Jump to content

Intelligent Systems

From Wikipedia, the free encyclopedia

This is an old revision of this page, as edited by Thunderbrand (talk | contribs) at 02:38, 11 July 2005 (current GCOTW). The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.

Template:Current-GCOTW Intelligent Systems (formerly known as R&D1) is an internal team of Nintendo Co., Ltd. They have spawned some of the most well-received Nintendo franchises, including Metroid, Kid Icarus, Nintendo Wars, Paper Mario, and Fire Emblem. They have also created the Game Boy hardware (under the lead of Gunpei Yokoi).

Lately they have focused on Game Boy development, some console development, and now with the release of the Nintendo DS have begun to develop games for it as well.

Intelligent Systems was also responsible for designing Nintendo's development tools, such as the Super Nintendo Emulator SE.

Paper Mario

Perhaps the series Intelligent Systems is most specifically well-known for is Paper Mario. Paper Mario was a sort-of sequel to Super Mario RPG. It is mostly stand alone from its predecessor - it takes the RPG gameplay, but it doesn't do much with Mario RPG's plot. In Paper Mario, Mario is in a story book, which is being told to people as he goes on his quest. Mario gains allies along the way, such as Goombario, Kooper and Bombette. All of them were based on the classic Mario villains, Goomba, Koopa Troopa and Bob-omb. This game expanded upon the idea of the fact that the enemies were somewhat intelligent, and some were also good, such as the Goomba family and the Koopa Village. One new villain was Kammy Koopa, a Magikoopa that assisted Bowser (Nintendo) in his plan to steal the magical Star Rod and defeat Mario once and for all. Mario had to collect seven Stars to defeat him. This game's sales were relatively low, on account of the fact that the Nintendo 64 was close to death.

They made a sequel, released as the fourth Mario RPG in the series, the third being Mario & Luigi: Superstar Saga. It was similar to the original Paper Mario, but the difference here is that it utilized the paper gimmick more - in this game, you could gain four powers - being able to turn into a paper plane, being able to turn sideways, being able to roll up and roll around, and being able to turn into a paper boat. This game took a departure from the Mushroom Kingdom; instead, the main area is Rogueport, a seedy town. This game sold much better compared to Paper Mario.

WarioWare

WarioWare, Inc.: Mega Microgame$ was the first game in the long series of Wario spinoffs, starting on the Game Boy Advance. Like Mario Party, this game features minigames, but under a different name - Microgames. Microgames last around seven seconds, and have you doing a variety of things, ranging from cutting someone's hair, to frying eggs, or to defeating Mother Brain. The game was remade for the GameCube as WarioWare, Inc.: Mega Party Game$, with extra minigames and multiplayer.

Later, In Japan, a sequel was released - WarioWare: Twisted!. The game was suited with a tilt sensor, like Yoshi Topsy Turvy and Kirby's Tilt 'n' Tumble, where you had to finish most minigames by turning the game a certain way to beat it. In some, you have to move it back and forth to shave away at a beard, and in others, you have to turn it so that the airplane can make it through the small gap.

The third, and latest WarioWare game is WarioWare: Touched!. This game came out before Twisted! in the USA, but in Japan, Twisted! was out a long time before Touched!. In this game, you had to utilize the touch screen and the microphone in order to beat the Microgame.