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AI War: Fleet Command

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AI War: Fleet Command
AI War: Fleet Command box art
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Developer(s)Arcen Games
Publisher(s)Nil
Designer(s)Christopher M. Park
Composer(s)Pablo Vega
Platform(s)Microsoft Windows(XP/Vista/Windows 7)
Release2nd June 2009
Genre(s)Real Time Strategy
Mode(s)Single-player, multiplayer, Co-op


AI War: Fleet Command is a real time strategy computer game developed by indie developer Arcen Games. The game was first released on Arcen Games website and Impulse on 2nd June 2009[1] before getting a Steam release on 16th October 2009 that coincided with the release of version 2.0. AI War: Fleet Command blends the 4X, tower defense, and traditional RTS genre to create something new and unique[2]. Players go up against two AI opponents that is superior to the player. The objective is to destroy the home planets of both AI opponents. AI War: Fleet Command was lauded by reviewers for being a fresh take on the RTS genre and bringing something new to the table. It was also noted that the AI represented a significant challenge and reacted to the actions of the player. An expansion titled Zenith Remnant was released on 12th January 2010[3] that adds new factions, AI types, ships and new gameplay mechanics.

Gameplay

Expansions & Downloadable Content

Zenith Remnant

Reception

References

  1. ^ Park, Chris. "AI War 0.940 Released (With First Free DLC)". Retrieved 2010-01-14.
  2. ^ Chick, Tom (2009-08-13). "Rock, Boom, Turtle". Crispy Gamer. Retrieved 2010-01-14.
  3. ^ Park, Chris. "AI War: The Zenith Remnant Now Available!". Retrieved 2010-01-14.


Arcen Games Website
AI War: Fleet Command Official Site
AI War: Fleet Command Community Wiki