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The Ninja Warriors Again

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The Ninja Warriors Again
The Ninja Warriors Again
Cover art of The Ninja Warriors Again
Developer(s)Natsume
Publisher(s)Taito Corporation
Titus Software (Europe)
Designer(s)Shunichi Taniguchi
Composer(s)Hiroyuki Iwatsuki
Platform(s)Super Nintendo Entertainment System
Genre(s)Beat 'em up
Mode(s)Single-player

Ninja Warriors (also known as The Ninja Warriors Again in Japan and The Ninja Warriors in Europe) is a beat 'em up video game developed by Natsume and released by Taito Corporation for the Super Nintendo Entertainment System in 1994. The game is loosely based on the 1987 Taito's in-house arcade game The Ninja Warriors, but features a highly altered gameplay.

Gameplay

Ninja Warriors is a single-player, side-scrolling beat 'em up. The player can pick from the strong Ninja, the balanced Kunoichi, or the fast Kamaitachi. Each character is played in a different way and has its own set of moves: a combination of ground attacks, jumping attacks, and throws. They can also assume a defensive posture and charge a power bar that allows them to unleash a blast that attacks all enemies.

The player will advance through nine levels fighting large numbers of enemies, often being stopped from advancing until all enemies on the screen are defeated. Enemies can approach the player from the left and right sides of the screen and have the ability to move off screen, while the player cannot. At the end of each level, as common in beat 'em up games, the player must defeat a boss.

The U.S. and European versions of the game was censored (changes made to the original Japanese version include removal of the female ninja enemies and green color of blood).[1][2] The European version, published by Titus Software, is also noticably slower and easier than the other two.[3]

Story

Ninja Warriors is set in a dystopian future where the U.S. population has been oppressed by the military and brainwashed by the tyrant known as Banglar. The only hope for this broken society is a small underground resistance with plans of assassinating Banglar using three ninja androids. Development of the androids was a lengthy process and the resistance was quickly falling to Banglar's forces, so it has no choice but to dispatch the androids untested.

Reception

Ninja Warriors was mostly very well-received; according to an EGM preview, "the only bad part" about this game was the lack of the two-player mode.[4] It was given the scores of 90% by GamePro ("Ninja Warriors is great, but it falls one difficulty level short of GREAT!") and 82% by EGM ("This is the best side-scrolling fighting game yet!").[5] Nintendo Power reviewer praised the game's easy play-control system and "cool" characters; however, the game was deemed neither very challenging nor inventive.[6]

References