AI War: Fleet Command
AI War: Fleet Command | |
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AI War: Fleet Command box art | |
Developer(s) | Arcen Games |
Publisher(s) | Nil |
Designer(s) | Christopher M. Park |
Composer(s) | Pablo Vega |
Platform(s) | Microsoft Windows(XP/Vista/Windows 7) |
Release | 12th October 2009 |
Genre(s) | Real Time Strategy |
Mode(s) | Single-player, multiplayer, Co-op |
AI War: Fleet Command is a real time strategy computer game developed by indie developer Arcen Games. The game was first released on Arcen Games website and Impulse before getting a Steam release on 16th October 2009 that coincided with the release of version 2.0. AI War: Fleet Command blends the 4X, tower defense, and traditional RTS genre to create something new and unique. Players go up against two AI opponents that is superior to the player. The objective is to destroy the home planets of both AI opponents. AI War: Fleet Command was lauded by reviewers for being a fresh take on the RTS genre and bringing something new to the table. It was also noted that the AI was very challenging and intelligent. An expansion titled Zenith Remnant was released on 12th January 2009 that adds new factions, AI types, ships and new gameplay mechanics.