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F29 Retaliator

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F29 Retaliator
Amiga cover of the game
Developer(s)Digital Image Design
Publisher(s)Ocean Software
Designer(s)Martin Kenwright
Platform(s)Amiga, Atari ST, DOS
Release1989-1990
Genre(s)Combat flight simulator
Mode(s)Single player, multiplayer

F29 Retaliator is a combat flight simulator video game developed by Digital Image Design and published by Ocean Software in 1989 for the PC and for the Amiga and Atari ST in 1990.

The game was developed during the final phase of the Cold War, based mostly on speculations on the future machines of war, in particular the revolutionary aircraft designs of the Lockheed F-22 and the experimental Grumman F-29 (X-29).

Gameplay

The graphics were detailed by the standards of the period, featuring cities, bridges, roads, islands, mountains and moving vehicles. The plane's cockpit had three Multi-function displays available to set up in a number of configurations. The PC version allowed head-to head dogfighting using a null modem cable. This game is widely regarded as being severely bugged (for example, since the game allows the airplane to be controlled even after the pilot ejects, it is possible for players to hit themselves with their own plane).

The game includes four war scenarios (American desert test and training sites, Pacific conflict, Middle East conflict and the World War III in Europe) each with several missions, with the number of those adding up to 90. The last mission of the game can be any of three: "Retaliator", "Savior" and "Hour Glass". Completion of each one leads to different game endings:

How to get Name Task Ending
? Retaliator Eliminate some elite MiG pilots Peace
? Hour Glass Destroy the Soviet HQ Nuclear winter
? Savior Intercept nuclear cruise missile ?

Reception

The game received 4 out of 5 stars in Dragon.[1]

References

  1. ^ Lesser, Hartley, Patricia, and Kirk (October 1991). "The Role of Computers". Dragon (174): 57–64.{{cite journal}}: CS1 maint: multiple names: authors list (link)