameplay footage of Airborne was shown[5]. The game will ship to stores on August 28, 2007.

Gameplay

Objectives

In Airborne, the player will be able to loosely control where they land, altering the course of the subsequent mission[6]. Missions in Airborne also do not have a specific start or end point, with less emphasis on scripted action sequences seen in most first-person shooters.

Weapons

The ability for customizable weapons that can be upgraded with authentic parts in Airborne, will be the second time the feature has been included in the Medal of Honor series. Weapon upgrades that are unlocked are available permanently throughout the game, to reduce the need of upgrading an identical weapon constantly with the same add-on. Weapons in first person will interact somewhat with the enviroment, and the grenades will be cookable[1].

Vehicles

There will be no player controllable Vehicles in the game[1].

A.I. Awareness

All A.I. characters will have an awareness of affordances in the environment, which are simply features of the terrain or urban infrastructure that provide a tactical advantage. This will theoretically allow A.I. characters to take intelligent combat actions based on surroundings. The game also will not respawn an infinite number of enemies, allowing the player to clear out and hold a territory to stop enemies from appearing. This however works in the opposite, where after a couple minutes of an idled player, enemy soldiers will reclaim their previous position, nullifying the progress the player has made in a given area. Also grenades thrown, causes enemies to immediately flee a given area to minimize their casualties.

Overview

In Airborne, the player will take on the role of Private first class Boyd Travers, a paratrooper in the U.S. 82nd Airborne Division and a pathfinder who will land earlier. Travers' insertion is into major engagements in Sicily, France, Holland, and Germany. The game begins with the Allies leading a costly invasion of Sicily (1943), followed by a rescue operation in Salerno, Italy (1943). Paratroopers are later dropped inland during the night of June 6 1944, before the invasion of Normandy, as they fight backward to clear the infantry's path into France. The failed attempt to secure Germany's roads and bridges leads to the game's finale, in which 30,000 paratroopers are dropped into Germany[6]. This is notably the single largest airborne invasion in military and human history.

Theaters

Airborne will feature five campaigns including; Operation Husky, Operation Avalanche, Operation Neptune, Operation Market Garden, and the game's finale, Operation Varsity. The five campaigns are spread across four nations; Italy, France, Holland and Germany.

Multiplayer

There will be an anti cheat for Multiplayer[1]. A Linux version of the dedicated server will not be avalable at release[1].

Modding

An SDK/MDK will be released with the game[1].

References