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Phantom Brave

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Phantom Brave
Phantom Brave cover
Developer(s)Nippon Ichi Software
Publisher(s)Japan United States Nippon Ichi Software
Europe KOEI Ltd
Designer(s)Yoshitsuna Kobayashi
Platform(s)PS2
ReleaseJapan January 22, 2004 (JP)
United States August 31, 2004 (NA)
Europe February 4, 2005 (EU)
Genre(s)RPG/Turn-based Strategy
Mode(s)Single player

Phantom Brave (ファントム・ブレイブ, Fantomu Bureibu) is a tactical role-playing game for the Sony PlayStation 2 video game console developed and published by Nippon Ichi Software. It was released on January 22, 2004 in Japan, on August 31, 2004 in North America and on February 4, 2005 in Europe. It is similar in gameplay to its predecessor, Disgaea: Hour of Darkness, with some unique twists. Its story is unrelated to Disgaea. The game shipped in two "editions"--Normal and Special--the Special edition coming with a free soundtrack and shortened instruction manual.

Plot

A typical Cut scene.

The main character is a 13-year old orphan girl named Marona, who has the ability to see and speak with phantoms. People fear and hate her for this. Some even cheat her and send her hate mail. Still, she harbors no resentment towards them, and is irrepressibly hopeful despite being lonely. There is one person who looks out for her: a phantom named Ash, who worked with her parents when he was still alive. He guards her and helps her do jobs for people. In an interview, the character designer Takehito Harada explained that Ash's scarf, as well as pale complexion and red eyes, are intended to give him a ghostly appearance.

Gameplay

As in other tactical role-playing games, battles take place on an isometric board. In Phantom Brave, Marona dispatches her phantom allies by confining them to things such as trees, grass, rocks, and flowers. Different objects give different kinds of stat bonuses, making it advantageous to confine certain characters to certain things. A Soldier, for example, often benefits from the type of stat bonuses found on a rock, while a Witch does not. Up to 16 phantoms can be dispatched during a battle, but they only last for a particular number of turns. The number is based on class. A Witch lasts three turns, while a Soldier lasts eight.

A battle sequence.
A battle sequence.

Unlike most tactical role-playing games, whose game board contains a grid used for movement, Phantom Brave has a gridless system, in which each character can move a certain number of dm (decimeters) in each turn. The terrain also has traction and bounciness characteristics, which affect how long characters continue to slide along after they stop moving and how high they bounce when they jump down from a ledge. On slippery surfaces, it's possible to make the characters "ice skate" by moving very short distances (consuming few dm) and letting them slide to their destination.

Also unlike most TRPGs, the board does not have barriers on the edges. Combined with the hold and throw system inherited from Disgaea: Hour of Darkness, characters can be thrown or hit off the field and sent O.B. (out-of-bounds). O.B.'d characters are gone for the rest of the map. When an enemy is O.B'd, the levels of the remaining enemies rise, so the player can trade many small problems for one large one (the last enemy on the map cannot be thrown O.B.).

Another unique feature for character development is the fusion system. All characters and weapons accumulate mana whenever they kill an enemy. This mana can be spent to fuse two characters together, an item to a character, or an item to an item. Fusion increases the level cap of the beneficiary by the level of the consumed item or character. By spending mana, the player can improve equipment percentages (stat bonuses given to characters who equip the item or character) and confine percentages (bonuses to characters confined in the item on the field), and transfer skills to the beneficiary. In Phantom Brave, weapons have a much greater effect on stats than the characters, so mastering the fusion system to create super-powerful weapons is essential to conquering the extra maps. Also unlike most CRPGs the max level is 9999. However, this ceiling level seems to be a common motif in games by Nippon Ichi Software.

The random dungeons from Disgaea's Item World return in Phantom Brave. They are no longer associated with items, and are simply known as Random Dungeons. While on Phantom Isle, a Dungeon Monk can be asked to create a Random Dungeon. Some characteristics of the dungeon can be seen before creation, including the type and general number of enemies present, the floor conditions, and if the use of equipped weapons is restricted or not. Dungeons also have titles, which are applied to every enemy in the dungeon and change (usually improve) as floors are cleared. These titles can later be removed and placed on player characters. Random Dungeons take the form of a linear series of floors. Unlike in Disgaea, where to descend to the next floor one may merely move a character to a certain panel, in Phantom Brave one must defeat all the enemies present to continue. Occasionally, a floor may have a special named layout (for example, "Self-Styled God" floors have a stronger enemy in the center of a terraced layout). These floors occur randomly and confer an extra bonus upon completion. To leave a random dungeon, one must either clear every floor, or use a Dungeon Monk's Return skill (which costs money proportional to the current depth).

While not in battle, Marona can return to her home - Phantom Island - where she can summon new phantoms to aid her. Phantoms actually populate the island as non-player characters. Many classes have a utility on the island - Merchants sell things, Healers heal and resurrect, Dungeon Monks allow the player to go to random battle fields, and so forth.

As Marona and her group of Phantoms advance through the chapters, her ability to create Phantoms grows. The player starts off by being able to make a small amount of Phantoms, but as time goes on, one will be able to create more powerful Phantoms, such as fenrirs and zombies.

Like Disgaea before it, Phantom Brave has a series of extra maps following the main storyline. These maps feature cameos by some members of the Disgaea cast as enemies; after defeating them, they join the player's side as "phantom doubles". While the first couple of extra maps can be completed immediately after the main story, the later extra maps are very difficult and require a large amount of time to be spent leveling characters and fusing weapons for characters before they can be completed.

Characters

Ash- The main hero. A young phantom who protects Marona. He worked as a chroma with Marona parents and swore to protect Marona when her parents died and keeps his promise throughout the story, almost truly dying at the end.

Marona- The main heroine. A girl who has the ability to see phantoms, thus allowing her to be a chroma. Her parents died when she was 8, but Ash, a frined of her parents and a chroma himself came to protect Marona, even though he was stuck between life and death.

Raphael?(Bijou)- A werewolf met in episode 1 who impersonates Raphael of the White Wolf Army. Later in the game he is posessed by Sulphur but is defeated with the help of the real Raphael.

Castile- Marona best friend. She is a young girl who is in a wheelchair. Early in the story she is kidnapped by Wrath, a minion of Sulphur, but is rescued by Ash and Marona. Later in the story Marona gives her a Putty and names it Mocha, who turns out to be very helpful in the final battle with Sulphur.

Putty- A small forest creature, who, on the first few meetings with Ash and Marona caused quite a lot of trouble. Later in the game he becomes Castile's pet and is named Mocha. During the final fight with Sulphur, he and many other Putties play a big role in helping to reseal Sulphur.

Sprout- A man who's family was killed by Sulphur a before the game's main storyline. He had sworn to kill Sulphur and avenge his family, and turned to the use of dark powers (Dark Eboreus) despite once being the weilder of a holy sword. He seemed to know Raphael of the White Wolf Army.

Raphael- The leader of the White Wolf Army, a group of ravens (demon slayers). He is first seen in the quest to get the rainbow bird and defeats the whole party with ease. Towards the game's end he and his men are possessed by Sulphur and battle with Marona and Ash. After the fight Raphael gives you his legendary sword Heliotrope.

Wraith- The most powerful minion of Sulphur and the one that killed Marona's parents along with Ash. He is a minor character, but moves the plot along at multiple occsions, appearing at time when Sulphur's power is particularly strong.

Sulphur- The game's main antagonist. He doesn't appear until the final fight, but plays a huge role throughout the storyline, causing chaos around Iviore. He possesses many people throghout the game, and eventually causes Sprout's death.

References

Maragos, Nich (Aug. 27, 2004). In Character: 01 – The Art of Takehito Harada (Interview). Retrieved Jan. 30, 2005.