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Cities XL

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Cities XL
File:CITIES XL logo.png
Developer(s)Monte Cristo
Publisher(s)Monte Cristo
Platform(s)Microsoft Windows
ReleaseFirst Quarter of 2009
Genre(s)Simulation
Life simulation game
City-building game
Mode(s)Single-player, MMO

Cities XL (formerly Cities Unlimited) is a city-building simulation computer game under development by Monte Cristo, which has prior development experience in City Life. It is scheduled for release in the first quarter of 2009.[1] The game allows players to shape cities, manage the economy and care for the needs of city inhabitants. Players can also take their game online and interact with thousands of others on massive persistent planets.

Gameplay

Zoning and plopping

Cities XL combines both the city design aspect of plopping and the automated growth aspect of zoning to lay out a city. The Mass Placement Tool allows a player to select tags that define what they want to build in a zone, which adds control and flexibility. There are tags that describe a building's function, such as Residence, Commercial Service, Hotel, Industry, etc and other important characteristics such as size, level of wealth, architectural style, geographical origin, and so on. Moreover, each individual building is identified by a unique tag so that you can choose specific buildings. Players will also be able to create and define their own sets of custom tags.[2]

MMO

Cities XL offers players an option to play on a persistent online virtual community known as a planet. As a member of a planet, players will be able to build their cities in a virtual world populated by other subscribers, trade with other players, visit other cities and host events. There will also be competitions and events to make sure players will return to the game. A companion website will offer sharing in-game experience and community services.[3]

Development

Terrain

World view in Cities XL.

Cities XL aims to provide bigger, more realistic and more beautiful landscapes. The terrain is composed of heightmaps, textures and a normal map. Instead of creating new tools, Monte Cristo relies on existing third-party tools like EarthSculptor, World Machine and GeoControl to generate unique realistic terrain before importing it into their terrain-editing software. In addition, middleware like SpeedTree has also been used to make the game look better.[4]

Low-end

Monte Cristo has put a lot of attention into making a 3D engine that allows lower-range PCs to run the game. The player may not have all the graphic options fully turned on but still get great visuals, compared to City Life.[5]

History

Concept image of Cities XL.

In June 2007, a screenshot of a new city building game from Monte Cristo was posted in a company worker's personal blog.[6] However, it was later revealed in a community website interview that it won't be called City Life 2 and was initially named Cities Unlimited to avoid confusion.[7] On April 15 2008 it was announced that Cities Unlimited official game title would be Cities XL.[8][9]

The new game will be likely to contain better graphics and more features taken from a thread asked on a City Life community earlier in the year. For example, it has been confirmed that Monte Cristo is working hard to eliminate the building repetition problem that plagued City Life. The developer has said it will focus on graphical and economical realism, transport, and variety through building numbers.[10] CitiesXL.com (formerly cuplanet.com), the game's official website, was launched on October 13 2007 with more information.

In an interview on September 11 2007 Philippe Da Silva announced that Cities XL would include a large variety of maps and landscapes, which would allow players a greater depth with the types of cities they wanted to create. Da Silva stated "We want players to be able to not only to create “classic cities” but also to specialize and build the Key West, Aspen or Detroit of this world."[11] A pre-released screen shot of an Aspen map confirmed that Cities XL would include snowy landscapes.

On June 4, 2008, the first official trailer was released.

On June 26, 2008, Phillipe Da Silva blogged on a development version of Cities XL, done in late May, which merged the various development teams' efforts. The game is in a playable form only starting mid-June.[12]

See also

References

  1. ^ CitiesXL FAQ, "When will CITIES XL be released?"
  2. ^ CitiesXL Website, "To Zone or not to Zone?..."
  3. ^ CitiesXL FAQ, "What is the 'Planet offer'?"
  4. ^ CitiesXL Website, "Genesis of a world"
  5. ^ "Eye candy landscapes for the masses / Efficient in lower configurations"
  6. ^ First screenshot of City Life successor
  7. ^ Interview with Phillipe Da Silva, the Internet Director at Monte Cristo on Simtropolis
  8. ^ Philippe Da Silva (2007-04-15). "Bye bye Cities Unlimited... Say hi to CITIES XL!". Monte Cristo. Retrieved 2007-04-18.
  9. ^ "CITIES XL". Gamesindustry.biz. 2007-04-17. Retrieved 2007-04-18.
  10. ^ Simphoni Interviews Philippe Da Silva
  11. ^ Simphoni - Veil Slowly Lifts on Cities Unlimited
  12. ^ CitiesXL Website, "We started playing!"