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Carcassonne (board game)

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Carcassonne
Carcassonne - US Edition
DesignersKlaus-Jürgen Wrede
PublishersHans im Glück
Rio Grande Games
999 Games
Players2–5 (6 with expansion)
Setup time1–5 minutes
Playing time30–90 minutes
ChanceMedium
Age range8 +

Carcassonne is a tile-based German-style board game for two to five players, designed by Klaus-Jürgen Wrede and published in 2000 by Hans im Glück in German and Rio Grande Games in English.[1] It received the Spiel des Jahres award in 2001. It is named after the medieval fortified town of Carcassonne in southern France, famed for its city walls. The game has spawned many expansions and spin-offs, and several PC and console versions. The game's wooden follower pieces, colloquially called "meeples"[2] have become a symbol of European board gaming.[3]

Gameplay

The game board is a medieval landscape built by the players as the game progresses. The game starts with a single terrain tile face up and 71 others shuffled face down for the players to draw from. On each turn a player draws a new terrain tile and places it adjacent to tiles that are already face up. The new tile must be placed in a way that extends features on the tiles it abuts: roads must connect to roads, fields to fields, and cities to cities.

File:Carcassonne-board.jpg
A part of the board after some turns.

After placing the new tile, the placing player may opt to station a follower piece on that tile. The follower can only be placed on the just-placed tile, and must be placed in a specific feature. A follower claims ownership of one terrain feature—road, field, city, or cloister—and may not be placed on a feature already claimed by another player's follower. However, it is possible for terrain features to become shared after the further placement of tiles. For example, two field tiles which each have a follower can become connected into a single field by another terrain tile.

The game ends when the last tile has been placed. At that time all features (including fields) score points for the players with the most followers in them. The player with the most points wins the game.

Scoring

During the turn, cities, cloisters, and roads (but not fields) are scored when they are completed—cities and roads when there is no unfinished edge from which to expand, cloisters when surrounded by eight tiles. At the end of the game, when there are no tiles remaining, all incomplete features, are scored. Points are awarded to the players with the most followers in a feature. If there is a tie for the most followers in any given feature, all of the tied players are awarded the full number of points. In general (see table) points are awarded for the number of tiles covered by a feature; cloisters score for neighboring tiles as well; fields score based on the number of abutting completed cities.

Once a feature is scored, all of the followers in that feature are returned to their owners.

Feature Completed Game end
City Edition Two-tiles More tiles 1 point per tile + 1 point per pennant
1st & 2nd 1 point per tile + 1 point per pennant 2 points per tile + 2 points per pennant
3rd 2 points per tile + 2 points per pennant
Road 1 point per tile
Cloister 1 point + 1 point for each of the eight tiles surrounding it
Fields 1st & 2nd Not scored. (See below.)
3rd 3 points for each completed city bordering the field.

Older editions

There are two older editions of Carcassonne, differing in scoring of cities and fields. Though, until recently, the first edition scoring rules were included with English releases of Carcassonne, third edition rules are now included with all editions (including the Xbox 360 and travel versions), and are assumed by all expansions in all languages.

A follower (or "meeple") on a tile.

In the first and second editions of the game, completed cities covering just two tiles scored two points (one per tile) and one extra point for every pennant that resides in the city. This exception is removed from the third edition, in which there is no difference between two-tile cities and cities of larger size.

The greatest divergence in scoring rules between the editions of Carcassonne is in scoring for fields. In the first edition, the players with the greatest number of followers adjacent to a city were awarded points for that city. Thus, followers from different fields contributed to the scoring for a city, and followers on a field may contribute to the scoring for multiple cities. The second edition considered different fields separately — for each field, the players with the greatest number of followers in a field scored three points for each city adjacent to the field, although points were only be scored once for any given city. The third edition removes these exceptions and brings field scoring in line with the scoring of other features.

Game interest

Carcassonne is an excellent "gateway game";[4] a game that can be used to introduce new players to board games. The rules are simple, no one is eliminated, and the play is fast. A typical game takes only 45 minutes to play. There is a substantial luck component to the game. However, good tactics greatly improve one's chances of winning. Examples of tactical considerations include:

  • Conserving followers. Since each player has only seven followers, it can be easy to run out. This is especially important with fewer players, because then each player will play more tiles during the game.
  • Joining in on other players' features. Often it is possible to add a separate road or castle segment near a big road or castle and join them up. This allows a player to gain points from their opponents' work.
  • Avoiding sharing. An advantage can be gained by preventing other players from getting points. This is more important with fewer players, or if the sharing player is doing well.
  • Judicious farmer placement. Farmers in the right location can be worth a lot of points. However, once placed, they are there for the whole game.
  • Trapping opponents' followers. Not all possible tile configurations exist in the game. So if a player knows which tiles exist or are more common, they can create situations where it is hard or impossible for an opponent to complete some feature. The result is the opponent's follower is stuck in something half-completed.

Expansions

Several official expansions for Carcassonne have been published, which add numerous additional rules, tiles and new kinds of figures. Together, they can more than double the length of the game. These expansions are generally compatible with each other and may be played together.

Full Expansions

"Carcassonne — Inns and Cathedrals" (»Carcassonne — Wirtshäuser und Kathedralen«, 2002)
Originally known simply as "Carcassonne: The Expansion," Inns and Cathedrals adds some new tiles, and one new figure.
  • A large figure that counts as two followers.
  • Special tiles with Inns and Cathedrals can be placed as part of roads and cities to enhance their value—provided they are completed by the end of the game. Inns double each road segment's value, while Cathedrals add one point per tile or pennant in a city.
  • Followers that allows a sixth player to play.
"Carcassonne — Traders and Builders" (»Carcassonne — Händler und Baumeister«, 2003)
Adds additional tile types, two new followers, and trade good tiles.
  • Trade goods appear in cities and are collected by the player who completes the city, even if they are not the one who scores it (thus encouraging the completion of other people's cities).
  • A "pig" follower which increases the value of a field it's placed in
  • A "builder" follower which grants an extra turn to the owning player whenever the feature is extended.
  • An opaque cloth bag which players can use while drawing tiles.
"Carcassonne — The Princess and the Dragon" (»Burgfräulein und Drache«, 2005)
The Princess and the Dragon adds new tiles and figures.
  • Tiles with "magic gates" allow players to place followers on previously played tiles
  • Princess tiles and Dragon figure allow for followers to be removed.
  • A Fairy figure also allows protection to a follower and its tile from time to time.
"Carcassonne — The Tower" (»Carcassonne — Der Turm«, March 2006)
The Tower adds a vertical element to Carcassonne, adding new tiles and tower pieces.
  • Eighteen tiles with tower foundations, which allow a player to add a tower section and capture nearby followers belonging to another player
  • Tower pieces to build with
  • A cardboard tile tower for easy tile storage, also acting as a mechanism from which tiles are drawn.
"Carcassonne — Abbey and Mayor" (»Carcassonne — Abtei und Bürgermeister«, October 2007)
Another full-sized expansion, featuring:
  • Abbey tiles that can complete features
  • Mayors who score cities
  • A barn that forces farm scoring
  • Wagons that can score features.
  • Additional tiles that, in response to fan feedback, fit specific situations that have been previously impossible to complete.
"Carcassonne — The Catapult" (»Carcassonne — Das Katapult«, 2008)
The seventh full expansion for the game
  • A physical catapult
  • 12 fair ground tiles that initiate a round using the catapult.
  • Tokens to be launched by the catapult.
"Carcassonne – The Wheel of Fate" (»Carcassonne – Das Schicksalsrad«, July 2009)
A full replacement for the base game and/or expansion, featuring:
  • 72 tiles from the base game, Inns & Cathedrals, Traders & Builders, and King & Scout
  • 40 followers (in 5 colors) and a scoreboard
  • A new start-tile which depicts the Wheel of Fate
  • The Wheel of Fate – a new mechanic based on icons on 16 tiles allowing an element of "fate" into the game. Events that can be triggered include famine, plague, and fortune, among others
  • A large pink pig animeeple that moves along the rim of the wheel

Mini Expansions

Carcassonne — The River (Carcassonne — Der Fluss, 2001)
Originally a free expansion distributed by Rio Grande Games in the United States and Canada. Newer releases of Carcassonne include this expansion, and those that do state as such on the box. The 2007 Xbox Live Arcade version includes a toggle option for the expansion.
  • 12 River tiles that replace the single initial tile.
Carcassonne — King and Scout (Carcassonne — König und Späher, 2003)
'King and Scout' is two expansions; King for Carcassonne and Scout for Carcassonne: Hunters and Gatherers.
  • King and Robber Baron tiles used to keep track of who built the largest road and city.
  • 5 additional tiles, with combinations that were previously missing
Carcassonne — The Cathars (Carcassonne — Die Katharer, 2004)
Originally published in the German board game magazine Spielbox, and republished in their Carcassonne almanac with an English translation.
  • Four siege tiles where Cathars break city walls. These halve the value of the city but double its contribution to field scores. Monasteries allow knights to escape and come back to their players. Tile images and full English rules are available from Board Game Geek.
The Count of Carcassonne (Der Graf von Carcassonne, 2004)
Via new tiles, provides an incentive to complete other players' features: when a player does so, she may place a follower in the city of Carcassonne, and then later move that follower in to a feature as it completed (commonly known as "paratrooping").
  • Twelve tiles depicting the city of Carcassonne itself. These replace the initial starting tile and support new game mechanics.
  • A count figure, which can block paratrooping.
Carcassonne — The River II (Der Fluss II, November 2005)
Similar to the original River expansion, The River II' tiles include features from previous expansions, for example a volcano to invoke the dragon.
  • New tiles to create a larger, forked river
Carcassonne — The Mini-Expansion (Winter 2006)
Published in Games Quarterly Magazine, Issue #11,
  • A new spring with a road, which separates a farm, thereby preventing some very large farms as allowed by the original River.
  • 11 additional tiles.
Carcassonne – The Cult (Carcassonne – Der Kultstätten, 2008)
Published originally in Count, King & Cult, then republished as a standalone expansion in Spielbox: Hans im Glück Almanach 2008. Later available by Rio Grande Games in Cult, Siege & Creativity,
  • Five tiles depicting heretical shrines that can be used in rivalries with cloisters and abbeys

Compilations

Carcassonne Big Box
  • The original game,
  • Inns and Cathedrals
  • Traders and Builders
  • Princess and the Dragon
  • Tower
  • River (only in Rio Grande version)
Carcassonne — Count, King and Cult (»Carcassonne — Graf, König und Konsorten«, 2008)
A compilation of mini-expansions:
  • Count of Carcassonne
  • King and Scout
  • River II
  • Cult
Carcassonne — Cult, Siege, and Creativity (2008)
  • Cult (with one additional tile)
  • Siege (an adaptation of the Cathars expansion)
  • Two blank white tiles for use in making custom expansions
Carcassonne Big Box 2 (2008, 2009)
This Big Box is the same size as the previous Big Box', but with a slightly different component mix.
  • The original game
  • Inns and Cathedrals
  • Traders and Builders
  • The Princess and the Dragon
  • Abbey and Mayor
  • Count, King and Cult
  • River II (only in 2008 Rio Grande release)

In addition, some retailers offer bundles of expansions without unique branding.

Spinoffs

Comparison of the starting tile and tile backs for the basic game (center) with two spin-offs: The Ark of the Covenant (left) and Carcassonne: Hunters and Gatherers (right).

Following the success of Carcassonne, a number of games have been spun off from the main game, all sharing similar mechanics. This is also a travel-sized version of the original game, Travel Carcassonne (Reise-Carcassonne), released in 2007.

Carcassonne: Hunters and Gatherers (Carcassonne: Die Jäger und Sammler, 2002)
Hunters and Gatherers is a stand-alone game that involves the building of forests, rivers and wildlife rather than cities and roads. This game attempted to rectify some perceived faults in the original by eliminating cloisters, introducing a "special tile" system to encourage players to complete cities (now forests) owned by other players, and making the value of meadows vary both up and down with animals that appear on the tiles.
The Ark of the Covenant (2003)
Ark is a biblical-themed version of Carcassonne by Inspiration Games based on the Old Testament, which includes the animal feature found in Hunters and Gatherers, as well as the Ark itself which may be moved in lieu of follower placement, scoring points for followers that they pass through.
Carcassonne: The Castle (Carcassonne: Die Burg, 2003)
The Castle is a two-player spin-off, designed by Reiner Knizia, where the game is played within the confines of a fixed castle. Players gain extra abilities by scoring an exact number of points, and tile placement rules are relaxed.
Carcassonne: The City (Carcassonne: Die Stadt, 2004)
The City is a "deluxe-style" stand-alone game similar to The Castle, where tile placement is relaxed. The significant new rules involve the addition of city walls when the city grows beyond a certain size.
Carcassonne: The Discovery (Carcassonne: Neues Land, 2005)
An exploration-themed stand-alone game that involves mountains, seas and meadows. The significant change in this game is that followers are no longer automatically removed when a terrain feature is completed: they must be removed as a game action, in lieu of placing a new follower that turn. Players may choose to remove a follower from, and score for, a terrain feature before it is completed, albeit for fewer points; followers remaining on the map at the end of the game also suffer a score penalty even if the features they are standing on are completed.
New World: A Carcassonne Game (Carcassonne: Mayflower, 2008)
New World is a stand-alone game that allows players to play Carcassonne in the New World, aka America. Players begin the basic tile-laying from a coastal edge and move westward, creating towns, hunting, farming, and trail blazing as they go along. Although terminology has changed, this game follows the basic rules of Carcassonne very closely but is more restricted than the basic game.
The Kids of Carcassonne (Die Kinder von Carcassonne, 2009)
Unveiled at the Nuremberg International Toy Fair in February 2009[5] this is a short game for younger children inspired by Carcassonne, designed by Marco Teubner.[6][7]

Video games

Carcassonne Online
A PC-based online version of Carcassonne distributed by Koch Media, a German games company. Now discontinued.
Carcassonne for Xbox 360 (2007)
In 2006, Microsoft announced[8] in a press release that Carcassonne would be an Xbox Live Arcade title alongside Catan and Alhambra. The title was published by Sierra Online and released on June 27, 2007;[9] it includes all the tiles of the original game and those of "The River" expansion. This version of the game uses the 3rd Edition scoring rules by default; the game allows alternate and/or older rules for non-ranked and single player games. Sierra has promised to release the expansions as well. As of October 3, 2007, The River II expansion and King & Baron (King & Scout) expansions are available. On October 30, 2009, Microsoft made Carcassonne available free of charge for seven days to celebrate the fifth anniversary of their Xbox Live service.
Carcassonne for Nintendo DS
Video game news website Kotaku announced on July 9, 2009 that an iteration of the game will be released on Nintendo DS in 2009. According to Kotaku, the game will include the "River" expansion as well as three new "worlds" described as "Asian, Nordic and Arabic."[10]

Tournaments

International Carcassonne tournaments were held in Germany in 2003-2005 [11].

The first official Carcassonne world championship was held at SPIEL in Essen, Germany, in 2006 [12], and every year after that. The fourth will be held at the same location on October 25, 2009.

References

  1. ^ Schend, Steven E. (2007), "Carcassonne", in Lowder, James (ed.), Hobby Games: The 100 Best, Green Ronin Publishing, pp. 46–48, ISBN 978-1-932442-96-0
  2. ^ http://www.meepleschoice.org/credits.html
  3. ^ "Gargantuan interview with Uwe Rosenberg". BoardGameGeek. 2009-03-28. Retrieved 2009-03-31.
  4. ^ Vasel, Tom. "Carcassonne review". Retrieved 2007-02-21.
  5. ^ "News from Nurnberg". Rio Grande Games. 2009-02-04. Retrieved 2009-02-20.
  6. ^ "Kids of Carcassonne". Rio Grande Games. Retrieved 2009-06-29.
  7. ^ "Die Kinder von Carcassonne". BoardGameGeek. Retrieved 2009-04-12.
  8. ^ "Microsoft Offers More Ways to Play Games for Windows and Xbox 360 at German Games Convention".
  9. ^ Porcaro, John (2007-06-25). "Build a Medieval Empire on Xbox LIVE Arcade with the Popular German Board Game Carcassonne".
  10. ^ Plunkett, Luke (2009-07-09). "Carcassonne Coming To A DS Near You".
  11. ^ "Carcassonne International Championship 2003".
  12. ^ "Carcassonne World Championship 2006".
Preceded by Spiel des Jahres
German "Game of the Year" Award

2001
Succeeded by

Template:Navbox Carcassonne