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X Motor Racing

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X-Motor Racing
File:Cd rom cover 250 2.jpg
Developer(s)Exotypos
Publisher(s)Exotypos
Enginetd2
Platform(s)Windows
ReleaseApril 29, 2010
Genre(s)Sim racing
Mode(s)Single player, Multiplayer

X-Motor Racing (XMR) is an indie racing simulator.[1][2][3][4][5] The game features high precision physics simulation.

Featured is a fully customizable physics model — the tire model, suspension, or motor are available to tune in the game, including an advanced tire model with adjustable parameters, such as temperature and tire grip. X-Motor Racing has an advanced graphics engine, supporting True HDR rendering and FSAA. XMR allows exporting all in-game physics data to build a motion platform or telemetry system.

Open physics model and tools for creating cars and track allows using X-Motor Racing as professional software for driver training as well as entertainment. The game is used in education, real motor sport and automotive industry for R&D by some teams, for example, McGill University, or ItalDesign.

The developer releases new versions, updates and additional content very frequently. X-Motor Racing is a digital delivery product.

Gameplay

File:X Motor Racing Menu.jpg
Game

The game has three game modes – arcade, simulator and developer. All the cars in arcade mode are front-wheel drive. On the other hand the sim mode has rear-wheel drive cars. Off-road races are against ghost racers. In a highway race, ghost or non-ghost computer racers are non-selectable. Up to 32 players can connect in multi-player mode. Developer's mode allows additional tweaking and telemetry data.

Cars and Tracks

Developer did not seek to license any cars, tracks or series at all, so included only fictitious cars and vehicles. XMR includes visual and physics counterparts of Fiat Palio (Palo), Skoda Octavia (Javia), Audi A2 (Tavi), Audi A4 (Roster), Audi TT (Tavi TT), Chrysler Viper (Viperi), Mitsubishi GTO (GB3000), Porsche Boxster (Doxster), Porsche 911 Turbo (V911), MHRT.[6]

Nevertheless, a few mods are free, with real names and badges. Cars:

File:Xmr 85.jpg
Game

Track:

All mods and add-ons are compatible with the full version only. XMR allows people to vote for the cars and tracks that they want to see in-game.

Physics Engine

The physics engine covers all aspects of vehicle dynamics that can be tested immediately in the game. Many of the customizable car physics parameters include common mass and aerodynamic value, steering, brakes, engine, suspension, transmission properties and tyre model.

Telemetry

X-Motor Racing has a telemetry system that displays all general parameters to control vehicle dynamics and tune vehicle physics real-time. Tire model telemetry[7] is a special mode that allows tweak tire model as much as possible precisely real-time. VehiclePhysics is a built-in utility that control more than 3700 vehicle physics parameters including full tire model based on the real researches.

Tools

File:X Motor Racing TDEdit2.jpg
X Motor Racing Editor

Power XMR tools were released on October 6, 2007. WYSIWYG editor could create and edit tracks or cars. These tools can also be used to import any tracks or cars from many other racing games like rFactor, GTR2, Grand Prix 4, GTL etc. The full version includes a tutorial for creating/editing tracks and cars. All objects can be created using 3D Max and then exported to X-Motor Racing Editor which then exports to the game. The tool includes 3D Max export utility that allows exports any objects from 3D Max. A video tutorial how to create cars and tracks could be found on YouTube.[8][9]

Vehicle Physics

Vehicle Physics is a special utility that allows the customization of vehicle physics. This is the first software of its kind that allows full customization of its tire model. Aerodynamics, steering system, braking system, engine, suspension, transmission, damage model and tire model are customizable in the Vehicle Physics utility.[10]

See also

References

  1. ^ [1] Accessed May 22, 2010
  2. ^ [2] Accessed May 22, 2010
  3. ^ [3] Accessed May 22, 2010
  4. ^ [4] Accessed May 22, 2010
  5. ^ [5] Accessed May 22, 2010
  6. ^ http://formulahybrid.mcgill.ca/Hybrid_Racing/Car.html MHRT
  7. ^ http://www.youtube.com/watch?v=2z9vraGIu9A Tire Model Telemetry
  8. ^ http://www.youtube.com/watch?v=7--kaeJVYog Car creating and Physics Tweaking #1
  9. ^ http://www.youtube.com/watch?v=bTf-8lcQ1VI Car creating and Physics Tweaking #2
  10. ^ http://www.youtube.com/watch?v=q08ftce-rDU Tire forces tweaking

Official sites