Terra Nova (blog)
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Type of site | Collaborative blog |
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Created by | Edward Castronova, Julian Dibbell, Dan Hunter, and Greg Lastowka |
URL | http://terranova.blogs.com/terra_nova/ |
Commercial | No |
Registration | none |
Terra Nova is a collaborative blog created for academics studying virtual worlds. Started in 2003 by Edward Castronova, Julian Dibbell, Dan Hunter, and Greg Lastowka, Terra Nova initially focused heavily on research and questions surrounding real money trading (RMT) in online virtual worlds.[1][2] Coverage has expanded to include impacts of gaming on culture, architecture and law.[3] Terra Nova is cited in the traditional media on issues of gaming in virtual worlds, most notably issues regarding Second Life and World of Warcraft.[4][5][6] Various issues have been reported on, from Star Wars Galaxies' virtual economy[7] to the impact of learning in MMO's.[8]
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"About TN". Terra Nova. Retrieved 2008-07-25.
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Abate, Tom (2005-08-22). "Role (sic) games as economic tool? It may happen". The San Diego Union Tribune. Retrieved 2008-07-25.
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Larkin, Thomasina (2007-10-31). "Whole worlds inside the screen". Blog Watch. The Japan Times. Retrieved 2008-07-25.
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Thompson, Clive (2007-06-19). "Voice Chat Can Really Kill the Mood on WoW". Games without Frontiers. Wired. Retrieved 2008-07-25.
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Hof, Rob (2007-04-20). "My Second Life". The Tech Beat. Business Week. Retrieved 2008-07-25.
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Terdiman, Daniel (2005-10-18). "Warcrafters take Graveyard Games virtual". News Blog. CNet. Retrieved 2008-07-25.
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Terdiman, Daniel (2004-05-08). "Fun in Following the Money". Gaming. Wired. Retrieved 2008-07-25.
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Rossignol, Jim (2006-09-26). "Column: 'Blogged Out: Decade Of Graphics'". Industry News. Gamasutra. Retrieved 2008-07-25.
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