NationStates
File:NationStates Logo2.png | |
Type of site | Society game |
---|---|
Owner | Max Barry |
Created by | Max Barry |
Revenue | Partially from Advertising, and encouraged Book Sales |
URL | nationstates.net |
Commercial | Yes |
Registration | Yes |
Jennifer Government: NationStates is a multiplayer nation simulation browser game. It was created by Max Barry in late 2002, based loosely on his novel Jennifer Government. The game is expanded by users using off-site forums to construct centres of learning, discussion and play.
Play
Beginning
The object of the game is to take charge of a country. At the start of the game, the player chooses a few basic characteristics such as name, currency and style of government. Answers to the questions in the next page determine the initial rating of the country's civil, economic and political rights rating. The nation's population starts at five million and increases every day automatically with play.
Issues
Gameplay hinges on deciding government policies: the player is presented with automatically assigned "issues" and chooses a response from a list of options. Players can ignore issues by dismissing them: this has no effect on the nation.
The frequency with which new issues arise is set by the player (from five to fourteen issues per week). After the original thirty issues written by Barry were found to be too few for the game to develop satisfactorily, players with national populations of over 500 million have been allowed to propose new issues since July 15, 2003.[1]
All issues have a peculiar characteristic, and no option is the "correct" one. Each usually has a positive and a negative aspect, although the latter is usually highlighted, and both are always exaggerated. Many issues are posed in terms of radical or extremist beliefs, and the accompanying opinions are rarely well-founded. This is for both humorous and didactic reasons: many opinions are extremely funny or ridiculous, and the player learns that there are no perfect ideas which will work in every case.
There are occasional "Easter Egg" issues.
Nation Descriptions and Rankings
The player's responses to issues (except the dismissal of such) affect the nation's status in three main factors: the level of Political Freedoms, Civil Rights and the strength of the Economy. Decisions can also affect other aspects of the nation, such as the crime rate, industry strength and public sector spending.
Based on the nation's personal, economic and political freedoms, they are assigned to one of 27 government types (see below), from Scandinavian Liberal Paradise and Capitalist Paradise to Corporate Police State and Psychotic Dictatorship.[2] The "other variables" are used to compile the game's daily World Census Reports (formerly the "United Nations Reports"), which list every nation in the game in order of their rank in that day's chosen variable, such as Largest Manufacturing Industry, Largest Soda Pop Sector, Highest Unemployment, Safest Nations, Most Rebellious Youth, even Most Avoided Nations. The reports also group nations according to region, so nations are described on their main page as "1st in the region and 94th in the World for Smartest Citizens."
The nation's main page briefly describes the population, government, economy, that day's World Census ranking and latest policy decisions resulting from the player's choices. The 'National Happenings' section at the bottom of the page shows ten of the most recent events, which includes World Assembly activities and changes to the nation's characteristics (e.g. Motto, Currency, etc.).
A ranking of each attribute is as follows:
Attribute Rankings in NationStates | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Desirability | Low | Average | High (Economy only) | ||||||||||||
High (Other) | Optimal (Other) | High (Other) | |||||||||||||
Civil Rights | Outlawed | Unheard Of | Rare | Few | Some | Below Average | Average | Good | Very Good | Excellent | Superb | World Benchmark | Excessive | Frightening | Widely Abused |
Economy | Imploded | Basket Case | Fragile | Weak | Struggling | Developing | Reasonable | Fair | Good | Strong | Very Strong | Thriving | Powerhouse | All Consuming | Frightening |
Political Freedoms | Outlawed | Unheard Of | Rare | Few | Some | Below Average | Average | Good | Very Good | Excellent | Superb | World Benchmark | Excessive | Widely Abused | Corrupted |
The levels of Economy are listed from the least desirable to the most impressive. Each decision passed through legislature will eventually have an impact on each attribute, nations tends to lean heavily on decisions that involve the country's economic status.
Unlike the benefits derived from higher Economy levels, having Widely Abused Civil Rights is not exactly a good thing, since the nation's government would be lacking control and requiring some form of reform. World Benchmark would be considered the best ranking that can be achieved. The same applies for Political Freedoms.
Government Categories
The government Categories (formerly "UN Categories"), which are modeled according to the nation's political, civil and economic freedoms, are as follows:
![](http://upload.wikimedia.org/wikipedia/commons/thumb/8/85/NS_politicalmap.png/550px-NS_politicalmap.png)
- Anarchy
- Authoritarian Democracy
- Benevolent Dictatorship
- Capitalist Paradise
- Capitalizt
- Civil Rights Lovefest
- Compulsory Consumerist State
- Conservative Democracy
- Corporate Bordello
- Corporate Police State
- Corrupt Dictatorship
- Democratic Socialists
- Father Knows Best State
- Free Market Paradise
- Inoffensive Centrist Democracy
- Iron Fist Consumerists
- Iron Fist Socialists
- Left-Leaning College State
- Left-Wing Utopia
- Liberal Democratic Socialists
- Libertarian Police State
- Moralistic Democracy
- New York Times Democracy
- Psychotic Dictatorship
- Right-Wing Utopia
- Scandinavian Liberal Paradise
- Tyranny By Majority
World Assembly
Players may voluntarily join the NationStates World Assembly (abbr. WA), making their nations automatically affected by the decisions of that body. However, various players role-play disobedience. Discussions on draft/proposed resolutions take place on the forums, often home to all manner of political debate.
Renaming of the United Nations
The World Assembly was known as the United Nations before April 1, 2008. On that day, the fictional organization was renamed in response to a cease-and-desist order from the actual United Nations[3]. Though initially believed to be an April Fools Day joke, the legal complaint was revealed to be real the next day[4]. References to the "United Nations" or the "UN" were universally replaced on the official website, but remained in old forum posts and some fan-operated websites.
Commend and Condemn
Since May 2009, the World Assembly has had the power to "commend" or "condemn" specific nations or regions.[5] The new feature, apparently intended for out-of-character recognition of players rather than the nations or regions they play, has been criticized by players for "breaking the fourth wall" and thus running contrary to current rules dictating what proposals can legally be submitted to the WA.
Group play
Nations are grouped into regions. New players begin in one of five Pacific regions and may move their nations into any other region at any time, or set up their own. User-created regions may have geographical names, such as "Atlantian Oceania," "Antarctica", "New Amsterdam", or "Western Atlantic," names that indicate a political leaning, like "A Liberal Haven" or "The Conservative Coalition or just random name thought up by the founder of the region, like "00000 A World Power" or '10000 Islands." Two more game-created regions house nations that have been either ejected from other regions, or recently resurrected after being deleted for inactivity. Many regions have an elected leader, or Regional WA Delegate, and some participate in complex regional governments, though some contain only a handful of nations.
'Invading' or 'raiding'
Players occasionally attempt to collectively "invade" another region by entering it and seizing control of the regional Delegacy, though it may be hard to garner and coordinate support. Within the game, this process is called "raiding". Some regions have password-protection to stave off such attacks, but this promotes a problem of getting new members to join their region and a small risk of a spy infiltrating the region.
Many multi-regional organizations have formed - either to organize invasions or to organize those who defend against raider play.
Invading, "raiding", or "region crashing" first became prominent with a group of players calling themselves the Farkers (now referred to as invaders or raiders), who all arrived from links between the game and the website Fark.com. Steps have been taken to reduce region-crashing and griefing, while regulating the more benign invasion types. In order for a nation to eject another from the region, it must have a specific amount of "influence", which is partly derived from the age of the nation. This helps ensure that invaders do not flood a region, install one of their own as WA Delegate, then eject the original members from the region.[6] These regulations have been heavily praised by some whilst others have been greatly opposed to it, a few people even claiming it ruined the game experience.
Roleplaying
NationStates' relatively simple simulation has given rise to more in-depth and freeform role-playing, with players using their nations' statistics to measure how their nations would fare in international trade, diplomacy, and war. Some players have even developed complex statistical calculators.[7] Part of the appeal of NationStates lies in the ability to create an unrealistic utopia (or dystopia) as the subject of conversation and political philosophy, without needing to worry about practical matters, like national defense, that might become factors in a more comprehensive simulation. Many players do tend to play realisticly, with at least sensibly constructed economies.
Technical history
Because of the past unreliability of the NationStates server, which commonly led to slow or inaccessible forums, January 2004 saw the announcement that the British gaming company Jolt Online Gaming would take over hosting of the site as well as the development of NationStates 2[8]. On 28 June, 2004, after several delays, the game switched to the new servers; however, continued programming issues compounded by the death of Max Barry's father caused the forums to remain down until July 13 2004.[9] Flag size increased from 6k to 10k around August 15. Two Google adverts were added May 2008 for the first time in the game's five-year history. [10]
On June 18, 2006, OMAC Industries purchased Jolt and assumed NationStates hosting duties. They also agreed to help develop a long-discussed NS sequel, NationStates 2.
Technical failures
At three points during the game's existence, the large amount of data required to hold the names and information of over one million nations exceeded the amount of room available on the game's server. Rather than shutting down, the server continued to operate, but failed to save any additional data. As a result, anyone who logged into their nation found that their nation's name had been changed to "The 0 of 0", and that their region was suddenly without a Delegate, Founder, or name. On each occurrence, game administrators loaded a backup file from the previous day. The first "Great Disk Space Disaster" occurred on April 27, 2005[11] with subsequent errors taking place on August 27, 2005[12] and April 2, 2006.[13] The April 2 incident may have been a result of the April Fools joke the day before, where the game had been turned into an online matchmaking service, "NationDates".[14]
Statistics
As of December 7 2004, players had set up over 2,000,000 individual nations since NationStates premiered in late 2002[15]. At any time fewer than 80,000 remain in existence because of inactivity, or as a result of deletion due to various rule infractions. Though the specific time has varied greatly over the years on-line, NationStates has a current[update] inactivity limit of 28 days (or 60 days if nation-owners enable "Vacation Mode"), after which the system automatically deletes the quiescent nation.
Until 18 March 2008, Moderators could only resurrect nations deleted for inactivity (though not for rule-violations, unless circumstances warrant a repeal of the deletion) on the request of the nation's original owner. Since then, users are able to resurrect nations, by logging as usual with a valid password, and then confirming the password again[16].
Resurrected nations arrive at the region Lazarus, rather than the Pacific regions where newly made nations start out. This is still the case despite changes to the nation-revival system.
Forums
NationStates has a forum community. Originally, they were phpBB forums hosted by the NationStates server, but after NationStates was acquired by Jolt, the forums moved to Jolt's forum site running on vBulletin software. The off-topic / out-of-character 'General' forums are mainly used for recreational purposes and political discussion. Role-playing is done in the NationStates and International Incidents forums. A dedicated team of volunteers moderate the forums; most of them also moderate the game to keep it free from vandalism.
On April 29, 2009 the phpBB forums were reintroduced on the site's server for beta testing; on June 7 Barry declared the beta test a success and made the new forums official. But he also stated that the Jolt forums would remain.[17]
NationStates 2
On April 21, 2008, Max Barry announced the upcoming launch of NationStates 2.[18] It included complex new functions for war, trade, diplomacy, and customization. The website predicted a launch "later in 2008" and allowed users to sign up for an alert by email and text message. On August 18th, 2008, a closed beta was announced, with 500 beta keys being given to random players from NS1. On November 3rd, 2008, an open beta was released to the public. However, the new game proved to be very unpopular, particularly with veterans of the original game, many of whom said that the new features had been poorly implemented. Barry and game staff blamed OMAC, opening a rift between NationStates and its Web host.
On February 25, 2009, Max Barry announced that NationStates was again becoming independently hosted, leaving the OMAC Industries servers and game system, "and doesn't have terribly much to do with NS2 any more." The precise nature of the remaining relationship has not been explained.[19] Soon after, on 20 May 2009, a site admin posted on the new self-hosted forums that Jolt was closing NationStates 2. Max Barry also posted on the NationState News blog that although NationStates 2 had numerous paid features, he was not receiving any money from Jolt. On 1 July 2009 and a deal of time afterwards NationStates2's domain redirected to the original NationStates site, but Max Barry bought back the domain, using it to post a message explaining about the situation.
See also
References
- ^ Barry, Max (2003-07-15). "We have issues". NationStates.net. Retrieved 2008-04-03.
- ^ Government types on NS Wiki
- ^ Barry, Max (2008-04-01). "United Nations orders closure of United Nations". NationStates.net. Retrieved 2008-04-02.
- ^ Barry, Max (2008-04-02). "April Fools No-Prank". NationStates.net. Retrieved 2008-04-02.
- ^ Barry, Max (2009-05-27). "World Assembly: Commend and Condemn". NationStates. Retrieved 2009-07-05.
- ^ Regional Influence described on the NationStates Jolt Forums
- ^ List of Statistical Calculators on NS Wiki
- ^ Barry, Max (2004-05-10). "NationStates gets Jolted". NationStates.net. Retrieved 2008-04-23.
- ^ Barry, Max (2004-07-13). "Houston, we have forums". NationStates.net. Retrieved 2008-04-03.
- ^ http://www.nationstates.net/page=news/2008/05/01/index.html#ns1ads
- ^ News Article about Great Disk Space Disaster of 2005
- ^ News Article about Second Great Disk Space Disaster of 2005
- ^ News Article about Great Disk Space Disaster of 2006
- ^ NationDates news article
- ^ Barry, Max (2004-12-07). "Millionth Nation Created!". NationStates.net. Retrieved 2008-04-23.
- ^ Barry, Max (2003-03-18). "A Whole New World". NationStates.net. Retrieved 2008-04-18.
- ^ Barry, Max (2009-06-07). "Viva La Forum". NationStates. Retrieved 2009-07-05.
- ^ Barry, Max (2008-04-21). "NationStates 2: Coming Soon!". NationStates.net. Retrieved 2008-04-23.
- ^ Barry, Max (2009-02-25). "We're indy, baby". NationStates.net. Retrieved 2009-04-02.
External links
- Official Website
- Jennifer Government webpage
- Jennifer Government: NationStates Forum
- List of websites and forums for the various regions of NationStates
- NSwiki, a wiki encyclopedia about NationStates
- WikiStates, another such wiki
- CBC.ca article
- NationStates Statistics
- Sunset NationStates Statistics
- NationStates 2 (Game no longer avalible)