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Terra Nova (blog)

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This is an old revision of this page, as edited by Protonk (talk | contribs) at 15:58, 25 July 2008 (Recreation of Terra Nova (blog) article (was previously deleted under CSD A7). Sufficient sourcing exists to assert notability. Article is (presumably) distinct from the deleted version.). The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.

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Terra Nova
Screenshot of Terra Nova as of July 25, 2008
Type of site
Collaborative blog
Created byEdward Castronova, Julian Dibbell, Dan Hunter, and Greg Lastowka
URLhttp://terranova.blogs.com/terra_nova/
CommercialNo
Registrationnone

Terra Nova is a collaborative blog created for academics studying virtual worlds. Started in 2003 by Edward Castronova, Julian Dibbell, Dan Hunter, and Greg Lastowka, Terra Nova initially focused heavily on research and questions surrounding real money trading (RMT) in online virtual worlds.[1][2] Coverage has expanded to include impacts of gaming on culture, architecture and law.[3] Terra Nova is cited in the traditional media on issues of gaming in virtual worlds, most notably issues regarding Second Life and World of Warcraft.[4][5][6] Various issues have been reported on, from Star Wars Galaxies' virtual economy[7] to the impact of learning in MMO's.[8]

Notes

  1. ^ "About TN". Terra Nova. Retrieved 2008-07-25. {{cite web}}: Cite has empty unknown parameter: |coauthors= (help)
  2. ^ Abate, Tom (2005-08-22). "Role (sic) games as economic tool? It may happen". The San Diego Union Tribune. Retrieved 2008-07-25. {{cite news}}: Cite has empty unknown parameter: |coauthors= (help)
  3. ^ Larkin, Thomasina (2007-10-31). "Whole worlds inside the screen". Blog Watch. The Japan Times. Retrieved 2008-07-25. {{cite web}}: Cite has empty unknown parameter: |coauthors= (help)
  4. ^ Thompson, Clive (2007-06-19). "Voice Chat Can Really Kill the Mood on WoW". Games without Frontiers. Wired. Retrieved 2008-07-25. {{cite web}}: Cite has empty unknown parameter: |coauthors= (help)
  5. ^ Hof, Rob (2007-04-20). "My Second Life". The Tech Beat. Business Week. Retrieved 2008-07-25. {{cite web}}: Cite has empty unknown parameter: |coauthors= (help)
  6. ^ Terdiman, Daniel (2005-10-18). "Warcrafters take Graveyard Games virtual". News Blog. CNet. Retrieved 2008-07-25. {{cite web}}: Cite has empty unknown parameter: |coauthors= (help)
  7. ^ Terdiman, Daniel (2004-05-08). "Fun in Following the Money". Gaming. Wired. Retrieved 2008-07-25. {{cite web}}: Cite has empty unknown parameter: |coauthors= (help)
  8. ^ Rossignol, Jim (2006-09-26). "Column: 'Blogged Out: Decade Of Graphics'". Industry News. Gamasutra. Retrieved 2008-07-25. {{cite web}}: Cite has empty unknown parameter: |coauthors= (help)

External Links