AI War: Fleet Command
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AI War: Fleet Command | |
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AI War: Fleet Command box art | |
Developer(s) | Arcen Games |
Publisher(s) | Nil |
Designer(s) | Christopher M. Park |
Composer(s) | Pablo Vega |
Platform(s) | Microsoft Windows(XP/Vista/Windows 7) |
Release | 2nd June 2009 |
Genre(s) | Real Time Strategy |
Mode(s) | Single-player, multiplayer, Co-op |
AI War: Fleet Command is a real time strategy computer game developed by indie developer Arcen Games. The game was first released on Arcen Games website and Impulse on 2nd June 2009[1] before getting a Steam release on 16th October 2009 that coincided with the release of version 2.0. AI War: Fleet Command blends the 4X, tower defense, and traditional RTS genre to create something new and unique[2]. Players go up against two AI opponents that is superior to the player. The objective is to destroy the home planets of both AI opponents. AI War: Fleet Command was lauded by reviewers for being a fresh take on the RTS genre and bringing something new to the table. It was also noted that the AI represented a significant challenge and reacted to the actions of the player. An expansion titled Zenith Remnant was released on 12th January 2010[3] that adds new factions, AI types, ships and new gameplay mechanics.
Gameplay
Expansions & Downloadable Content
Zenith Remnant
Reception
References
- ^ Park, Chris. "AI War 0.940 Released (With First Free DLC)". Retrieved 2010-01-14.
- ^ Chick, Tom (2009-08-13). "Rock, Boom, Turtle". Crispy Gamer. Retrieved 2010-01-14.
- ^ Park, Chris. "AI War: The Zenith Remnant Now Available!". Retrieved 2010-01-14.
External Links
Arcen Games Website
AI War: Fleet Command Official Site
AI War: Fleet Command Community Wiki