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Braid (video game)

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Template:Future game

Braid
Developer(s)Number None, Inc.
Designer(s)Jonathan Blow
Platform(s)Xbox 360 (XBLA), PC
ReleaseQ3 2008
Genre(s)Platform game
Mode(s)Single player

Braid is a forthcoming platforming game developed by independent software developer Jonathan Blow for the Xbox 360's Xbox Live Arcade service. The title was officially announced for Xbox Live Arcade during Microsoft's Tokyo Game Show 2007 press conference and is scheduled to ship in Q3 2008.[1]

Braid won the "Innovation in Game Design" award at the Independent Games Festival in 2006.

Gameplay

Braid is played by solving physical puzzles in a somewhat standard platform game environment like Super Mario Bros. with jumping and enemies. This is made innovative by the player's ability to reverse time and "rewind" one's actions, even after dying. The game is divided into seven worlds, including an overworld in the form of the main main character's house. The worlds are entered through doors in the house. Each world has its own time-based gimmick such as objects that don't rewind with the rest of the universe or "ghosts" of the players previous actions that appear after rewinding, resulting in complicated puzzles. Each stage contains puzzle pieces that must be collected to create images that tell the story, as well as to unlock the last stage. [2] [3]

History and development

File:Braid videogame.jpg
Braid gameplay screenshot.

Though the environment is composed of relatively simple objects, the art is very elaborate and whimsical. The design of the worlds and backgrounds was done by David Hellman, who was responsible for the art in the critically acclaimed webcomic A Lesson Is Learned But The Damage Is Irreversible. The character visuals were created by Edmund Mcmillen.[4]

Jonathan Blow withdrew Braid from the Slamdance Guerrila Games Competition in protest of the controversial Super Columbine Massacre RPG! being dropped from the competition.[5] Several other developers including thatgamecompany and The Behemoth followed suit and later withdrew their games from the competition.

References

  1. ^ "Braid release announcement". braid-game.com. 2007-09-12. Retrieved 2007-09-12.
  2. ^ "Jonathan Blow at Free Play 2007". 2007-11-06. Retrieved 2007-11-06.
  3. ^ "Jonathan Blow on Quarter to Three". 2008-6-5. {{cite web}}: Check date values in: |date= (help)
  4. ^ "David Hellman .net". 2007-11-06. Retrieved 2007-11-06.
  5. ^ McCauley, Dennis (2007-01-07). "Developer Pulls Out of Festival Competition in Protest over Super Columbine Decision". GamePolitics.com. {{cite web}}: Check date values in: |date= (help); Cite has empty unknown parameter: |month= (help)

External links