140 (video game)
140 | |
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Developer(s) | Jeppe Carlsen |
Engine | Unity |
Platform(s) | Microsoft Windows Mac OS X |
Genre(s) | Platform game |
Mode(s) | Single-player |
140 is an upcoming platform game independently developed by Jeppe Carlsen, known for his gameplay direction for Playdead's Limbo. The game is described as a "minimalistic platformer", using electronic music to create synesthesia as the player manipulates their avatar, a character that can take on several basic geometric shapes, through levels in time to the music.[1][2] The gameplay has been compared to other similar games which involve music synchronization like Sound Shapes and the Bit.Trip series, though with difficult platforming elements comparable to games in the Mega Man series.[1][3]
Carlsen described the gameplay as like "an old school platformer", but where the challenge is "in syncing up your moves and jumps to the music-controlled elements"; as the player progresses through a level, the music will change reflecting the difficulty of the platforming elements.[3] Carlsen had worked on the title for about two years, and was able to gain assistance from Jakob Schmid for audio and Niels Fyrst and Andreas Peiterson for art. Carlsen expects to release the title in 2013.[4]
The game has been nominated in the "Excellence in Audio" category for the 2013 Independent Games Festival awards, and was an honorary mention in the "Technical Excellence" category.[5]
References
- ^ a b Biesenner, Adam (February 14, 2013). "Limbo Designer's New Game Is Surreal". Game Informer. Retrieved February 14, 2013.
- ^ "140 - Entrant Page". Independent Games Festival. 2013. Retrieved February 14, 2013.
- ^ a b Matulef, Jeffrey (February 14, 2013). "Limbo dev shows off pet project 140". Eurogamer. Retrieved February 14, 2013.
- ^ Gera, Emily (February 14, 2013). "Limbo gameplay designer goes deep into the world of sounds and shapes with 140". Polygon. Retrieved February 14, 2013.
- ^ "2013 Finalists". Independent Games Festival. 2013. Retrieved February 14, 2013.