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Vlambeer

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Vlambeer
Company typeGeneral Partnership
IndustryVideo game
Founded2010
HeadquartersUtrecht, the Netherlands
Key people
Rami Ismail, Jan Willem Nijman
ProductsSuper Crate Box (PC, Mac, iOS) Serious Sam: The Random Encounter (PC) Ridiculous Fishing (iOS) LUFTRAUSERS (PC)
Number of employees
2
Websitevlambeer.com

Vlambeer is a Dutch independent game studio made up of Rami Ismail and Jan Willem Nijman. The studio is best known for its frantic, arcade-style games such as Super Crate Box, Serious Sam: The Random Encounter[1] and for their stand on video game cloning.[2]

History

Vlambeer was founded in 2010 by Rami Ismail and Jan Willem Nijman, after they dropped out of game design university. They teamed up to fully develop the 'Crates from Hell' prototype Jan Willem had created. With no resources, space or money, they created Radical Fishing to earn a starting capital to rent an office and food other than noodles. Crates from Hell was renamed Super Crate Box and released subsequently. Super Crate Box was an overwhelming success, eventually earning them recognition in the form of a Independent Games Festival Finalist spot in the Excellence in Design category.[3]

After Super Crate Box' success, Vlambeer was approached by Devolver Digital for a Serious Sam game. Initially scared that Devolver might want a Serious Sam themed Super Crate Box, Vlambeer proposed a turnbased RPG. Devolver agreed and Serious Sam: The Random Encounter was born. During development of The Random Encounter, Vlambeer also released Dinosaur Zookeeper, KARATE, Super Puppy Boy and fan-favorite 2D dogfighter game LUFTRAUSER. In secret, Vlambeer had started work on an iOS version of Radical Fishing called Ridiculous Fishing with an all-star team - a project that was promptly derailed when a San Francisco studio released a clone of Radical Fishing on iOS. Against its will, Vlambeer was thrown headfirst into the cloning discussion, becoming somewhat of an icon of independent games being cloned[4] - the term "Vlambeer'd" was introduced by several media outlets[5]

After the cloning incident, Vlambeer moved to release GUN GODZ, a hip-hop inspired first person shooter in cooperation with Brandon Boyer' Venus Patrol.[6] Soon after GUN GODZ release, Vlambeer successfully released an iOS version of Super Crate Box, which narrowly prevented the studio going out of business due to the motivational blow (and the financial ramifications of said demotivation) the cloning incident had induced. Weeks after Ridiculous Fishing was nominated for an Independent Games Festival 'Best Mobile' award[7] they released Yeti Hunter from the GDC showfloor.[8] Weeks later and in typical for the studios large amount of simultaneous projects, Vlambeer moved to announce a yet unnamed space game and a sequel to dogfighting game LUFTRAUSER named LUFTRAUSERS.

Not Vlambeer

Vlambeer also has a Not Vlambeer label, which the studio uses to release games that they, in their own words, "make for money or as an experiment that we don't want to follow up on". Games released under the Not Vlambeer label are Dinosaur Zookeeper, Radical Fishing & LUFTRAUSER. In some cases, such as Radical Fishing & LUFTRAUSER, Not Vlambeer games are later turned into full games.

Officially announced

Games developed

References