Chopsticks (hand game)
Chopsticks (also called Swords, Sticks, Split, Cherries, and Bananas) is a children's hand game for two players. It is commonly played in Canada, Ireland and the United States.
Chopsticks the game came from a game known as mortal kombat the is a secret level that has this game go to codes type in new game. Only one copy of the game has this and it is F1R56UTR enjoy.
Shortest game
The shortest game of Chopsticks is four turns. The first turn in which player one makes 1:1 into a 2:0. The second turn, player 2 copies the first turn. The third turn, player 1 turns player 2's 2:0 into a 4:0. Last, player 2 kills player 1 with his/her 4:0.
Alternate explanation
A player's hand goes out when it has 5 or more fingers out (the idea being that each finger represents a separately held chopstick, and it is only possible to hold 4 chopsticks separately at the same time). The game of chopsticks is a turn-based game; each player has the opportunity to and must make one move in each turn. A player can do one of two things in a turn: tap one of the other player's hands that already has one or more fingers out, or tap their own hands together. Should they choose to tap the other player's hand, the other player must put out as many extra fingers as the hand they were tapped with had (e.g.: Player 1 has 3 fingers on his left hand, and Player 2 has 1 finger on his left hand. Player 1 taps Player 2 with his left hand. Player 1 will still have 3 fingers, but Player 2 will now have 4 fingers.). If tapping another player would cause their hand to have 5 or more fingers, the hand will instead go out. Should they choose to tap their own hands together, they must then add up the total number of fingers they have on both hands, and then distribute them as they please. The fingers must be distributed differently after they tap their hands together; a player may not simply swap which fingers are on which hands. There are two sets of main rules for swapping fingers. Some people prefer playing where a player can remove all fingers from a hand (3:1 becoming 4:0) or where the player is unable to remove one of their own hands (2:2 becoming 3:1 where becoming 4:0 would be illegal)
Chopsticks is a solved game in which the second player can always force a win when playing with the original rules.
Variations of play
Leftovers/Overlap
Chopsticks can also be played the way mentioned above except if one hand gets more than five points the leftover points are left on the hand. This means you subtract five from the number of points one hand gets and the only way a hand can get knocked out is if it accumulates exactly five points. This way of playing is generally for more advanced players and requires more strategy.
Exact Play
Similar to Leftovers/Overlap, Exact Play is where for a hand to be knocked out, it must equal exactly five points. It therefore becomes an illegal move for a player to give points to an opposition hand if it will result in its total exceeding five. This variation adds a stalemate end-game (e.g. If both players have two hands of four points - neither can transfer points between hands or give points to an opposition hand) where the game is often restarted. This adds a new dimension of strategy, as poor choices by a player who may appear to be in a strong position can lead to a stalemate. The player 1 or player 2 can hit their own hand if it is still in play(known as a sacrifice)
Splits
Players are allowed to evenly divide an even number of points in one hand to an empty hand, an action known as "split" when a player with a dead hand and four fingers on the other can use their turn to "split" the points 2:2, and if you only have two fingers to split to 1:1). The players can split the finger count any way they want. If they have a 4/1 distribution, they can split that to 3/2.
Knubs
The knubs variation is played the same as regular Chopsticks except that there can now be half-fingers or "knubs". A knub is created by extending the finger upwards and curling it down. Since a knub represents a half of a finger, two knubs will equal one regular finger, which means that everything can be split, so 1:0 would become 0.5:0.5 and 3:0 would become 1.5:1.5 and 4.5:0 becomes 2.5:2, etc. Because of all of the possible splits the game can last a while. A good strategy to use while playing knubs is to reduce the opponent's hands to 0:0.5 and transfer until you have 4.5:4.5.
In the Irish version of the game knubs and quarters are not used.
Quarters
This variation is played the same way as Knubs except that each knub can further be divided into half-knubs which represents a quarter of a finger. This variation is very confusing and will last a long time.
Game of Five
In this variation, a player does not lose when he gets 5 fingers on one hand, instead losing when they have more than 5 fingers on a hand. When this variation is played in conjunction with the Splits variation, the game is a win for the second player to go.