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Algodoo

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Overview

Algodoo is a physics based 2D sandbox created and sold by Algoryx Simulation AB, and it is the successor to the popular physics game Phun. Algodoo was released on the 1st of September, 2009 after significant delays in production. Algodoo is marketed as an educational tool and has much functionality with touch screen computers, computers with accelerometers, and the Intel Classmate PC. Algodoo's physics are based on the SPOOK[1] linear constraint solver by Claude Lacoursière.

Gameplay

Although the GUI is essentially the same as in Phun, many significant changes have occurred in the gameplay of Algodoo. The two most significant changes one sees in Algodoo are the inclusion of a whole optics modeling engine and the inclusion of a snap-to grid for higher precision building. The inclusion of optics has granted much more freedom in terms of using Algodoo's scripting language "Thyme", as one may now initiate events by hitting a geometry with a stream of laser light. Other, less noticeable changes are the inclusion of a velocities menu, allowing one to set a geometry's velocity to a set value, incompressible water, which allows for much more realistic fluid simulation, a plotting menu which allows one to compare and contrast different properties of a geometry, i.e. velocity at a certain time, position on the X and Y axis, velocity along the X and Y axis, etc, and many other new features, bug fixes, optimizations and improvements.

As it is based upon Phun, Algodoo still works upon a constructionist learning paradigm.

User Created Content

Sharing user created content among the Algodoo community is just as easy as it was in Phun with the usage of Algodoo's file sharing site, Algobox. There are currently over 30300 unique creations stored[2], with that number increasing every day.


References